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28 commits

Author SHA1 Message Date
David Cernat
4e2860f578 [General] Make mwscript's PositionCell send ActorCellChange packets
Make server accept ActorCellChange packets for unloaded cells.
2022-04-21 18:08:23 +03:00
David Cernat
7393e3def6 [General] Add and use getShortDescription() for ESM::Cell
ESM::Cell's getDescription() method was modified by aa5161f99e despite being used heavily by TES3MP. All instances of it in the TES3MP code have now been changed into the newly added getShortDescription() that is identical to the previous getDescription().
2021-09-17 19:14:55 +02:00
David Cernat
bf0a42fdad [General] Implement ActorSpellsActive packet, part 1
The packet can now set the active spells of DedicatedActors.
2021-04-20 03:25:14 +02:00
David Cernat
9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
David Cernat
0339958e21 [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
David Cernat
528bd26a3b [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
David Cernat
837c5369c0 [Server] Add OnActorAI event and remove autosync for ActorAI packets 2018-07-13 01:05:27 +03:00
David Cernat
7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
David Cernat
02af7f6ba1 [General] Add placeholders for new packet types 2018-01-29 22:32:51 +02:00
Koncord
768790e9b4 [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
David Cernat
27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
David Cernat
f47a10dd4a [Server] Add script callback and getter functions for ActorEquipment 2017-05-26 22:54:51 +03:00
David Cernat
ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
06f3c07116 [Server] Only read Actor packets from players who are still authorities 2017-05-05 06:13:34 +03:00
David Cernat
63dd2d9246 [General] Remove code related to ActorAuthority packets that is not used 2017-05-03 04:43:59 +03:00
David Cernat
83ba4b62b1 [Server] Remove Actors from a Cell's ActorList when they change cells 2017-05-02 01:39:08 +03:00
David Cernat
fafed96bf4 [Server] Store data from ActorPosition in the ActorLists of Cells 2017-05-01 20:42:54 +03:00
David Cernat
e1ee4a4f49 [Server] Store data from ActorStatsDynamic in the ActorLists of Cells 2017-05-01 00:53:08 +03:00
David Cernat
3d6b21942c [Server] Add OnActorStatsDynamic script callback 2017-04-29 00:32:23 +03:00
David Cernat
9a89284bca [Server] Add OnActorCellChange script callback 2017-04-25 23:31:37 +03:00
David Cernat
870886192b [General] Rename DYNAMICSTATS into STATS_DYNAMIC 2017-04-16 09:00:18 +03:00
David Cernat
ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 2017-04-15 15:49:40 +03:00
David Cernat
e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 2017-04-14 16:00:34 +03:00
David Cernat
0d196af685 [General] Add placeholders for 7 new ActorPackets 2017-04-11 11:37:38 +03:00
David Cernat
742d6f653a [General] Add ActorPosition packet 2017-04-10 12:38:30 +03:00
David Cernat
174f316787 [General] Rename PacketActorFrame into PacketActorTest 2017-04-10 08:37:18 +03:00
David Cernat
c52084a028 [General] Use BaseActorLists in ActorPackets 2017-04-09 16:32:44 +03:00
David Cernat
070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00