1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-07-06 11:21:34 +00:00
Commit graph

24516 commits

Author SHA1 Message Date
Mads Buvik Sandvei
1753c4d7c0 Update README.md 2020-07-21 11:38:28 +00:00
Mads Buvik Sandvei
5e729a0e82 Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running. 2020-07-21 12:28:39 +02:00
Mads Buvik Sandvei
2a4bdfedc1 Add CI option for VR build in before script.
Slight cmake refactoring.
2020-07-20 20:41:31 +02:00
Mads Buvik Sandvei
21aac5d610 Merge branch 'vr_single_pass_shadows' into 'openxr_vr'
Vr single pass shadows

See merge request madsbuvi/openmw!1
2020-07-20 13:03:48 +00:00
Mads Buvik Sandvei
e0b51af395 Sharing shadow maps across eyes.
Does not yet expand frustum.
2020-07-20 13:03:48 +00:00
Petr Mikheev
62c8ea373b Fix not completely correct camera transition when switching from 1st person to 3rd person if armed. 2020-07-19 22:12:17 +02:00
Petr Mikheev
d78b227670 Fix inverted preview rotation when using controller 2020-07-19 18:21:40 +02:00
Petr Mikheev
2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc Move deferred rotation logic from renderingmanager.cpp to camera.cpp 2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d Refactoring in mwrender::Camera. enum for normal/preview/vanity mode. 2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
elsid
c3b581131d Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'

See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
psi29a
f824965fca Merge branch 'camera_smooth_zoom_out' into 'master'
Camera can pull out after clearing obstruction instead of instant snapback.

See merge request OpenMW/openmw!264
2020-07-17 16:22:09 +00:00
Bret Curtis
e40b309d83 move project/cmake to top; set OpenGL_GL_PREFERENCE to LEGACY since we use GL2 and GLNVD is for GL3 and up (https://github.com/openscenegraph/OpenSceneGraph/issues/639); set our RTD to point to stable and not master, stable follows our latest stable release 2020-07-17 16:23:12 +02:00
Petr Mikheev
8ac143c983 Camera can pull out after clearing obstruction instead of instant snapback. 2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7 1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed; 2020-07-16 22:21:50 +02:00
Mads Buvik Sandvei
b7bda3544b MyGUI version guard. 2020-07-16 12:31:57 +02:00
Bret Curtis
a890c951bc
Merge pull request #2966 from elsid/sound_init
Refactor sound initialization
2020-07-16 09:06:34 +02:00
Mads Buvik Sandvei
f451bf2a35 typo 2020-07-15 23:25:22 +02:00
Mads Buvik Sandvei
47b7837d7c Make use of the layer depth extension 2020-07-15 23:17:16 +02:00
elsid
9240833bda
Init sound by a single object 2020-07-15 19:46:34 +02:00
Bret Curtis
a83b32074f
Update CHANGELOG.md 2020-07-14 22:22:52 +02:00
Mads Buvik Sandvei
8323f7f68d Alternative fix 2020-07-14 19:54:50 +02:00
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
Adjust actor rotation when flee by axis x (bug #5531)
2020-07-14 17:04:04 +02:00
AnyOldName3
7ea1eac115 Merge branch 'yet-another-windows-shared-runner-attempt' into 'master'
[Review pls] Try enabling Windows Shared Runners again.

See merge request OpenMW/openmw!249
2020-07-14 14:38:05 +00:00
Mads Buvik Sandvei
8aa57a745a Fix 2020-07-14 13:19:51 +02:00
Bret Curtis
e98ae3262e
Merge pull request #2969 from akortunov/scripts
Resume failed scripts execution after game reload
2020-07-14 10:44:58 +02:00
Andrei Kortunov
b05d071e69 Resume failed scripts execution after game reload (feature #5524) 2020-07-14 10:53:01 +04:00
AnyOldName3
cd4ab320d8 Don't bother trying to set a PowerShell array from YAML
Just set a string and split it in the script.
2020-07-13 22:34:58 +01:00
AnyOldName3
000b52fc05 Swap quotes around 2020-07-13 22:03:48 +01:00
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
Otherwise Cliff Racers can go underwater.
2020-07-13 20:08:37 +02:00
AnyOldName3
1720e2e1fd CI kick 2020-07-13 18:47:42 +01:00
AnyOldName3
a03fd03302 YAML wants lots of quotes 2020-07-13 18:04:25 +01:00
AnyOldName3
a43766bbc8 Try removing bashism reliance 2020-07-13 18:02:05 +01:00
AnyOldName3
5549ddab97 Split CS into separate jobs so build time is less tight.
Now we have twelve Windows jobs. Yay!
2020-07-13 17:08:46 +01:00
AnyOldName3
6a8e736bd2 Revert "Time commands"
This reverts commit c132646b97.
2020-07-13 16:53:23 +01:00
Mads Buvik Sandvei
bb16d66e02 Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr 2020-07-13 14:56:30 +02:00
Mads Buvik Sandvei
658b5033e6 OpenXR build and distribution (windows) 2020-07-13 14:55:04 +02:00
elsid
bcd526b706 Merge branch 'third_person_new' into 'master'
Further improvements of "view over shoulder"

See merge request OpenMW/openmw!237
2020-07-13 09:42:19 +00:00
AnyOldName3
c132646b97 Time commands 2020-07-13 01:44:08 +01:00
AnyOldName3
0d1fb31358 Revert "Revert "Build the CS again.""
Maybe the reduced cache makes it fit.

This reverts commit 20859bbc50.
2020-07-12 22:39:24 +01:00
AnyOldName3
7676a36b32 Time a build with the reduced cache 2020-07-12 22:38:48 +01:00
Bret Curtis
a5da59e840
Merge pull request #2967 from Capostrophic/casesensitivity
Fix search filter unicode character case sensitivity
2020-07-12 22:41:24 +02:00
Petr Mikheev
383fa3d3ab Make 'zoom out when move' configurable. 2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb Make transition in 'auto switch shoulder' smoother. 2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5 Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886 Slightly pulls camera away when the character moves 2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033 Auto switch shoulder 2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81 Generalize calculation of focal point offset for 3rd person camera.
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00