David Cernat
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9a519b5cc2
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[Client] Avoid incrementing actor death count if we aren't its authority
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2017-06-23 09:22:48 +03:00 |
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David Cernat
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ebf7740969
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
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David Cernat
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df67ae4689
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Merge pull request #229 from OpenMW/master
Add OpenMW commits up to 20 Jun 2017
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2017-06-20 04:16:51 +03:00 |
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David Cernat
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fa3baac0f3
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Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
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2017-06-18 18:16:10 +03:00 |
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Allofich
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4f08084e79
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Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
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2017-06-15 18:33:50 +09:00 |
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Allofich
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028762a7dc
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Make guards that are attacked try to arrest player
(Fixes #3706)
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2017-06-15 01:47:10 +09:00 |
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scrawl
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53264f34b3
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Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
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2017-06-13 17:06:47 +02:00 |
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Andrei Kortunov
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87939bf3b1
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Use mRange to check spell range instead of mArea.
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2017-06-13 11:02:40 +04:00 |
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scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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2017-06-12 23:34:40 +02:00 |
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scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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Andrei Kortunov
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e9d0bf7c12
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Added missed return statement
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2017-06-11 15:06:44 +04:00 |
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Andrei Kortunov
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9fdfb2a83f
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Spell priority: make AI do not cast target spells when enemy is under water
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2017-06-11 10:13:00 +04:00 |
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Andrei Kortunov
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188424d5d3
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Allow AI to use keys to open doors
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2017-06-10 22:31:17 +04:00 |
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David Cernat
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1ae5bd19e1
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[Client] Don't set difficulty based on client settings
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2017-06-10 15:29:09 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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Andrei Kortunov
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4600f24e27
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Playing sound when AI is opening a door
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2017-06-09 22:52:40 +04:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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Andrei Kortunov
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3190f28710
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
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David Cernat
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89f6c6df96
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Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
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2017-06-05 03:38:58 +03:00 |
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Andrei Kortunov
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00402b7154
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Removed unused variable
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2017-06-04 14:09:23 +04:00 |
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Andrei Kortunov
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42f3c73c75
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Spell priority: dispel usage improvements
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2017-06-03 13:16:44 +04:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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8c785fb22c
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[Client] Send ObjectDelete packets when summoned creatures despawn
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2017-06-02 09:15:08 +03:00 |
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David Cernat
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41de1876a3
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Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
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2017-06-01 08:11:46 +03:00 |
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Andrei Kortunov
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f6c3d4935e
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Spell priority: feather and burden
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2017-05-31 19:23:44 +04:00 |
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Andrei Kortunov
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6c21e4ed31
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Spell priority: ignore some effects useless in battle
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2017-05-31 18:41:41 +04:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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f4cdedd8cb
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
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David Cernat
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1c6e359fe9
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
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2017-05-30 08:20:45 +03:00 |
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David Cernat
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0cce9908be
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Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
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2017-05-29 04:53:23 +03:00 |
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David Cernat
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9d9581a1c2
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[Client] Prevent DedicatedActors from automatically equipping torches
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2017-05-27 02:52:26 +03:00 |
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Andrei Kortunov
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46c8842808
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Fixed enchant points calculations formula
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2017-05-26 23:42:11 +04:00 |
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David Cernat
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20a72ec807
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[Client] Send ObjectTrap packets when disarming traps with keys & probes
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2017-05-26 01:47:59 +03:00 |
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David Cernat
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b1264cca92
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[Client] Send ObjectLock whenever using spells or keys to unlock objects
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2017-05-24 16:25:44 +03:00 |
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David Cernat
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870fd9a78b
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[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
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2017-05-24 13:28:34 +03:00 |
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David Cernat
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48ee8fd536
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[Client] Send PlayerFaction packets when getting expelled from factions
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2017-05-24 12:19:11 +03:00 |
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David Cernat
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d0ec5c61e2
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Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
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2017-05-21 22:51:44 +03:00 |
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scrawl
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f9cdc2da94
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Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
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2017-05-21 21:18:10 +02:00 |
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David Cernat
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8f5e6531db
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[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
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2017-05-14 10:52:44 +03:00 |
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David Cernat
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271594f0ee
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[Client] Don't play death animations for NPCs saved as dead on server
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2017-05-14 10:27:43 +03:00 |
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David Cernat
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dcc61a095a
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[Client] Allow multiple WorldObjects to be added to a WorldEvent
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2017-05-06 20:44:39 +03:00 |
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David Cernat
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8b8d55e8d3
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[Client] Set a very high processing range for AI for the time being
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2017-05-05 03:17:28 +03:00 |
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Andrei Kortunov
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4d927439ca
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Spell priority: item wearing check when disintegrate weapon/armor
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2017-05-03 11:13:35 +04:00 |
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Andrei Kortunov
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d598809ac6
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Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
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2017-05-03 10:35:56 +04:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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Andrei Kortunov
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f484ef8ffb
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Fixed jump fatigue loss formula (fixes #3843)
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2017-04-26 18:28:59 +04:00 |
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David Cernat
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11605bd19a
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[Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
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2017-04-25 16:08:14 +03:00 |
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