Commit Graph

19 Commits (ee3aba149d55f2294adccd1b99cfa36f6beeb7dd)

Author SHA1 Message Date
slothlife a9b74671a6 Fix various MSVC warnings 10 years ago
scrawl f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 10 years ago
scrawl 0081a68376 Use fMagicStartIconBlink for spell effect indicator fading 10 years ago
scrawl 360c7f863c Store magic effect Base values in savegame (Fixes #1489) 11 years ago
scrawl 2db50da8dd Implement magic effect script instructions (Feature #1489) 11 years ago
scrawl d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 11 years ago
scrawl dfacf8c044 Change ActiveSpells to use ActorId 11 years ago
scrawl 299690631f Implement SoulTrap magic effect 11 years ago
scrawl 0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 11 years ago
scrawl aa84ce3f0d Copy paste mistake (oops) 11 years ago
scrawl c73217627e Move code for listing effect sources to the spell management classes 11 years ago
scrawl ff7e4174f9 Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 11 years ago
scrawl 9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
Marc Zinnschlag 654cd3ab9b Issue #479: Use magnitude specified when adding disease 12 years ago
Marc Zinnschlag 40c58c1bb7 Issue #256: fixed a capitalisation mistake 13 years ago
Marc Zinnschlag 5236bcb557 Issue #256: added operator+= for MagicEffects 13 years ago
Marc Zinnschlag e1997b7f04 Issue #256: added MagicEffects::add overload for EffectLists 13 years ago
Marc Zinnschlag 6fe6f3d282 adjust initial magicka based on Fortify Maximum Magicka effect 14 years ago
Marc Zinnschlag 98405a5716 implemented magic effects from abilities (effects are not applied yet) 14 years ago