Chris Robinson
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ef17fdeb15
|
Remove some unused methods
|
2013-07-23 01:37:41 -07:00 |
|
Marc Zinnschlag
|
ec575200e3
|
Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
apps/openmw/mwrender/animation.cpp
|
2013-07-23 09:12:23 +02:00 |
|
Marc Zinnschlag
|
66534a45da
|
replaced double click in table with a context menu item (edit) because double click was interfering with basic table functionality
|
2013-07-21 17:53:39 +02:00 |
|
Emanuel Guevel
|
48f0e64ec3
|
Fix health calculation at character creation
|
2013-07-21 11:02:03 +02:00 |
|
Emanuel Guevel
|
1c330fc899
|
Use the correct formula for NPC health initialization
|
2013-07-21 10:13:46 +02:00 |
|
Emanuel Guevel
|
2356e6218e
|
Complete health increase on level up
|
2013-07-20 22:14:10 +02:00 |
|
Emanuel Guevel
|
2a0644a7c3
|
Move some levelup logic from mwgui to mwmechanics
|
2013-07-20 22:14:10 +02:00 |
|
Emanuel Guevel
|
7837dcdc19
|
Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
|
2013-07-20 22:14:10 +02:00 |
|
Emanuel Guevel
|
074e241c32
|
MWMechanics::DynamicStat: fix members initialization
|
2013-07-20 22:14:09 +02:00 |
|
Marc Zinnschlag
|
a8168c58c2
|
Merge remote-tracking branch 'kolek/thirdpersonzoom'
|
2013-07-20 18:29:59 +02:00 |
|
Kolzi
|
d12bac2d9e
|
Third person zoom - fixed code review issues.
|
2013-07-20 16:55:35 +02:00 |
|
Marc Zinnschlag
|
0fad2e7f40
|
restructured main menu
|
2013-07-20 13:46:56 +02:00 |
|
Marc Zinnschlag
|
2497c18702
|
replaced settings change notifications for columns with a more robust implementation
|
2013-07-20 13:19:27 +02:00 |
|
Kolzi
|
1b7966ca27
|
Can zoom in and out in third person view.
|
2013-07-19 16:12:01 +02:00 |
|
Chris Robinson
|
0cb7d186e7
|
Use Play_TypeFoot for 'left' and 'right' soundgen keys
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
14e0c182f3
|
Allow specifying the sound type to playSound and playSound3D
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
ac4dfd3b39
|
Play the appropriate foot sound based on footwear
|
2013-07-18 21:50:11 -07:00 |
|
Marc Zinnschlag
|
365ea11e86
|
Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
|
2013-07-18 13:51:24 +02:00 |
|
Marc Zinnschlag
|
fdd47e5b73
|
silenced a warning
|
2013-07-18 13:50:12 +02:00 |
|
graffy76
|
0ae254f6a8
|
Fixed segfault opening tables
|
2013-07-18 06:31:47 -05:00 |
|
Chris Robinson
|
9c13568bb7
|
Remove idles from the state list and rename it
|
2013-07-18 01:49:53 -07:00 |
|
Chris Robinson
|
e803cdbe7f
|
Handle swimdeath and missing death animations
|
2013-07-18 01:13:53 -07:00 |
|
Chris Robinson
|
f01b0b48cc
|
Don't start with an idle state if dead
|
2013-07-18 00:35:03 -07:00 |
|
Chris Robinson
|
e78bdd2a5d
|
Clear 'swim' from the animation name as a backup instead of 'sneak'
|
2013-07-18 00:22:40 -07:00 |
|
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
2013-07-17 23:58:21 -07:00 |
|
Chris Robinson
|
d6324d71bf
|
Ensure mechanics actors/objects are cleared before adding them
|
2013-07-17 21:39:21 -07:00 |
|
Chris Robinson
|
c7692acb79
|
Update the player's Ptr in mwrender when changing cells
|
2013-07-17 19:11:03 -07:00 |
|
graffy76
|
6486f342b5
|
Fixed setting synchronization issue
Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup
|
2013-07-17 20:19:01 -05:00 |
|
Marc Zinnschlag
|
1b4cd787a5
|
Merge remote-tracking branch 'kcat/animation-state'
|
2013-07-17 11:33:04 +02:00 |
|
Chris Robinson
|
0cd4df3edf
|
Stop playing idles on death
|
2013-07-17 02:19:22 -07:00 |
|
Chris Robinson
|
e2e278d06d
|
Fix some animations not playing properly
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
|
2013-07-17 02:06:31 -07:00 |
|
scrawl
|
dfe912dcab
|
Enum renaming
|
2013-07-16 23:38:55 +02:00 |
|
scrawl
|
91e95e1404
|
Use the correct slash, chop or thrust animation
|
2013-07-16 23:32:41 +02:00 |
|
gugus
|
9043fe427f
|
Merge pull request #4 from scrawl/melee
Fixes weapon input to use A_Use instead of hardcoding to mouse button
|
2013-07-16 07:35:21 -07:00 |
|
scrawl
|
9536b5050b
|
Fixes weapon input to use A_Use instead of hardcoding to mouse button
|
2013-07-16 16:25:41 +02:00 |
|
gus
|
66e3eacace
|
fix bows
|
2013-07-16 15:14:34 +01:00 |
|
gus
|
701ff94887
|
bugfix for lockpick
|
2013-07-16 14:46:44 +01:00 |
|
gus
|
20341ae8b7
|
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
|
2013-07-16 14:10:14 +01:00 |
|
gus
|
8fc6e73649
|
post-merge fix
|
2013-07-16 11:51:18 +01:00 |
|
gus
|
ee47e99dad
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
|
2013-07-16 11:40:19 +01:00 |
|
Marc Zinnschlag
|
47f7bbd48a
|
fixed OpenCS crash during cell loading when loading multiple ESX files
|
2013-07-16 12:08:35 +02:00 |
|
gus
|
f6e3445414
|
Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
|
2013-07-16 09:50:59 +01:00 |
|
Chris Robinson
|
e5e9c83ed5
|
Merge remote-tracking branch 'zini/master' into animation-state
|
2013-07-16 01:33:46 -07:00 |
|
Chris Robinson
|
a932a89e02
|
Specify the velocity-based animation speed multiplier when playing it
|
2013-07-16 01:30:03 -07:00 |
|
Chris Robinson
|
f296d13c20
|
Add a speed multiplier to the animation state
|
2013-07-16 00:43:31 -07:00 |
|
Chris Robinson
|
3a1facefdf
|
Store a pointer to the character controller for non-actor objects
|
2013-07-15 23:47:04 -07:00 |
|
Chris Robinson
|
06e631f213
|
Track death separately in the character controller
|
2013-07-15 23:43:33 -07:00 |
|
Chris Robinson
|
4ae65c20e6
|
Separate movement and idle states
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
|
2013-07-15 22:56:23 -07:00 |
|
scrawl
|
94d45e1518
|
Fix twohanded weapons not unequipping when equipping a torch
|
2013-07-15 23:21:01 +02:00 |
|
scrawl
|
daf9dca121
|
Fix exception when starting a new game
|
2013-07-15 20:37:36 +02:00 |
|