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openmw-tes3mp/apps/openmw/mwmp
davidcernat 3c8543bfaf Make player references cross exterior cells only when called by server
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.

Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
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DedicatedPlayer.cpp Make player references cross exterior cells only when called by server 2016-07-20 03:26:25 +03:00
DedicatedPlayer.hpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00
GUIChat.cpp Fix chat 'y' 2016-07-13 03:21:30 +08:00
GUIChat.hpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00
GUILogin.cpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00
GUILogin.hpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00
LocalPlayer.cpp Fix transition between exterior cells for non-local players 2016-07-17 22:03:20 +03:00
LocalPlayer.hpp Fix SetPos and SetAngle functions 2016-07-17 17:59:46 +08:00
Main.cpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00
Main.hpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00
Networking.cpp Build fix. 2016-07-18 00:05:27 -04:00
Networking.hpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00