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17016 commits

Author SHA1 Message Date
scrawl
bde25c8299 Merge pull request #1043 from ace13/win-ci
Include the OpenAL32.dll file into Windows builds
2016-09-02 11:20:12 +02:00
Alexander "Ace" Olofsson
123e57a65c Include the OpenAL32.dll file into builds 2016-09-02 06:57:36 +02:00
scrawl
bdf55927e1 Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
2016-09-02 02:57:22 +02:00
Allofich
154dcc942c Let NPCs use attack type regardless of movement 2016-09-01 22:43:33 +09:00
Marc Zinnschlag
316cf40f12 Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation' 2016-09-01 11:51:34 +02:00
Allofich
b99c2c54d8 Allow Water Walking on non-submerged creatures 2016-09-01 03:53:53 +09:00
Aesylwinn
c0d53a2557 Fix CellRefs being teleported from interior to exterior cells. 2016-08-31 11:02:04 -04:00
Allofich
22b11c5947 Move Water Walking check into checkEffectTarget() 2016-08-31 23:56:31 +09:00
Allofich
f25c65260c Limit sMagicinvalidEffect to self-cast spells 2016-08-31 17:22:45 +09:00
Allofich
6c3cad238b Use castByPlayer bool 2016-08-31 17:18:23 +09:00
Aesylwinn
b2ddd3c259 Initialize with correct content file number instead of correcting at save stage. 2016-08-30 16:42:38 -04:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
Bret Curtis
b39516466f lib was unnecessary, deps for travis included openthreads20 which is now built on ppa with osg-3.4 package. translation: fixed on ppa side 2016-08-30 20:09:28 +02:00
Bret Curtis
b67d7ec1e0 apparently the lib needs to go in as well 2016-08-30 19:12:18 +02:00
Bret Curtis
b944c8716e bump OSG to 3.4 2016-08-30 19:00:27 +02:00
Jorge
139cd190d4 Added link to GPLv3 in README.md 2016-08-30 16:52:40 +02:00
Aesylwinn
3ae2fc17c6 Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
2016-08-29 18:06:56 -04:00
scrawl
b92a4f1a32 Merge pull request #1038 from ace13/win-package-fix
Install Qt5 platform DLLs on Windows
2016-08-29 19:21:15 +02:00
Alexander "Ace" Olofsson
c9d4ff35c4 Install Qt5 platform DLLs on Windows 2016-08-29 18:40:40 +02:00
scrawl
20da3bc240 Merge pull request #1037 from ace13/appveyor
Visual Studio 2015 support
2016-08-29 12:40:09 +02:00
scrawl
4322e76cb6 Fix shadowing warnings 2016-08-29 12:38:24 +02:00
scrawl
a5da3a269e Fix shadowing warnings 2016-08-29 12:20:00 +02:00
Alexander "Ace" Olofsson
bcaf160eab Add some missing Qt DLLs 2016-08-29 07:07:50 +02:00
Alexander "Ace" Olofsson
c93f7b90c5 Disable the version changing on AppVeyor
Apparently it breaks the build detail links on GitHub, not really
acceptable that.
2016-08-29 00:37:20 +02:00
Alexander "Ace" Olofsson
61d9729767 A final bit of script cleanup and caching 2016-08-29 00:29:30 +02:00
Alexander "Ace" Olofsson
6abc3c04bd One letter wrong, oops 2016-08-28 23:26:02 +02:00
Alexander "Ace" Olofsson
d781846f53 Fix the /bigobj issue and some script cleanup
Surprisingly specific problem I must say, 32-bit vs2015 unity builds
2016-08-28 23:23:44 +02:00
Alexander "Ace" Olofsson
aa28166f2e And finally fix the build path
Forgot how AppVeyor runs the builds, so fixed it in the wrong place
2016-08-28 21:59:13 +02:00
Alexander "Ace" Olofsson
bc6aa86b8a And escaping the printf input 2016-08-28 21:56:53 +02:00
Alexander "Ace" Olofsson
e47f4a9016 Missing STEP variable 2016-08-28 21:54:41 +02:00
Alexander "Ace" Olofsson
83de1f2de9 And use the correct OpenAL version
Should really have run these on a clean dir locally, but time
constraints...
2016-08-28 21:52:32 +02:00
Alexander "Ace" Olofsson
81a9258de9 Don't reset the APPVEYOR and CI variables 2016-08-28 21:48:00 +02:00
Alexander "Ace" Olofsson
dd5b6a46f5 Visual Studio 2015 support 2016-08-28 21:42:48 +02:00
scrawl
c32f6a46dd Merge pull request #1036 from Allofich/travis-ci_fix
Link Clang paths
2016-08-28 16:02:18 +02:00
Allofich
c89293770f Link Clang paths 2016-08-28 21:25:09 +09:00
scrawl
92d096f466 Merge pull request #1035 from Allofich/anim
Fix for weapon idles
2016-08-26 23:36:07 +02:00
Allofich
9e1bfde46f Add comment 2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7 Disable current idle when an action is taken 2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d Update idle if current idle finishes playing 2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 2016-08-25 21:34:45 +09:00
Marc Zinnschlag
cc7b1f8543 Merge branch 'openmw-40' 2016-08-24 09:59:50 +02:00
scrawl
7e167ab7e2 Merge pull request #1034 from Allofich/telekinesis
Correct telekinesis glow length
2016-08-23 20:03:16 +02:00
Allofich
7db31ab58a Correct telekinesis glow length 2016-08-24 01:21:15 +09:00
scrawl
346f5a19a3 Merge pull request #1029 from Allofich/anim
Improvements for playgroup and loopgroup
2016-08-23 14:14:36 +02:00
Allofich
9b0e5d6b59 Loop mid-animation idles when loading a save game 2016-08-23 19:50:56 +09:00
scrawl
0fd810707e Remove unused stopLooping() 2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18 Run setLoopingEnabled after the anim queue is updated 2016-08-22 23:33:24 +02:00
scrawl
719e884b7c Remove duplicate code 2016-08-22 23:25:00 +02:00
scrawl
0c9882956a Add AnimState::shouldLoop() 2016-08-22 23:25:00 +02:00
scrawl
6450c9be27 Simplify condition 2016-08-22 23:22:58 +02:00