Koncord
edd214dd00
Removed redundant requestQuit
2016-08-09 18:19:03 +08:00
Koncord
1022b6b27c
Fix a header size
2016-08-06 03:28:01 +08:00
Koncord
7898b1181d
Reduced package size
2016-08-05 14:21:09 +08:00
Koncord
e4e17ca4b9
Close #30
2016-08-05 00:31:15 +08:00
David Cernat
8dd8e22a0b
Replace tabs with spaces in LocalPlayer changes
2016-08-04 00:55:28 +03:00
David Cernat
3362902396
Update position after changing cell (for real)
2016-08-04 00:03:05 +03:00
David Cernat
b0bd10f219
Allow script-based teleportation from interior to exterior cell 0,0
2016-08-03 22:07:49 +03:00
Koncord
31e2ab54d6
Revert "Update position after changing cell"
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This reverts commit 5e072b9d3c
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2016-07-30 04:57:43 +08:00
Koncord
5e072b9d3c
Update position after changing cell
2016-07-30 04:12:47 +08:00
Koncord
7107136808
New API
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SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)
also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
2016-07-30 01:33:28 +08:00
Koncord
1e3eff91ac
Merged branch tes3mp-gui into tes3mp-gui
2016-07-23 22:08:01 +08:00
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
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New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Stanislav Zhukov
fe50394f4d
Fix movement desync
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I think this should fix all movements desyncs
2016-07-22 23:40:34 +08:00
davidcernat
ab309180c2
Add useful debug info for cell changes
2016-07-21 23:07:37 +03:00
davidcernat
3c8543bfaf
Make player references cross exterior cells only when called by server
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Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.
Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
Aesylwinn
3483b54df5
Build fix.
2016-07-18 00:05:27 -04:00
davidcernat
7bf08e5e5a
Fix transition between exterior cells for non-local players
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Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
2016-07-17 22:03:20 +03:00
Koncord
6f07d590d4
Fix SetPos and SetAngle functions
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Fix types for SetPos and SetAngle
2016-07-17 17:59:46 +08:00
Stanislav Zhukov
b09e4a0218
Fix chat 'y'
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Now you can close chat only if pressed 'Enter'.
2016-07-13 03:21:30 +08:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
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Created Package system
2016-07-07 23:50:48 +08:00
Koncord
1e29409dd5
Add OpenMW-mp target
2016-07-07 23:50:38 +08:00
Koncord
4be6b362c5
Add OpenMW-mp target
2016-01-04 20:15:55 +08:00