Marc Zinnschlag
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7eae24bb45
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some fixes
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2012-02-20 14:02:24 +01:00 |
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Jason Hooks
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7e1e746201
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More changes
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2012-02-19 17:59:50 -05:00 |
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Jason Hooks
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e58f2f5363
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Eliminating unnecessary data from skeletons and shape saving
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2012-02-19 02:01:15 -05:00 |
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Jason Hooks
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1da519a914
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Some cleanup
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2012-01-29 00:42:55 -05:00 |
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Jason Hooks
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6de0847b86
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Slightly better performance on animation
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2012-01-25 01:21:30 -05:00 |
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Jason Hooks
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e35aee0f89
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Disjointed free part fix
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2012-01-13 02:19:28 -05:00 |
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Jason Hooks
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41769f202c
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Huge Performance Increase
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2012-01-13 00:48:52 -05:00 |
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Jason Hooks
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0712bba49b
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Changing a few things around with handleshapes
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2012-01-12 16:03:07 -05:00 |
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Jason Hooks
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5e1cc07ee8
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Fixed ancestor ghost crash
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2012-01-10 02:00:04 -05:00 |
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Jason Hooks
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a615369189
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Warning and different physics
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2012-01-06 22:52:15 -05:00 |
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Jason Hooks
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295eb27c2d
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Better Text Indices; Better file output
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2012-01-06 18:23:41 -05:00 |
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Jason Hooks
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859ac1153e
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Basic Text Indices Working
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2012-01-06 02:27:10 -05:00 |
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Jason Hooks
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595d0b1192
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Cleanup; warnings
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2012-01-05 21:45:17 -05:00 |
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Jason Hooks
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c2fa82326d
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Animation with physics attempt
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2012-01-04 23:48:25 -05:00 |
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Jason Hooks
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45c57721ff
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Turning off hardware skinning2
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2012-01-04 20:30:06 -05:00 |
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Jason Hooks
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1d2e77d947
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Turning off hardware skinning
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2012-01-04 19:47:06 -05:00 |
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Jason Hooks
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a4c6d948d4
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Disabling normal updates
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2012-01-01 20:51:26 -05:00 |
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Jason Hooks
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42e7ff9b13
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Introducing loops; SkipAnim; Skeleton reset bug fixed
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2011-12-28 21:52:05 -05:00 |
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Jason Hooks
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c8cca06b40
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unlocking change and stop change
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2011-12-28 17:34:47 -05:00 |
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Jason Hooks
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8c3127367a
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Npc Optimization
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2011-12-27 22:35:22 -05:00 |
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Jason Hooks
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c399f4f210
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Fixing a few things
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2011-12-27 17:12:47 -05:00 |
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Jason Hooks
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a6b88b48ec
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A different way
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2011-12-27 00:20:14 -05:00 |
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Jason Hooks
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653d999ac4
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Animation creatures
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2011-12-26 19:23:46 -05:00 |
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Jason Hooks
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88c427543b
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Deleting animations; Empty Functions/Planning
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2011-12-25 22:37:26 -05:00 |
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Jason Hooks
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7cf3fc8991
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handleAnimationTransforms
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2011-12-18 03:18:26 -05:00 |
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Jason Hooks
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6d10c76b06
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Unique Identifiers for Creatures and NPC Free Parts
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2011-12-17 01:29:08 -05:00 |
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Jason Hooks
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93a4060346
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Switching handleShapes to use sets instead of maps
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2011-12-15 00:41:44 -05:00 |
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Jason Hooks
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d51dfebde1
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NPCs fully rendered
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2011-12-15 00:33:10 -05:00 |
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Jason Hooks
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509009e5c1
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Putting the actors in a list
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2011-12-11 23:42:39 -05:00 |
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Jason Hooks
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16ff2a7a1b
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
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