Commit Graph

4055 Commits (eefbda0ddf3ce17dd7691a4984fd2d8811805ca9)

Author SHA1 Message Date
Capostrophic 786f3e5fc3 Remove unused and unfinished blendmap packing feature 6 years ago
Bret Curtis 5e12073b47
Merge pull request #2272 from akortunov/optimize_terrain
Do not block loading while compiling composite maps
6 years ago
Andrei Kortunov b466bfee40 Enable light sources directly to avoid virtual calls 6 years ago
Andrei Kortunov 0e1f5f68b6 Do not allow different threads to compile the same composite map 6 years ago
Andrei Kortunov cad45e96ac Remove redundant mCompile set - we do not use data from it anyway 6 years ago
bzzt c2986b3bd7 Do not block the loading thread while compiling composite maps in the
draw thread
6 years ago
Bret Curtis 26feedfcae
Merge pull request #2268 from akortunov/scanfix
Fix some issues from the Coverity Scan report
6 years ago
Bret Curtis 19dcbf2b3d
Merge pull request #2266 from Capostrophic/vsync
Vsync tweaks
6 years ago
Andrei Kortunov b2fca46206 Fix a couple of minor issues in shadows 6 years ago
Andrei Kortunov 7995a92672 Initialize missing variables 6 years ago
Capostrophic 9b65f0dbca Vsync tweaks
Try to use adaptive vsync if available
Don't use vsync if unavailable
6 years ago
Bret Curtis b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
6 years ago
bzzt aa5a071aef Delete composite map layers in the background thread 6 years ago
Bret Curtis d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
6 years ago
Bret Curtis 45221418bd
Merge pull request #2260 from elsid/fix_clean_unused_navmeshes
Fix clean unused navmeshes
6 years ago
bzzt 6029ed4ecc Reject empty quad tree nodes at the cell level without land data 6 years ago
bzzt 36fa51b6ad Fix bounding box calculation for terrain shapes 6 years ago
elsid 4624f31788
Report navigator stats 6 years ago
elsid 8adc83f6e2
Fix clean unused navmeshes
weak_ptr doesn't have constructor for shared_ptr&& type, so ptr wasn't
moved, just copied.
6 years ago
elsid 2c78d530a2
Use static vector to store stat names 6 years ago
Bret Curtis ab69ad65ed
Merge pull request #2234 from Capostrophic/terrain
Some more improvements from bzzt's branch
6 years ago
Capostrophic de572226e4 Update optimizer with upstream improvements 6 years ago
bzzt b42ad0f610 Inline certain terrain storage functions 6 years ago
bzzt e131e6699c Match vertex colors data type to source 6 years ago
elsid c91deaf7af
Use std::vector::data method to avoid reference binding to null pointer 6 years ago
elsid dd0b45ede6
Do not pass nullptr to std::memcmp 6 years ago
Bret Curtis 7917f1fc84
Merge pull request #2252 from akortunov/terrain
Do not allocate empty callbacks in the RigGeometry
6 years ago
bzzt 4ab93aeffe Do not allocate empty callbacks in the RigGeometry 6 years ago
elsid 8e09468f45
Don't set display list usage for navmesh 6 years ago
Bret Curtis 7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
Allow to override texture records in the game
6 years ago
Andrei Kortunov 943279abbb Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736) 6 years ago
Bret Curtis 7efdddd53c
Merge pull request #2242 from elsid/make_shared
Use std::make_shared
6 years ago
Bret Curtis cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
Refactor navigator related code
6 years ago
Bret Curtis 7b793b8809
Merge pull request #2244 from elsid/navmesh_cache_item_refactor
Make NavMeshCacheItem consistent
6 years ago
elsid 68948bc847
Avoid key allocation to find tile in cache 6 years ago
elsid 4395a92c35
Use display list to render navmesh
Slightly improves performance of massive navmesh rendering.
6 years ago
elsid 849f2078c1
Swap outside critical section 6 years ago
elsid 8d2af94b75
Use default objects for NavigatorStub methods result 6 years ago
elsid ece111d05a
Check for jobs using predicate 6 years ago
elsid c05fc9e054
Add missing cleanup 6 years ago
elsid ce9aebcba1
Clear all changed tiles after post 6 years ago
elsid 9d61c49478
Store key by reference in tiles map 6 years ago
elsid 614d5243c3
Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
6 years ago
elsid b3c5d64ff3
Use std::make_shared 6 years ago
elsid f6a1d3cecf
Store weak pointers to navmesh in jobs queue
To avoid useless processing for removed navmeshes.
6 years ago
elsid ccc709a316
Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
6 years ago
elsid 0479ebf5ae
Remove unused actors and navmeshes on update
When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
6 years ago
Chris Djali c328c4a010
Merge pull request #2231 from akortunov/warnfix
Get rid of C-style limits in the shadows code
6 years ago
Andrei Kortunov bacaa1f789 Get rid of C-style limits in the shadows code 6 years ago
Andrei Kortunov 12f9184d00 Allow to interrupt terrain preloading 6 years ago