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openmw-tes3mp/apps/openmw/mwclass
2013-11-13 14:02:15 +01:00
..
activator.cpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
armor.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
book.cpp Play randomized werewolf sounds 2013-08-11 00:53:17 -07:00
book.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
clothing.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
container.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
creature.cpp Play randomized werewolf sounds 2013-08-11 00:53:17 -07:00
creature.hpp Implement hand-to-hand attacks 2013-07-28 06:48:25 -07:00
creaturelevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
creaturelevlist.hpp added getName function 2010-08-03 17:11:41 +02:00
door.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
door.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
ingredient.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
light.hpp Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
lockpick.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
lockpick.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
misc.cpp Pass item count to ManualRef constructor 2013-11-10 02:45:16 +01:00
misc.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
npc.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
npc.hpp Reintroduce Acrobatics changes made by Glorf 2013-10-01 23:35:34 +02:00
potion.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
probe.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
repair.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
weapon.hpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00