elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
0c8a7295e6
Use only player's half extents
2018-10-13 22:16:25 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
Marc Zinnschlag
d466785aa7
Merged pull request #1958
2018-10-10 15:04:32 +02:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
cae2e84ab4
Trace the player down after enabling collision with TCL (bug #4669 )
2018-10-08 16:15:15 +03:00
Marc Zinnschlag
33044add97
Merged pull request #1938
2018-09-28 11:31:45 +02:00
Marc Zinnschlag
43880ca47b
Merged pull request #1919
2018-09-27 11:06:00 +02:00
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
2018-09-26 07:46:28 +04:00
Sergey Fukanchik
f00f35ba86
Add const to canRest()
2018-09-23 06:25:20 +03:00
Sergey Fukanchik
44bcd9b25f
Fix tab characters
2018-09-23 02:46:29 +03:00
Sergey Fukanchik
c50ee22772
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
2018-09-23 01:52:56 +03:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
2018-09-15 23:26:07 +03:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
2018-08-28 14:32:03 +03:00
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
2018-08-28 03:35:42 +03:00
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
2018-08-25 10:00:22 +02:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Andrei Kortunov
4003fa1296
Keep jailing state for one frame after leaving jail (bug #3788 )
2018-08-13 11:10:01 +04:00
Andrei Kortunov
9dfd775bf2
Implement GetPCTraveling console command
2018-08-13 08:30:50 +04:00
Andrei Kortunov
a08048da4e
Avoid dereference after null check
2018-08-01 19:30:30 +04:00
Andrei Kortunov
75835c8326
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
2018-07-26 23:24:26 +03:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
Capostrophic
d09c327b20
Update changelog
2018-07-09 12:36:19 +03:00
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
2018-07-08 23:08:57 +03:00
Andrei Kortunov
7dff8d8fe2
Check cell for null
2018-06-25 10:26:58 +04:00
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
2018-06-19 13:29:20 +02:00
Miloslav Číž
477e1437d2
Resolve conflicts
2018-06-14 15:30:28 +02:00
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
2018-06-14 16:48:16 +04:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Andrei Kortunov
bde1d07d4e
Use hitboxes and focused object for touch spells (bug #3374 )
2018-06-07 16:12:27 +04:00
Andrei Kortunov
4666a6a0ab
Use default hit formula as fallback
2018-06-07 16:12:27 +04:00
Andrei Kortunov
9e5d577a71
Aim from center of attacker to center of target
2018-06-07 16:12:27 +04:00
Andrei Kortunov
ab433102a4
Increase hit distance for player by halfExtents
2018-06-07 16:12:27 +04:00
Marc Zinnschlag
2ab31b0c18
Merged pull request #1723
2018-06-07 13:05:20 +02:00
elsid
dba79f4d4d
Fix warnings: catching polymorphic type by value
...
openmw/apps/openmw/mwworld/worldimp.cpp: In member function ‘virtual bool MWWorld::World::findExteriorPosition(const string&, ESM::Position&)’:
openmw/apps/openmw/mwworld/worldimp.cpp:2650:25: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
catch (std::invalid_argument)
^~~~~~~~~~~~~~~~
openmw/apps/openmw/mwworld/worldimp.cpp:2654:25: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
catch (std::out_of_range)
^~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp: In member function ‘void Gui::NumericEditBox::onEditTextChange(MyGUI::EditBox*)’:
openmw/components/widgets/numericeditbox.cpp:41:21: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
catch (std::invalid_argument)
^~~~~~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp:45:21: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
catch (std::out_of_range)
^~~~~~~~~~~~
2018-06-02 14:28:46 +03:00
Andrei Kortunov
24863f620b
RotateWorld: rotate around world axis (bug #4426 )
2018-05-30 16:35:52 +04:00