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24516 commits

Author SHA1 Message Date
Mads Buvik Sandvei
fde3ae1403 wrist option 2020-11-28 19:41:09 +01:00
Mads Buvik Sandvei
fde6cc231e Hud alongside arm instead of across to avoid getting eaten by shields 2020-11-28 18:58:23 +01:00
Mads Buvik Sandvei
46cbb5dc74 Merge branch 'openxr_vr_clang_fixes' into 'openxr_vr'
Openxr vr clang fixes

See merge request madsbuvi/openmw!11
2020-11-28 11:22:21 +00:00
Mads Buvik Sandvei
2a5e552fd0 Openxr vr clang fixes 2020-11-28 11:22:21 +00:00
Mads Buvik Sandvei
d2dd01d514 Merge branch 'openxr_vr_silence_android_ninja' into 'openxr_vr'
Openxr vr silence android ninja

See merge request madsbuvi/openmw!10
2020-11-28 11:21:40 +00:00
Mads Buvik Sandvei
09b7884116 Openxr vr silence android ninja 2020-11-28 11:21:40 +00:00
Mads Buvik Sandvei
01add8023e derp fix 2020-11-28 00:25:34 +01:00
Mads Buvik Sandvei
04711180bd Continue use of ifdef pragmas until i feel like cleaning up build rules 2020-11-27 23:08:08 +01:00
Mads Buvik Sandvei
259330ab14 Drop MyGUI 3.4 requirement. Manage layer and widget focus manually. 2020-11-27 21:47:20 +01:00
Mads Buvik Sandvei
02c7e8ed2a Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-11-27 00:36:22 +01:00
Mads Buvik Sandvei
49e76fa077 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-11-27 00:36:10 +01:00
Mads Buvik Sandvei
18cb50ae3c Merge remote-tracking branch 'remotes/origin/openxr_vr_gccfixes' into openxr_vr 2020-11-27 00:34:51 +01:00
Mads Buvik Sandvei
349bee3138 Fix for issue #50, doors not working when object paging active grid is enabled 2020-11-27 00:33:31 +01:00
Mads Buvik Sandvei
77e18a7f4b Gcc fixes 2020-11-24 20:02:17 +01:00
psi29a
96e22bd44e Merge branch 'fastforwardpos' into 'master'
Discard physics simulation results after fast forward

See merge request OpenMW/openmw!423

(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)

03a37433 In case of time fast forward (resting, jail), force reset of positions
2020-11-23 20:15:44 +00:00
Mads Buvik Sandvei
acdce6e0d0 Refactored OpenXRSwapchainImpl to use two private objects that instantiate a swapchain, instead of instantiating two swapchains directly. Added handling of runtime failures in xrAcquireSwapchain(), xrWaitSwapchain(), and xrReleaseSwapchain(). 2020-11-22 15:23:11 +01:00
AnyOldName3
f8c791fde3 Merge branch 'physics_worker_profile' into 'master'
Add the async physics worker to the profiler overlay.

See merge request OpenMW/openmw!422
2020-11-21 00:18:44 +00:00
Frederic Chardon
9aba55a21a Add the async physics worker to the profiler overlay. 2020-11-20 21:17:47 +01:00
psi29a
d0b29cf254 Merge branch 'spellSearchExtension' into 'master'
Improve spell/magic item search to factor in magic effect names

See merge request OpenMW/openmw!417
2020-11-20 19:38:42 +00:00
jefetienne
bc6f46465f Add to changelog, authors. Move variable declaration inside block 2020-11-19 10:34:15 -05:00
jefetienne
2413de38b5 Extend spell/item search to search by magic effect name 2020-11-19 10:34:15 -05:00
psi29a
f95d2cf54c Merge branch 'update_recastnavigation' into 'master'
Update recastnavigation

See merge request OpenMW/openmw!420
2020-11-19 06:44:46 +00:00
Mads Buvik Sandvei
74dab2c954 Update README.md 2020-11-18 20:02:11 +00:00
AnyOldName3
37661bffea Merge branch 'shadowdisable-fix' into 'master'
Make disableShadowsForStateSet a no-op when shadows are disabled

See merge request OpenMW/openmw!205
2020-11-18 18:56:36 +00:00
psi29a
c69b407f8c Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
Don't unload the world before closing containers

