Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
6 years ago
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
6 years ago
Bret Curtis
7efdddd53c
Merge pull request #2242 from elsid/make_shared
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Use std::make_shared
6 years ago
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
6 years ago
Bret Curtis
7b793b8809
Merge pull request #2244 from elsid/navmesh_cache_item_refactor
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Make NavMeshCacheItem consistent
6 years ago
Bret Curtis
c89734974c
Merge pull request #2243 from elsid/navmesh_tile_cache_optimization
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Navmesh tile cache optimization
6 years ago
elsid
68948bc847
Avoid key allocation to find tile in cache
6 years ago
elsid
4395a92c35
Use display list to render navmesh
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Slightly improves performance of massive navmesh rendering.
6 years ago
elsid
849f2078c1
Swap outside critical section
6 years ago
elsid
8d2af94b75
Use default objects for NavigatorStub methods result
6 years ago
elsid
ece111d05a
Check for jobs using predicate
6 years ago
elsid
c05fc9e054
Add missing cleanup
6 years ago
elsid
ce9aebcba1
Clear all changed tiles after post
6 years ago
elsid
518e34b403
Remove useless variables
6 years ago
elsid
9d61c49478
Store key by reference in tiles map
6 years ago
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
6 years ago
Bret Curtis
8dab6e0f6c
Merge pull request #2240 from elsid/fix_navigator_deadlock
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Fix navigator deadlock (bug #4777 )
6 years ago
elsid
b3c5d64ff3
Use std::make_shared
6 years ago
Capostrophic
dd952c3ddb
Fix extra space in "no script" showvars output
6 years ago
Capostrophic
578beb6305
Use selected object local variables in console (feature #3893 )
6 years ago
elsid
f6a1d3cecf
Store weak pointers to navmesh in jobs queue
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To avoid useless processing for removed navmeshes.
6 years ago
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
6 years ago
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
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When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
6 years ago
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
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[0.45 regression] Fix AI regressions
6 years ago
Bret Curtis
bf144fb356
Merge pull request #2238 from Capostrophic/freetype
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Include osgdb_freetype in builds with statically linked OSG
6 years ago
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
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Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 )
6 years ago
Bret Curtis
ee03d69d49
Merge pull request #2239 from akortunov/warnfix
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[Regression] Fix missing null check
6 years ago
Andrei Kortunov
08202f8185
Fix missing null check
6 years ago
David Cernat
552a94a0ca
[Server] Add OnServerScriptCrash script event
6 years ago
Capostrophic
7a07984e2c
Include osgdb_freetype in builds with statically linked OSG
6 years ago
Bret Curtis
4a597d94d3
Merge pull request #2233 from elsid/include_osg_system
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Mark OpenSceneGraph include directories as system
6 years ago
Chris Djali
c328c4a010
Merge pull request #2231 from akortunov/warnfix
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Get rid of C-style limits in the shadows code
6 years ago
Capostrophic
d1967562a3
Fix the last audio packet getting lost
6 years ago
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
6 years ago
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
6 years ago
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
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Do not scale duration when timescale is zero
6 years ago
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
6 years ago
elsid
a979d24bf3
Mark OpenSceneGraph include directories as system
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To avoid warnings spam when use custom build.
6 years ago
elsid
d3bdf912a4
Do not scale duration when timescale is zero
6 years ago
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
6 years ago
Andrei Kortunov
bacaa1f789
Get rid of C-style limits in the shadows code
6 years ago
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
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Fix main menu toggling again
6 years ago
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
6 years ago
Andrei Kortunov
b214c54b3a
Calculate bounding volumes when preloading model instance
6 years ago
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
6 years ago
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
6 years ago
Bret Curtis
c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
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Support explicit limit of navmesh tiles for scene
6 years ago
Capostrophic
ca83b9ee90
Refactor main menu and settings toggling again
6 years ago
elsid
ea80a81538
Drop path points while tolerance allows
6 years ago
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
6 years ago