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Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs. Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it. |
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.. | ||
DedicatedPlayer.cpp | ||
DedicatedPlayer.hpp | ||
GUIChat.cpp | ||
GUIChat.hpp | ||
GUILogin.cpp | ||
GUILogin.hpp | ||
LocalPlayer.cpp | ||
LocalPlayer.hpp | ||
Main.cpp | ||
Main.hpp | ||
Networking.cpp | ||
Networking.hpp |