Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Ilya Zhuravlev
d2121ccd62
Update android port.
7 years ago
AnyOldName3
1f77f9654b
Strip quotes from the data-local setting if present (because for whatever reason it's a string, not a boost::filesystem::path)
7 years ago
MiroslavR
393f4ab758
Add missing include for isatty function ( Fixes #4002 )
8 years ago
Bret Curtis
c781d1f8ed
purge unnecessary imports
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add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
8 years ago
Bret Curtis
d799954ca0
replace and purge boost::math::gcd and other non-used headers
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
scrawl
4123398cbc
Change no-grab setting to respect the value given
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
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(Fixes #2813 )
8 years ago
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
8 years ago
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
9 years ago
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
9 years ago
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
9 years ago
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
9 years ago
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
9 years ago
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
9 years ago
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
9 years ago
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
9 years ago
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
9 years ago
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
9 years ago
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
sandstranger
bd5057aa3c
enable opengl es1
9 years ago
scrawl
ccc721ba3f
Print the OpenMW version to the logfile
9 years ago
Nikolay Kasyanov
4e3bbe01b6
OS X: disable `glTexStorage2D` because of OSG/driver issue
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See http://forum.openscenegraph.org/viewtopic.php?p=65276#65276 for the details.
9 years ago
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
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Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
dteviot
76f20b8b20
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
10 years ago
scrawl
0cc9b1bb40
Remove dependency on OgrePlatform.h
10 years ago
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
k1ll
96d9afec38
More header case fixes
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
dteviot
1d7f3474fa
Fixed more MSVC 2013 warnings.
10 years ago
scrawl
bf1839b370
Always print the exception to stderr
10 years ago
scrawl
dd8aab2a7f
Adjust help for --load-savegame again
10 years ago
scrawl
c1862cbfc2
Clarify documentation for --load-savegame
10 years ago
scrawl
73e57f53a8
Always print openmw version in the log
10 years ago
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
10 years ago
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
Marc Zinnschlag
10fa205ced
fixed --data switch (was missing composing option)
10 years ago
Marc Zinnschlag
a9df3b53fd
restored --new-game switch
10 years ago
scrawl
63cb91db2e
Add --export-fonts command line option
11 years ago
Marc Zinnschlag
4791098e11
Merge remote-tracking branch 'miroslavr/master'
11 years ago
Marc Zinnschlag
7991dfb907
Merge remote-tracking branch 'scrawl/master'
11 years ago
MiroslavR
b4ba18afe7
Include revision number in the "version" command line option ( Closes #1711 )
11 years ago
scrawl
47e42d4fda
Destroy Engine after exception is logged
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In cases where OpenMW throws an exception, then crashes in the Engine destructor (ideally should not happen, but keeps happening), we will at least see what the exception was about.
11 years ago
Marc Zinnschlag
d87630b41a
blacklisting for scripts in OpenMW
11 years ago
slothlife
ead801f2d0
Fix for compiling Win32 debug.
11 years ago