elsid
|
ff478aba6d
|
Use actor half extent for interior cells
|
2018-10-13 22:16:33 +03:00 |
|
elsid
|
346e9e3141
|
Add off mesh connections for doors without teleport
|
2018-10-13 22:16:33 +03:00 |
|
elsid
|
f8dbd5902f
|
Update doors objects in navigator
|
2018-10-13 22:16:33 +03:00 |
|
elsid
|
dc09674362
|
Add command and settings option to enable actors paths render
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
c95cea414c
|
Support water for NavMesh
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
fa23b590a4
|
Add unwalkable areas to NavMesh
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
c3298d13a6
|
Add log sinks (stdout and file)
|
2018-10-13 22:16:31 +03:00 |
|
elsid
|
144e1a063b
|
Support animated objects
|
2018-10-13 22:16:30 +03:00 |
|
elsid
|
ed3a255f65
|
Do not use NavMesh to find changed tiles
|
2018-10-13 22:16:28 +03:00 |
|
elsid
|
70a369f70e
|
Add command to enable NavMesh render
togglenavmesh or tnm
|
2018-10-13 22:16:28 +03:00 |
|
elsid
|
373adc6ec4
|
Option to enable/disable file names revisions
|
2018-10-13 22:16:27 +03:00 |
|
elsid
|
d1d034a1ec
|
Update NavMesh one by one tile in order from nearest to player
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
41caca24ee
|
Options to enable/disable write recast mesh and nav mesh into file
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
6d233ae868
|
Option in settings to enable/disable detour navigator debug log
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
0c8a7295e6
|
Use only player's half extents
|
2018-10-13 22:16:25 +03:00 |
|
elsid
|
fafba8ea0c
|
Use recastnavigation to find path
|
2018-10-13 22:16:25 +03:00 |
|
Marc Zinnschlag
|
d466785aa7
|
Merged pull request #1958
|
2018-10-10 15:04:32 +02:00 |
|
Andrei Kortunov
|
e06f0b797a
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
Capostrophic
|
cae2e84ab4
|
Trace the player down after enabling collision with TCL (bug #4669)
|
2018-10-08 16:15:15 +03:00 |
|
Marc Zinnschlag
|
33044add97
|
Merged pull request #1938
|
2018-09-28 11:31:45 +02:00 |
|
Marc Zinnschlag
|
43880ca47b
|
Merged pull request #1919
|
2018-09-27 11:06:00 +02:00 |
|
Andrei Kortunov
|
8af021d729
|
Restore dynamic stats for actors in inactive cells (bug #1875)
|
2018-09-26 07:46:28 +04:00 |
|
Sergey Fukanchik
|
f00f35ba86
|
Add const to canRest()
|
2018-09-23 06:25:20 +03:00 |
|
Sergey Fukanchik
|
44bcd9b25f
|
Fix tab characters
|
2018-09-23 02:46:29 +03:00 |
|
Sergey Fukanchik
|
c50ee22772
|
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
|
2018-09-23 01:52:56 +03:00 |
|
Andrei Kortunov
|
01b3f92f7e
|
Make coc and fixme console commands close to vanilla (bug #4292, bug #4217)
|
2018-09-20 16:25:02 +04:00 |
|
Andrei Kortunov
|
70ed8fd1a9
|
Use constants instead of widely used magic numbers (task #4645)
|
2018-09-17 19:22:50 +04:00 |
|
Capostrophic
|
5909297809
|
Make underwater SFX always apply based on camera position (bug #4532)
|
2018-09-15 23:26:07 +03:00 |
|
Andrei Kortunov
|
e5a81b1f99
|
Fix some issues, found by Coverity Scan
|
2018-09-10 16:35:27 +04:00 |
|
Capostrophic
|
7ef6fa9f61
|
Remove deprecated GMST get* functions
|
2018-08-29 18:38:12 +03:00 |
|
Capostrophic
|
079b60c1ea
|
Don't allow actors to use sneaking while flying (bug #4618)
|
2018-08-28 14:32:03 +03:00 |
|
Capostrophic
|
2564fcc37e
|
Apply sneaking offset to camera while the character is in air (bug #4617)
|
2018-08-28 03:35:42 +03:00 |
|
Marc Zinnschlag
|
f25a9a6fb3
|
Merged pull request #1885
|
2018-08-25 10:00:22 +02:00 |
|
Andrei Kortunov
|
de08c1cb1b
|
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
|
2018-08-25 10:34:33 +04:00 |
|
Andrei Kortunov
|
3d4f5536d2
|
Check for impact immediately when launch a projectile (bug #3059)
|
2018-08-24 15:03:54 +04:00 |
|
Andrei Kortunov
|
31f8bea1dd
|
Rework spell effects management
|
2018-08-17 12:41:13 +04:00 |
|
Andrei Kortunov
|
8516aee6e0
|
Implement getHalfExtents() for non-actor objects
|
2018-08-17 12:40:01 +04:00 |
|
Marc Zinnschlag
|
088463ebe6
|
Merged pull request #1868
|
2018-08-17 09:37:49 +02:00 |
|
Andrei Kortunov
|
5a4d0cec3a
|
Use new logging system for game itself
|
2018-08-14 23:05:43 +04:00 |
|
Andrei Kortunov
|
4003fa1296
|
Keep jailing state for one frame after leaving jail (bug #3788)
|
2018-08-13 11:10:01 +04:00 |
|
Andrei Kortunov
|
9dfd775bf2
|
Implement GetPCTraveling console command
|
2018-08-13 08:30:50 +04:00 |
|
Andrei Kortunov
|
a08048da4e
|
Avoid dereference after null check
|
2018-08-01 19:30:30 +04:00 |
|
Andrei Kortunov
|
75835c8326
|
Prevent NPC from chosing farther pathgrid node
|
2018-07-29 18:18:05 +04:00 |
|
Capostrophic
|
f7887ab05f
|
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
|
2018-07-26 23:24:26 +03:00 |
|
Andrei Kortunov
|
3d1daaebab
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
Capostrophic
|
d09c327b20
|
Update changelog
|
2018-07-09 12:36:19 +03:00 |
|
Capostrophic
|
14d3b213a1
|
Fix double call of addContainerScripts on player in moveObject (fixes #4490)
|
2018-07-08 23:08:57 +03:00 |
|
Andrei Kortunov
|
7dff8d8fe2
|
Check cell for null
|
2018-06-25 10:26:58 +04:00 |
|
Marc Zinnschlag
|
7be069fcd2
|
Merged pull request #1743
|
2018-06-19 13:29:20 +02:00 |
|
Miloslav Číž
|
477e1437d2
|
Resolve conflicts
|
2018-06-14 15:30:28 +02:00 |
|