scrawl
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992a8e9c36
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
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scrawl
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9b0e82a37f
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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scrawl
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60bec03987
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
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scrawl
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0dab7031c0
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Make sure effects are destroyed with the animation
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2013-11-12 02:22:44 +01:00 |
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scrawl
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eccb8f38ba
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Apply "cast when strikes" enchantments when hitting with a weapon
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2013-11-12 02:07:51 +01:00 |
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Emanuel Guevel
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aefa54d72d
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Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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10abb9d297
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Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
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2013-11-10 02:45:16 +01:00 |
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Marc Zinnschlag
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8c139783b7
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silenced a warning
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2013-10-16 21:33:11 +02:00 |
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Marc Zinnschlag
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19bd0f90b9
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Merge remote-tracking branch 'rainChu/torches'
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2013-10-16 21:24:45 +02:00 |
|
Alex "rainChu" Haddad
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e11da5c0a3
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Added a constructor to Light CustomData
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2013-10-16 15:13:36 -04:00 |
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Alex "rainChu" Haddad
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2643214ca6
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Lights extinguish underwater
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2013-10-15 21:50:32 -04:00 |
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Alex "rainChu" Haddad
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30ee3c5cf6
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
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Marc Zinnschlag
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458c752425
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Merge remote-tracking branch 'mckibbenta/tgm'
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2013-10-12 13:38:10 +02:00 |
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Emanuel Guevel
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4860514865
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Acrobatics: cosmetic changes
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2013-10-02 23:34:24 +02:00 |
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mckibbenta
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073f64c8bb
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stop weapon condition degredation (for the player) with tgm on
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2013-10-02 13:46:33 -04:00 |
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Emanuel Guevel
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b8c60dabb3
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Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
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2013-10-01 23:35:34 +02:00 |
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Chris Robinson
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e589d0ec91
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
|
Chris Robinson
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f5d03a16c1
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Rename getFacedObject and getFacedHandle for melee hits
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2013-08-23 12:27:39 -07:00 |
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scrawl
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22d5598082
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Fix bad_cast exception when hitting creatures
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2013-08-22 12:17:12 +02:00 |
|
Chris Robinson
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dca599b8c5
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Add NPC landing sounds for soundgen keys
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2013-08-19 08:58:50 -07:00 |
|
Emanuel Guevel
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a47c76001c
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Apply trap magic effects
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2013-08-13 04:56:15 +02:00 |
|
Chris Robinson
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6fd4cdb5fb
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
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Chris Robinson
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00d6690b4d
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Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
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2013-08-10 20:25:18 -07:00 |
|
Chris Robinson
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c2d8eb377f
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Play some appropriate sounds in werewolf form
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2013-08-09 06:40:16 -07:00 |
|
Chris Robinson
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72a399054f
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Don't assume only players activate doors
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2013-08-09 01:35:29 -07:00 |
|
Chris Robinson
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46bc7bd9c8
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Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
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2013-08-09 01:14:08 -07:00 |
|
Chris Robinson
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75b6515915
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Inherit NpcStats from CreatureStats
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2013-08-08 23:28:02 -07:00 |
|
Chris Robinson
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89c7f5bc70
|
Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
|
Chris Robinson
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946ca7f931
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Return the appropriate name for werewolf NPCs
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2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
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dfdd2dc308
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Handle swimleft and swimright soundgen keys
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2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
109df46590
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Fix werewolf claw damage multiplier
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2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
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076e7d8e16
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
|
Chris Robinson
|
0458fd5531
|
Remove unused/unneeded parameters
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2013-08-07 03:56:06 -07:00 |
|
Chris Robinson
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3555476dfd
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Use Animation-derived objects for generic objects
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2013-08-06 19:49:07 -07:00 |
|
Chris Robinson
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2c03fec4bb
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Use the fatigue term for jumping
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2013-08-06 19:49:00 -07:00 |
|
Chris Robinson
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b70975a74d
|
Move getEvasion to CreatureStats
|
2013-08-02 00:21:01 -07:00 |
|
Marc Zinnschlag
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5cafe65cd7
|
Merge remote-tracking branch 'scrawl/cppcheck'
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2013-07-31 20:00:35 +02:00 |
|
Marc Zinnschlag
|
25917b00ec
|
Merge remote-tracking branch 'scrawl/master'
|
2013-07-31 19:00:24 +02:00 |
|
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
|
scrawl
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43e0df479e
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Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
|
2013-07-31 16:30:22 +02:00 |
|
PLkolek
|
f297c21e4d
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
|
Marc Zinnschlag
|
6ce2b962e1
|
Merge remote-tracking branch 'scrawl/inventory'
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2013-07-31 09:15:22 +02:00 |
|
scrawl
|
16cacb338a
|
Initialize MWMechanics::AiSequence from ESM::AiPackageList
|
2013-07-31 00:55:08 +02:00 |
|
scrawl
|
45006ea193
|
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
|
2013-07-31 00:02:24 +02:00 |
|
scrawl
|
472a381263
|
Fix health meter (again)
|
2013-07-30 16:09:12 +02:00 |
|
scrawl
|
426e3ec6c6
|
Fix enemy health meter for creatures
|
2013-07-30 06:17:21 +02:00 |
|
scrawl
|
3961c276b8
|
Added enemy health meter
|
2013-07-30 06:00:20 +02:00 |
|
Chris Robinson
|
3744850545
|
Fix hand-to-hand health damage reduction
|
2013-07-28 16:07:09 -07:00 |
|
Chris Robinson
|
39507e3f0f
|
Decrease armor condition on successful hits
|
2013-07-28 15:51:17 -07:00 |
|
Chris Robinson
|
1af48ab6e0
|
Decrease weapon condition on successful hits
|
2013-07-28 15:17:01 -07:00 |
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