capostrophic
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1f3740225b
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Purge unnecessary recast stuff
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2019-08-05 01:40:35 +03:00 |
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capostrophic
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6928adcee1
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Prevent front() and operator[] from causing undefined behavior
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2019-08-04 14:47:33 +03:00 |
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Alexei Dobrohotov
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4d4a21ff09
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Merge pull request #2460 from Capostrophic/swim
Don't force-trace down swimming actors (bug #5089)
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2019-08-03 23:23:12 +03:00 |
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Alexei Dobrohotov
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b3fe85fb6d
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Merge pull request #2324 from elsid/aiwander_navmesh
Use navmesh for AiWander
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2019-08-03 23:11:18 +03:00 |
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Alexei Dobrohotov
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793016f163
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Merge branch 'controller-bindings' into 'master'
Allow user controller bindings
See merge request OpenMW/openmw!135
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2019-08-03 19:55:58 +00:00 |
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Alex Rice
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e7ae7a8ca6
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Allow user controller bindings
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2019-08-03 19:55:58 +00:00 |
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elsid
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6c46d929c2
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Build path to first pathgrid node by navmesh
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2019-08-03 16:10:55 +02:00 |
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elsid
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f684c90932
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Make angular velocity depending on actor speed
To avoid moving in circles for actors with high speed.
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2019-08-03 16:06:04 +02:00 |
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capostrophic
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82ac99ec56
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Apply instant FX in AddSpell immediately (bug #5055)
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2019-08-02 21:26:47 +03:00 |
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capostrophic
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f8c07ca9dc
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Don't "jump" with 0 vertical velocity in all cases (bug #5106)
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2019-08-02 18:16:47 +03:00 |
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capostrophic
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e9c71a3808
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Ignore on-strike enchanted projectile charge (#5104)
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2019-08-02 18:15:27 +03:00 |
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Alexei Dobrohotov
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56c9c72bc7
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Merge pull request #2459 from Capostrophic/fight
Don't clamp semi-final actor fight rating to 0 (bug #5105)
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2019-08-02 18:12:30 +03:00 |
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capostrophic
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ff133bd740
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Don't clamp final actor fight rating to 0 (bug #5105)
Fix werewolf aggro distance
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2019-08-02 18:11:48 +03:00 |
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Alexei Dobrohotov
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3d5d5d8b44
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Merge pull request #2454 from Capostrophic/modregion
Ignore an extra number argument in ModRegion (bug #5110)
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2019-08-02 18:07:29 +03:00 |
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capostrophic
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168e5050bb
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Ignore an extra number argument in ModRegion (bug #5110)
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2019-08-01 20:48:58 +03:00 |
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Alexei Dobrohotov
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3f2b63122d
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Merge pull request #2467 from Capostrophic/stream
[Regression] Editor: Avoid locale-related settings parsing issues
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2019-08-01 20:39:06 +03:00 |
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Alexei Dobrohotov
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3a0f893f53
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Merge pull request #2468 from elsid/aitravel_fastforward_fix
Reset path after AiTravel is fast forwarded (bug #5037)
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2019-08-01 16:33:25 +03:00 |
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elsid
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4ad04a28f9
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Reset path after AiTravel is fast forwarded
Otherwise actor will keep going to the first path point that may be
unreachable.
