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19398 commits

Author SHA1 Message Date
AnyOldName3
66a114d6ec Fix a couple of warnings 2018-02-27 14:15:06 +00:00
AnyOldName3
f9cf1ac94b Separate indoor and outdoor shadow casting masks. 2018-02-27 00:13:51 +00:00
AnyOldName3
35eb71052e Tidy up the shadow manager 2018-02-26 23:52:46 +00:00
AnyOldName3
882b63cba9 Make split point control parameters configurable with the new shadow technique. 2018-02-26 23:00:46 +00:00
AnyOldName3
e233dae1cd Hook up the new shadow technique 2018-02-26 22:27:09 +00:00
AnyOldName3
97b607fc66 Make whitespace match upstream OSG 2018-02-26 21:10:06 +00:00
AnyOldName3
99db93510c Undo minor cockup where the same file appeared twice 2018-02-26 21:09:29 +00:00
AnyOldName3
639a4f5e8c Remove TODO left in by accident. Also, become 100 commits ahead of upstream. 2018-02-26 20:52:19 +00:00
AnyOldName3
478367bef3 Ensure the debug HUD won't crash if settings are changed at runtime. 2018-02-26 20:50:54 +00:00
AnyOldName3
7b52091a82 Make the debug hud enableable 2018-02-26 20:36:43 +00:00
Capostrophic
929fc68160
Consider items with dead owner not stolen (fixes bug #4328) 2018-02-26 23:21:51 +03:00
AnyOldName3
5d719e9d5f Add the debug HUD to the new shadow technique 2018-02-26 20:20:01 +00:00
AnyOldName3
76f23c28b1 Make shadows disableable. 2018-02-26 16:25:44 +00:00
AnyOldName3
0f1e770c53 Transfer changes to cull to new shadow technique 2018-02-26 15:51:22 +00:00
AnyOldName3
4c31b38f77 Move CLSB changes to new shadow technique 2018-02-26 14:58:12 +00:00
AnyOldName3
06b2ce6646 Fix alignment issues caused by renaming classes 2018-02-26 14:34:14 +00:00
AnyOldName3
02d0ee3485 Rename old shadow class to shadow manager 2018-02-26 14:29:31 +00:00
AnyOldName3
ce02c83089 Copy debug shader source into new shadow technique 2018-02-26 14:27:47 +00:00
scrawl
31d7e6af32
Merge pull request #1608 2018-02-24 16:53:32 +00:00
scrawl
56613d817e
Merge pull request #1612 2018-02-24 16:52:30 +00:00
scrawl
dd3d3f5a8b
Merge pull request #1610 2018-02-24 16:41:02 +00:00
Capostrophic
089666dd68
Round up displayed encumbrance 2018-02-24 15:13:14 +03:00
Capostrophic
46377fa348
Update [Windows] documentation 2018-02-24 12:25:11 +03:00
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI 2018-02-24 12:23:44 +03:00
AnyOldName3
7bd4c5e4b3 Change class name 2018-02-24 00:57:58 +00:00
AnyOldName3
c815366044 Move to the correct namespace part 2 2018-02-24 00:55:24 +00:00
AnyOldName3
11e59d3c11 Move to the correct namespace. 2018-02-24 00:52:46 +00:00
AnyOldName3
324b398d29 Add a notice clarifying the source of the shadow technique files. 2018-02-24 00:15:54 +00:00
AnyOldName3
7467248555 Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4 2018-02-24 00:14:29 +00:00
AnyOldName3
273914aba8 Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository 2018-02-24 00:13:05 +00:00
AnyOldName3
9ec59783ba Add basic support for distant terrain CLSB
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
2018-02-23 23:37:04 +00:00
AnyOldName3
cb6767b4fc Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
2018-02-23 23:35:01 +00:00
AnyOldName3
6251e0519e Use CLSB results to reduce maximum shadow map distance when sensible. 2018-02-23 23:31:53 +00:00
scrawl
ea028a2076
Improve settings documentation 2018-02-22 18:50:07 +00:00
scrawl
95a07bdc77
Merge pull request #1609 2018-02-22 18:49:32 +00:00
Thunderforge
a67373d116 Fixing "Show Enchant Chance" checkbox setting melee info instead 2018-02-19 18:28:04 -06:00
Capostrophic
99360e132f
Only display "new journal entry" message in dialogue if there *is* a new entry 2018-02-18 16:01:50 +03:00
Daniel Vukelich
104495a9a4 Set default number of quicksaves to 1 2018-02-13 21:05:24 -05:00
Daniel Vukelich
3bdd989a50 Remove numeric quicksave slot IDs
When multiple quicksaves occurred in quick succession, the numeric order
of the saves could not be guaranteed.  To prevent players from getting
confused as to why their saves appear out of order, don't number them.
2018-02-13 21:01:15 -05:00
scrawl
9b8c56761b
Fix timing error 2018-02-13 18:25:28 +00:00
scrawl
79e9876a24
Merge pull request #1606 2018-02-13 18:24:11 +00:00
Alexander "Ananace" Olofsson
145b47a550
Fix Windows builds
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
2018-02-13 17:47:38 +01:00
scrawl
ac1609c433
Merge pull request #1604 2018-02-13 00:56:06 +00:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
scrawl
a708ac488e
Don't call Store::setUp() unnecessarily
Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
2018-02-13 00:38:55 +00:00
scrawl
5bb7d76913
Merge pull request #1605 2018-02-10 23:15:26 +00:00
scrawl
899d464b0d
Cap the rain emitter's frame time (Fixes #4314) 2018-02-10 23:14:41 +00:00
scrawl
f28024b541
Don't use Activate and Move keys for GUI navigation if bound to mouse buttons (Fixes #4225, Fixes #4320) 2018-02-10 23:11:03 +00:00
Andrei Kortunov
f626a7fcc7 Take in account PC rank during disposition calculation (bug #4322) 2018-02-10 17:58:30 +04:00
uramer
5502790ed9 removed the unnecessary comment 2018-02-09 16:34:55 +01:00