MatthewRock
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3b254ad631
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Allows the same item to have multiple ancestors
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2015-12-09 18:24:35 +01:00 |
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MatthewRock
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aa721fe1f6
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Fix bug 2952 with merchant and levelled items
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2015-12-08 22:39:11 +01:00 |
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MatthewRock
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a662a00c62
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Fixing bug for merchant
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2015-11-10 19:18:02 +01:00 |
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scrawl
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67bd6cd708
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Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
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2015-08-18 23:06:12 +02:00 |
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scrawl
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79d2eebe54
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Store selected enchant item in savegame (Fixes #1702)
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2015-01-23 16:45:47 +01:00 |
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scrawl
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9014dc48ee
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Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
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2015-01-20 00:42:25 +01:00 |
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scrawl
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235683e449
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Remove LightState from openmw save format to streamline inventory loading
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2015-01-19 11:36:00 +01:00 |
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scrawl
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e2346d7c37
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Store permanent magic effects in savegame (Fixes #1648)
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2014-12-30 01:36:31 +01:00 |
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scrawl
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4e71db7081
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Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
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2014-06-18 21:39:17 +02:00 |
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scrawl
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a872c9f83a
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Feature #1323: handle restocking levelled items
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2014-05-18 12:53:21 +02:00 |
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Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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