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2019-08-01 15:13:03 +02:00 |
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Alexei Dobrohotov
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1fdc5151ca
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Merge branch '5055fix' into 'master'
Fix Non-swimming enemies entering water if player is water walking (bug #5099)
See merge request OpenMW/openmw!136
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2019-08-01 10:02:36 +00:00 |
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Artem Nykolenko
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610e87cb24
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Fix Non-swimming enemies entering water if player is water walking (bug #5099)
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2019-08-01 10:02:35 +00:00 |
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Andrei Kortunov
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264a769827
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Merge pull request #2466 from Capostrophic/doll
[Regression] Avoid confusing inventory doll with player in non-uniform scaling
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2019-08-01 13:10:40 +04:00 |
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capostrophic
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5341ca4e22
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[Regression] Avoid locale-related conversion issues in editor
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2019-08-01 11:47:31 +03:00 |
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Alexei Dobrohotov
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1a2f51ef6f
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Merge pull request #2415 from Assumeru/unix-console
Unix console hotkeys
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2019-07-31 21:34:09 +03:00 |
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capostrophic
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dcbe76d888
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[Regression] Avoid confusing inventory doll with player
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2019-07-31 17:34:32 +03:00 |
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capostrophic
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e2496af5c5
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Vanilla-friendly ranged crits (bug #5067)
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2019-07-31 13:55:09 +03:00 |
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capostrophic
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6fe429c4e8
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Don't force-trace down swimming actors (bug #5089)
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2019-07-31 00:45:54 +03:00 |
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Alexei Dobrohotov
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cad4ba0423
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Merge branch 'unity_fix' into 'master'
Fix build with `OPENMW_UNITY_BUILD` enabled
See merge request OpenMW/openmw!132
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2019-07-28 18:46:27 +00:00 |
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Grigory
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28e54c25ee
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Add -DMYGUI_DONT_REPLACE_NULLPTR
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2019-07-28 21:04:37 +03:00 |
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AnyOldName3
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d460e407ab
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Merge branch 'framelimit' into 'master'
Default framelimit
See merge request OpenMW/openmw!54
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2019-07-27 12:54:36 +00:00 |
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wang ryu
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d4ec446141
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default framelimit
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2019-07-27 13:37:00 +00:00 |
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Alexei Dobrohotov
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facbb2e0db
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[Regression] Make sure unloaded objects can be opened
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2019-07-20 00:12:05 +03:00 |
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Chris Djali
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576285573b
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Merge pull request #2404 from Capostrophic/framerate
Make framerate limit configurable in the launcher
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2019-07-19 16:16:20 +01:00 |
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Andrei Kortunov
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69277b52d0
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Merge pull request #2451 from Capostrophic/sounds
Fix combat sound inconsistencies (bugs #5092, #5093)
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2019-07-19 08:03:33 +04:00 |
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Andrei Kortunov
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914b28c35a
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Merge branch 'master' into 'master'
Issue#4276: Character window resizing
See merge request OpenMW/openmw!128
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2019-07-17 16:04:30 +00:00 |
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Artem Nykolenko
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d996b565a5
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Improve character window resizing (bug #4276)
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2019-07-17 00:44:36 -04:00 |
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Alexei Dobrohotov
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6cad48b1ad
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Update changelog
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2019-07-14 23:57:52 +03:00 |
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Alexei Dobrohotov
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29ebfe709e
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Play 'Hand To Hand Hit' only for fatigue damage (bug #5093)
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2019-07-14 23:56:38 +03:00 |
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Alexei Dobrohotov
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65ee420ab9
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Only play on-strike failure sound on the player (bug #5092)
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2019-07-14 23:42:42 +03:00 |
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Evil Eye
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fb9b4a79c1
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Update changelog
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2019-07-14 20:52:36 +02:00 |
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Alexei Dobrohotov
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366906ac51
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Fix paralyzed actors' death animations
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2019-07-12 12:31:10 +03:00 |
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Andrei Kortunov
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98847333c1
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Merge pull request #2443 from 8-j/patch-1
Extended.rst: Fix inexistent animation key: `open` -> `start`
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2019-07-09 07:53:35 +04:00 |
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8-j
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44a01303ed
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Extended.rst: Fix inexistent animation key: open -> start
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2019-07-08 23:27:11 +02:00 |
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Alexei Dobrohotov
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fe52bee41d
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Merge branch 'master' into 'master'
Fixes Albemic typo in OpenMW-CS
See merge request OpenMW/openmw!133
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2019-07-07 12:54:08 +00:00 |
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Alexei Dobrohotov
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010cd4987d
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Merge branch 'fixbuild' into 'master'
Use pathconf() to determine the maximum path length
See merge request OpenMW/openmw!134
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2019-07-07 12:53:08 +00:00 |
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fredzio
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ca7ac30f6d
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Use the POSIX pathconf(2) to determine the maximum path length.
It fixes build on BSD platforms where PATH_MAX is defined in
<sys/syslimits.h> vs <linux/limits.h> on Linux.
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2019-07-07 01:02:38 +02:00 |
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Axel Vestin
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c0f66ac70c
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Fixes Albemic typo in OpenMW-CS
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2019-07-06 00:13:30 +02:00 |
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Andrei Kortunov
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240f76e822
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Merge pull request #2440 from jlaumon/sound_crash_fix
Fixed crash with sound disabled (bug #4600)
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2019-07-05 11:43:01 +04:00 |
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jeremy
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940625b138
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Update CHANGELOG.md
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2019-07-05 08:46:46 +02:00 |
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jeremy
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962462c1c5
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Removed unnecessary calls to stopSound3D
playSound3D (the one taking a ptr) already stops the sound if it's playing.
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2019-07-04 22:54:39 +02:00 |
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jeremy
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c8c06ceee9
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Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably)
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2019-07-04 22:48:33 +02:00 |
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