Closes #5689

See merge request OpenMW/openmw!419
2020-11-18 18:19:46 +00:00
psi29a
642cf8ff8e Merge branch 'debian-gcc-first-time-timeout' into 'master'
Fix Debian GCC timeout on forks

See merge request OpenMW/openmw!416
2020-11-18 18:16:49 +00:00
Mads Buvik Sandvei
558b95e5f1 Merge branch 'openxr_vr' into 'openxr_vr'
Nicer VR meta menu

See merge request madsbuvi/openmw!9
2020-11-18 18:10:50 +00:00
psi29a
881bc49e0b Merge branch 'no-dynamic' into 'master'
Make Bullet DebugDrawer's default state match the physics system

See merge request OpenMW/openmw!418
2020-11-18 18:10:31 +00:00
Mads Buvik Sandvei
e5747d572a Merge branch 'index-binding-image' into 'openxr_vr'
Added binding image for Valve Index controllers

See merge request madsbuvi/openmw!8
2020-11-18 18:09:59 +00:00
elsid
9b11b8a27b
Fix boundary check 2020-11-18 18:52:00 +01:00
elsid
9363bc2d48
Update recastnavigation to 6624e7aef5e15df11cb2f5673574df8e4c96af6a 2020-11-18 18:03:29 +01:00
Evil Eye
c126d8801f Fix #5689 2020-11-18 17:28:09 +01:00
AnyOldName3
06d1e70aac Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
uramer
ce455e7aaa Nicer VR meta menu 2020-11-17 23:20:32 +01:00
psi29a
86dc6f7512 Merge branch 'nine-ten-eleven-twelve' into 'master'
Fix extraction with 7z 9.10

See merge request OpenMW/openmw!415
2020-11-17 17:04:30 +00:00
AnyOldName3
48ea9960b9 Fix Debian GCC timeout on forks 2020-11-17 16:45:13 +00:00
AnyOldName3
211894a178 Fix extraction with 7z 9.10
This is still used in the wild as lots of people install 7zip and never update it because it works. We can't check the version and abort if it's too old as the changelog doesn't make it clear which version fixed the behaviour.
2020-11-17 16:14:05 +00:00
Dean Allen
a6b5fbbdf8 Added binding image for Valve Index controllers 2020-11-17 00:16:06 -08:00
psi29a
8f2701c24b Merge branch 'sewer-water-isn't-that-clear' into 'master'
Set dummy state when disabling shadows indoors

Closes #5688

See merge request OpenMW/openmw!412
2020-11-16 21:56:05 +00:00
AnyOldName3
06ae2a0536 Add changelog entry 2020-11-16 21:07:30 +00:00
AnyOldName3
7768556ce6 Set dummy state when disabling shadows indoors
As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.

This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.

This resolves vtastek's issue where the water would be invisible indoors
2020-11-16 21:01:20 +00:00
psi29a
894bcb8bcc Merge branch 'fix_the_fix's_fix' into 'master'
Don't fall while teleporting

See merge request OpenMW/openmw!411
2020-11-16 13:57:33 +00:00
Frederic Chardon
bb5213670c Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position. 2020-11-16 11:35:50 +01:00
Mads Buvik Sandvei
ca202011a6 Update README.md 2020-11-15 17:05:15 +00:00
Mads Buvik Sandvei
d179d33e3a Update README.md 2020-11-15 17:03:15 +00:00
Mads Buvik Sandvei
775fcde93d Oculus touch graphic 2020-11-15 17:49:56 +01:00
Mads Buvik Sandvei
490d9e0086 Check if onOpen/onClose reversed visibility change before forwarding it to the VR GUI Manager. 2020-11-15 16:30:15 +01:00
Mads Buvik Sandvei
9e7df26f0f Hide pauldrons 2020-11-15 15:45:57 +01:00
psi29a
0a566dbce7 Merge branch 'simplifystanding' into 'master'
Get rid of the StandingActorsMap.

See merge request OpenMW/openmw!409
2020-11-15 09:16:44 +00:00
fredzio
d64ed6cf53 Get rid of the StandingActorsMap. Just embed the necessary info into
Actor class.
2020-11-15 01:58:21 +01:00