scrawl
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f8040da694
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Make doors move through dead actors (Fixes #1608)
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2014-08-11 04:43:06 +02:00 |
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scrawl
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8a4e0a2ce8
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Don't fade out screen if teleport target cell is not found
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2014-08-08 15:46:32 +02:00 |
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scrawl
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0f8a10f468
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Savegame: Set equipment slot for lights (Fixes #1761)
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2014-08-06 20:13:58 +02:00 |
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scrawl
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1fc424ce30
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Make sure player doesn't get any AI packages (Bug #1749)
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2014-08-06 20:13:57 +02:00 |
|
scrawl
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216ebac2e9
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
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scrawl
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a18cec7c8e
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Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719)
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2014-08-01 16:25:41 +02:00 |
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scrawl
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b58b8c6f8f
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Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737)
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2014-07-31 04:28:02 +02:00 |
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scrawl
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45af34d189
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Merge branch 'master' of https://github.com/OpenMW/openmw
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2014-07-29 19:35:44 +02:00 |
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scrawl
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543bb22e8f
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Implement collision script instructions (Fixes #1111)
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2014-07-29 19:01:40 +02:00 |
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scrawl
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9e48d56244
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Reset RefNum when copying an object (Fixes #1723)
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2014-07-29 15:55:58 +02:00 |
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scrawl
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18b3e71be5
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Reset player position when spawning in fallback cell
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2014-07-28 16:59:46 +02:00 |
|
Marc Zinnschlag
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7991dfb907
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Merge remote-tracking branch 'scrawl/master'
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2014-07-28 09:03:17 +02:00 |
|
Marc Zinnschlag
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c9cd7fb6b7
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Merge branch 'scripts'
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2014-07-28 09:02:24 +02:00 |
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scrawl
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45206bc3f6
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Savegame: write and read dynamic Store before Cells
|
2014-07-28 00:32:59 +02:00 |
|
scrawl
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6262d6c964
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Don't leave stale player CharacterController in Actors when loading game (Fixes #1713)
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2014-07-27 23:10:58 +02:00 |
|
scrawl
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d81e9cfefd
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Implement actors fighting for the actor they are following (Fixes #1141)
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2014-07-27 20:33:45 +02:00 |
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scrawl
|
8c81e22f3e
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Determine target for On Touch effects for non-player actors
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2014-07-27 20:33:44 +02:00 |
|
Marc Zinnschlag
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af54bb9623
|
removed some redundancies; some more general cleanup
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2014-07-25 12:23:18 +02:00 |
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scrawl
|
469d2afffa
|
Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwgui/levelupdialog.cpp
|
2014-07-24 02:33:46 +02:00 |
|
scrawl
|
d4ff17f1c5
|
Remove unused FLTV and NAM0 from CellRef
|
2014-07-24 02:20:16 +02:00 |
|
scrawl
|
75366b2e37
|
Implement CellRef's faction rank (rank requirement to use item)
|
2014-07-24 02:17:38 +02:00 |
|
scrawl
|
ca45a63cf7
|
Close doors instantly when using Lock instruction
|
2014-07-22 17:55:54 +02:00 |
|
scrawl
|
2b57c7fa67
|
Use CellRef's global variable to disable owner (Fixes #1677)
|
2014-07-22 17:06:40 +02:00 |
|
Michał Ściubidło
|
e24173f94a
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Fix bug 1482:
- put powers on cooldown only when they are used succedsfully
|
2014-07-21 23:56:38 +01:00 |
|
scrawl
|
63fd04882a
|
Make sure crime gold discounts don't reduce price to zero
|
2014-07-19 23:49:54 +02:00 |
|
scrawl
|
08ce6ed7fb
|
Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
|
slothlife
|
d0e1210dd7
|
Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
|
2014-07-13 01:39:42 -05:00 |
|
scrawl
|
83819b2894
|
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
|
2014-07-12 18:53:15 +02:00 |
|
scrawl
|
53c70dbdaa
|
Exit dialogue when going to jail (Fixes #1635)
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2014-07-11 04:25:56 +02:00 |
|
scrawl
|
0704fa2b3d
|
Reset local rotation axis in SetAngle (Fixes #1630)
|
2014-07-09 10:23:01 +02:00 |
|
scrawl
|
6cd6578a88
|
Handle Deleted moved references (Bug #1613)
|
2014-07-01 21:47:27 +02:00 |
|
scrawl
|
e666ddfe18
|
Fix list of moved references being discarded (Fixes #1613)
|
2014-07-01 21:42:11 +02:00 |
|
scrawl
|
4949aa1fbb
|
Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif)
|
2014-06-28 18:21:56 +02:00 |
|
scrawl
|
f929004635
|
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
|
2014-06-28 17:44:52 +02:00 |
|
scrawl
|
3b2358888b
|
Attempt to fix player position after using coc/coe
|
2014-06-28 15:19:32 +02:00 |
|
scrawl
|
8e361bb879
|
Make targeted spells collide with water (Fixes #1500)
|
2014-06-28 14:49:07 +02:00 |
|
scrawl
|
8b340ddd5e
|
Implement slower movement against storms (Closes #41)
|
2014-06-27 03:22:00 +02:00 |
|
scrawl
|
07d0f4458d
|
Rotate clouds/particles to come from red mountain (Fixes #245)
|
2014-06-27 03:22:00 +02:00 |
|
scrawl
|
9eb8addc70
|
Make flying creatures fall when paralyzed (Fixes #1494)
|
2014-06-27 03:21:50 +02:00 |
|
scrawl
|
865f4648b0
|
Fix flying creatures not falling on death
|
2014-06-26 17:15:07 +02:00 |
|
scrawl
|
7b1e1d03d8
|
Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwrender/sky.hpp
|
2014-06-26 04:29:03 +02:00 |
|
scrawl
|
697329f128
|
Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
|
2014-06-26 03:33:09 +02:00 |
|
scrawl
|
15b486e149
|
Don't trigger changed flag if a script with no locals is configured
|
2014-06-26 01:21:15 +02:00 |
|
scrawl
|
2d17d8f61a
|
Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
|
2014-06-26 01:19:03 +02:00 |
|
scrawl
|
5bd2f30a99
|
CellRef uninitialized fixes
|
2014-06-25 19:52:14 +02:00 |
|
scrawl
|
f6a568c995
|
Implement rain (Feature #41)
|
2014-06-25 18:20:21 +02:00 |
|
scrawl
|
2bcbc6ab7d
|
Potential crash fix, either way should have a better error message now
|
2014-06-25 14:52:12 +02:00 |
|
Marc Zinnschlag
|
85965bfd47
|
Merge remote-tracking branch 'scrawl/master'
|
2014-06-25 09:58:00 +02:00 |
|
scrawl
|
693a097b21
|
Implement idlestorm animation (Feature #41)
|
2014-06-24 18:37:38 +02:00 |
|
scrawl
|
36135293e8
|
Fix moving object from an inactive to another inactive cell
|
2014-06-24 15:29:36 +02:00 |
|