scrawl
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bde25c8299
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Merge pull request #1043 from ace13/win-ci
Include the OpenAL32.dll file into Windows builds
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2016-09-02 11:20:12 +02:00 |
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Alexander "Ace" Olofsson
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123e57a65c
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Include the OpenAL32.dll file into builds
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2016-09-02 06:57:36 +02:00 |
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scrawl
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bdf55927e1
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Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
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2016-09-02 02:57:22 +02:00 |
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Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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2016-09-01 22:43:33 +09:00 |
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Marc Zinnschlag
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316cf40f12
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Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation'
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2016-09-01 11:51:34 +02:00 |
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Allofich
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b99c2c54d8
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Allow Water Walking on non-submerged creatures
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2016-09-01 03:53:53 +09:00 |
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Aesylwinn
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c0d53a2557
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Fix CellRefs being teleported from interior to exterior cells.
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2016-08-31 11:02:04 -04:00 |
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Allofich
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22b11c5947
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Move Water Walking check into checkEffectTarget()
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2016-08-31 23:56:31 +09:00 |
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Allofich
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f25c65260c
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Limit sMagicinvalidEffect to self-cast spells
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2016-08-31 17:22:45 +09:00 |
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Allofich
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6c3cad238b
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Use castByPlayer bool
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2016-08-31 17:18:23 +09:00 |
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Aesylwinn
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b2ddd3c259
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Initialize with correct content file number instead of correcting at save stage.
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2016-08-30 16:42:38 -04:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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Bret Curtis
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b39516466f
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lib was unnecessary, deps for travis included openthreads20 which is now built on ppa with osg-3.4 package. translation: fixed on ppa side
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2016-08-30 20:09:28 +02:00 |
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Bret Curtis
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b67d7ec1e0
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apparently the lib needs to go in as well
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2016-08-30 19:12:18 +02:00 |
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Bret Curtis
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b944c8716e
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bump OSG to 3.4
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2016-08-30 19:00:27 +02:00 |
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Jorge
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139cd190d4
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Added link to GPLv3 in README.md
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2016-08-30 16:52:40 +02:00 |
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Aesylwinn
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3ae2fc17c6
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Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
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2016-08-29 18:06:56 -04:00 |
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scrawl
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b92a4f1a32
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Merge pull request #1038 from ace13/win-package-fix
Install Qt5 platform DLLs on Windows
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2016-08-29 19:21:15 +02:00 |
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Alexander "Ace" Olofsson
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c9d4ff35c4
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Install Qt5 platform DLLs on Windows
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2016-08-29 18:40:40 +02:00 |
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scrawl
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20da3bc240
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Merge pull request #1037 from ace13/appveyor
Visual Studio 2015 support
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2016-08-29 12:40:09 +02:00 |
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scrawl
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4322e76cb6
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Fix shadowing warnings
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2016-08-29 12:38:24 +02:00 |
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scrawl
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a5da3a269e
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Fix shadowing warnings
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2016-08-29 12:20:00 +02:00 |
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Alexander "Ace" Olofsson
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bcaf160eab
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Add some missing Qt DLLs
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2016-08-29 07:07:50 +02:00 |
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Alexander "Ace" Olofsson
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c93f7b90c5
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Disable the version changing on AppVeyor
Apparently it breaks the build detail links on GitHub, not really
acceptable that.
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2016-08-29 00:37:20 +02:00 |
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Alexander "Ace" Olofsson
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61d9729767
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A final bit of script cleanup and caching
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2016-08-29 00:29:30 +02:00 |
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Alexander "Ace" Olofsson
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6abc3c04bd
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One letter wrong, oops
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2016-08-28 23:26:02 +02:00 |
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Alexander "Ace" Olofsson
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d781846f53
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Fix the /bigobj issue and some script cleanup
Surprisingly specific problem I must say, 32-bit vs2015 unity builds
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2016-08-28 23:23:44 +02:00 |
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Alexander "Ace" Olofsson
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aa28166f2e
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And finally fix the build path
Forgot how AppVeyor runs the builds, so fixed it in the wrong place
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2016-08-28 21:59:13 +02:00 |
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Alexander "Ace" Olofsson
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bc6aa86b8a
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And escaping the printf input
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2016-08-28 21:56:53 +02:00 |
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Alexander "Ace" Olofsson
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e47f4a9016
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Missing STEP variable
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2016-08-28 21:54:41 +02:00 |
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Alexander "Ace" Olofsson
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83de1f2de9
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And use the correct OpenAL version
Should really have run these on a clean dir locally, but time
constraints...
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2016-08-28 21:52:32 +02:00 |
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Alexander "Ace" Olofsson
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81a9258de9
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Don't reset the APPVEYOR and CI variables
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2016-08-28 21:48:00 +02:00 |
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Alexander "Ace" Olofsson
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dd5b6a46f5
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Visual Studio 2015 support
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2016-08-28 21:42:48 +02:00 |
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scrawl
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c32f6a46dd
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Merge pull request #1036 from Allofich/travis-ci_fix
Link Clang paths
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2016-08-28 16:02:18 +02:00 |
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Allofich
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c89293770f
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Link Clang paths
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2016-08-28 21:25:09 +09:00 |
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scrawl
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92d096f466
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Merge pull request #1035 from Allofich/anim
Fix for weapon idles
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2016-08-26 23:36:07 +02:00 |
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Allofich
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9e1bfde46f
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Add comment
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2016-08-26 02:42:56 +09:00 |
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Allofich
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67bd882bc7
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Disable current idle when an action is taken
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2016-08-25 23:42:09 +09:00 |
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Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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2016-08-25 21:45:56 +09:00 |
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Allofich
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f4cc5d0399
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Sometimes play 1st-person weapon idle to Stop key
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2016-08-25 21:34:45 +09:00 |
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Marc Zinnschlag
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cc7b1f8543
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Merge branch 'openmw-40'
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2016-08-24 09:59:50 +02:00 |
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scrawl
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7e167ab7e2
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Merge pull request #1034 from Allofich/telekinesis
Correct telekinesis glow length
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2016-08-23 20:03:16 +02:00 |
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Allofich
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7db31ab58a
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Correct telekinesis glow length
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2016-08-24 01:21:15 +09:00 |
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scrawl
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346f5a19a3
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Merge pull request #1029 from Allofich/anim
Improvements for playgroup and loopgroup
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2016-08-23 14:14:36 +02:00 |
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Allofich
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9b0e5d6b59
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Loop mid-animation idles when loading a save game
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2016-08-23 19:50:56 +09:00 |
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scrawl
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0fd810707e
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Remove unused stopLooping()
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2016-08-22 23:33:26 +02:00 |
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scrawl
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b0dc625b18
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Run setLoopingEnabled after the anim queue is updated
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2016-08-22 23:33:24 +02:00 |
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scrawl
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719e884b7c
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Remove duplicate code
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2016-08-22 23:25:00 +02:00 |
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scrawl
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0c9882956a
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Add AnimState::shouldLoop()
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2016-08-22 23:25:00 +02:00 |
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scrawl
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6450c9be27
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Simplify condition
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2016-08-22 23:22:58 +02:00 |
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