Andrei Kortunov
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8084a336b5
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
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Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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Capostrophic
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51d369d4da
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Add resumeGame method
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2018-07-26 20:35:34 +03:00 |
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scrawl
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a0cc9de088
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Make the creation of save file directories even more explicit
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2016-03-14 00:00:11 +01:00 |
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scrawl
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b7b7c0612d
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Make getCurrentCharacter create argument explicit
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2016-03-13 23:48:44 +01:00 |
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scrawl
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2a85a22dba
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Write savegame screenshot
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2015-06-03 16:40:16 +02:00 |
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scrawl
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f9227beedd
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Add warning when loading a savegame that depends on non-existing content files (Fixes #2261)
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2015-01-11 00:06:52 +01:00 |
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scrawl
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4e92f6ab48
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Add commandline option to load a save game on startup
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2015-01-07 03:27:24 +01:00 |
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scrawl
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7a0aeeaa38
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Allow to delete savegames (shift + click)
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2014-04-28 20:57:45 +02:00 |
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Thomas
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5b681e2199
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Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
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2014-04-24 03:14:47 -04:00 |
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Thomas
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05b21c92af
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Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
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2014-04-24 03:06:36 -04:00 |
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Marc Zinnschlag
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29c3a288e3
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
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Marc Zinnschlag
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22cb4784b5
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
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mrcheko
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3816a09c6f
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bug 428 ask to load recent saved game
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2013-12-19 22:08:34 +02:00 |
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Marc Zinnschlag
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5aea6ef80f
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some clean up for the cleanup code
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2013-11-28 11:22:34 +01:00 |
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Marc Zinnschlag
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35e8e23037
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keep track of total play time per character
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2013-11-28 09:33:50 +01:00 |
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Marc Zinnschlag
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616e3aa32f
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store content file list in saved games and reject saved games not matching the current game
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2013-11-25 13:00:05 +01:00 |
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Marc Zinnschlag
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e3670cff8a
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improved character selection logic
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2013-11-24 16:58:41 +01:00 |
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Marc Zinnschlag
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67cd0887e6
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added description field to saved game record; make use of description in GUI
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2013-11-24 15:19:56 +01:00 |
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Marc Zinnschlag
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7efac4c9a5
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fixed handling of characters without a valid slot
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2013-11-24 15:05:00 +01:00 |
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Marc Zinnschlag
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b5f99522c7
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added a few comments
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2013-11-21 12:29:24 +01:00 |
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Marc Zinnschlag
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c165894869
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load saved game record
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2013-11-21 12:24:24 +01:00 |
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Marc Zinnschlag
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cbbdf390ad
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added function for inspection of saved characters and character slots
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2013-11-21 11:10:18 +01:00 |
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Marc Zinnschlag
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e938c5a0ee
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changed character creation logic (create on save instead of on new game)
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2013-11-21 10:20:50 +01:00 |
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Marc Zinnschlag
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5e64888227
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added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
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2013-11-19 15:38:26 +01:00 |
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Marc Zinnschlag
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f45cff8aff
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flag game as ended when player dies
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2013-11-18 15:38:08 +01:00 |
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Marc Zinnschlag
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82c8495338
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removed boolean running flag with state enum
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2013-11-18 15:15:47 +01:00 |
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Marc Zinnschlag
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ec5b2e9a7e
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added running flag; moved new game code to MWState
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2013-11-16 12:22:28 +01:00 |
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Marc Zinnschlag
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f19973450f
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moved exit game flag from Environment to StateManager
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2013-11-16 11:07:23 +01:00 |
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Marc Zinnschlag
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79b7fa258b
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added new mwstate subsystem
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2013-11-16 10:31:46 +01:00 |
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