Commit Graph

366 Commits (f50ff0b1c4df394bc451e1fbd137e846cf81e39c)

Author SHA1 Message Date
mrcheko f50ff0b1c4 reworked http://bugs.openmw.org/issues/428 11 years ago
Marc Zinnschlag 030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
11 years ago
scrawl afa71bb622 Throw an exception if a BSA is not found 11 years ago
scrawl bcf61331ab Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger. 11 years ago
Marc Zinnschlag 35e8e23037 keep track of total play time per character 11 years ago
Marc Zinnschlag 616e3aa32f store content file list in saved games and reject saved games not matching the current game 11 years ago
Marc Zinnschlag 5e64888227 added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) 11 years ago
Marc Zinnschlag 82c8495338 removed boolean running flag with state enum 11 years ago
Marc Zinnschlag c5f81e3508 don't run udpates if no game is running 11 years ago
Marc Zinnschlag ec5b2e9a7e added running flag; moved new game code to MWState 11 years ago
Marc Zinnschlag 31ec973c9c removed default value for --start 11 years ago
Marc Zinnschlag b3a7c8c098 removed --new-game switch 11 years ago
Marc Zinnschlag 7a4b604376 added --skip-menu switch 11 years ago
Marc Zinnschlag f19973450f moved exit game flag from Environment to StateManager 11 years ago
Marc Zinnschlag 79b7fa258b added new mwstate subsystem 11 years ago
scrawl 992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 11 years ago
Marc Zinnschlag 418ccf705d Merge branch 'openmw-27'
Conflicts:
	apps/launcher/graphicspage.hpp
	components/CMakeLists.txt
11 years ago
Marc Zinnschlag f4e6f31658 Merge remote-tracking branch 'scrawl/openmw-27' 11 years ago
scrawl 3a827d9c12 Deleted Obliviontt.zip 11 years ago
scrawl 636d399c7f Refactored Ogre initialisation into a component 11 years ago
scrawl 4f35fd8184 Removed a workaround from Renderer, some cleanup 11 years ago
Marc Zinnschlag c995533e07 Merge branch 'dialogue' into saving
Conflicts:
	apps/opencs/model/world/columnimp.hpp
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/esm/loaddial.hpp
11 years ago
greye 4cdb57e388 workaround segfault on --new-game switch 11 years ago
Lukasz Gromanowski 9c2145eda1 Issue #913: Merge --master and --plugin switches
Merged master/plugin switches into content in openmw
and mwiniimporter.

Extension in content files is now required.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
scrawl ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
Alex b9579e085f cleanup 12 years ago
Alex c3ca5b7c32 mild cleanup 12 years ago
Alex de1f423bd7 initial move of script opcodes and registerExtensions functions to components/compiler 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
greye e553f285b8 update player position on engine start 12 years ago
Sebastian Wick 8bdc9ff3ae set position of the window for multiple monitors 12 years ago
Vincent Heuken 09cca0bf80 more detailed error message when SDL fails to initialize 12 years ago
scrawl b16bc69479 Removed the no longer needed --debug switch 12 years ago
scrawl 289587b1a9 Cleanup 12 years ago
scrawl 4fb32f7f05 Moved window resize messages to sdlinputwrapper 12 years ago
scrawl 403704b92a Use openmw.png for SDL_SetWindowIcon 12 years ago
scrawl 495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
12 years ago
scrawl daab4f55a3 Use Morrowind's fonts 12 years ago
scrawl aaa9aba999 Some fixes 12 years ago
scrawl c41f119ba6 Added new game button 12 years ago
scrawl ac4fa1941d Fix the frame update not getting called on the first frame 12 years ago
Glorf 74de8b83b6 Enabled collision when new game 12 years ago
scrawl 2693b78536 Add initial player inventory when new game is started 12 years ago
scrawl 2eb9395661 Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups. 12 years ago
scrawl 86bac7aa92 Fix wrong BSA group name typo 12 years ago
scrawl f0d49fdbd0 Create separate groups for each data dir / BSA file. 12 years ago
scrawl 05a5cb3ae4 Improved responsiveness of the inventory window when resizing. 12 years ago
scrawl df0ee82a3c Loose files should have priority over BSA resources. This makes texture replacers work. 12 years ago