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  • 9f08dc9968 Revert "Merge branch 'skinning' into 'master'" Alexei Dobrohotov 2020-10-08 23:24:28 +0000
  • 3a39e1f8f8 config was from Windows CI AnyOldName3 2020-10-08 22:25:16 +0000
  • 2f1b7c4d2f Rename DMG file AnyOldName3 2020-10-08 21:35:37 +0000
  • da49901dbc Merge branch 'castray' into 'master' AnyOldName3 2020-10-08 19:48:08 +0000
  • ec825b2510 Fix RayCastingResult warning Alexei Dobrohotov 2020-10-08 22:44:46 +0300
  • c26c43bb73 Merge branch 'cmake' into 'master' AnyOldName3 2020-10-08 19:38:34 +0000
  • 38e567a7e4 match opening and closing if args tess 2020-10-08 19:34:03 +0000
  • 02861fa8e3 fix cmake warning tessa 2020-10-08 13:06:04 -0500
  • 7591d45008
    Use memcpy to create navmesh key elsid 2020-10-08 00:58:11 +0200
  • f637dc38bd
    Add cached flag to update navmesh status elsid 2020-10-08 00:04:51 +0200
  • eb140ed15f
    Write unknown status numeric value elsid 2020-10-07 23:54:32 +0200
  • 7d73e73cad
    Consider tile as not removed when it is not found elsid 2020-10-07 23:47:59 +0200
  • 70e8e818b6 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into multiview_test_branch Mads Buvik Sandvei 2020-10-08 19:28:51 +0200
  • 189fc51811 ref_ptr > unique_ptr Mads Buvik Sandvei 2020-10-08 18:46:52 +0200
  • bbcfcc8823 Merge branch 'skinning' into 'master' psi29a 2020-10-08 08:56:17 +0000
  • c8b3ab68b6 Merge branch 'gitlab_ci_separate_debian_cache' into 'master' psi29a 2020-10-08 06:39:26 +0000
  • 6be808e301 RigGeometry: convert some pairs to structs Alexei Dobrohotov 2020-10-07 22:44:09 +0300
  • be27b51279 Add head bobbing in first person mode Petr Mikheev 2020-10-04 20:12:45 +0200
  • 5515bc94b7 Keep logs as artifacts AnyOldName3 2020-10-07 21:04:36 +0000
  • 63a6541d0e
    Use separate caches for Debian builds elsid 2020-10-07 22:11:05 +0200
  • d4d899a56b Separate geometry template to file. Explicitly size geometry shader input arrays. Mads Buvik Sandvei 2020-10-07 21:48:15 +0200
  • cfd9268a74 Install Qt if missing AnyOldName3 2020-10-07 19:12:13 +0000
  • a47d96ce0b Install CMake on MacOS if it's missing AnyOldName3 2020-10-07 19:06:28 +0000
  • 801f1ccc2e The GL_ARB_gpu_shader5 geometry shader path is broken on Vega 56, default to slightly slower old fashioned path for now. Mads Buvik Sandvei 2020-10-07 20:25:51 +0200
  • c34fd220db Update .gitlab-ci.yml psi29a 2020-10-07 17:31:29 +0000
  • ee22081ae1 Merge branch 'nifgobrrrr' into 'master' psi29a 2020-10-07 10:22:56 +0000
  • bca698d951 Merge branch 'shader_line_numbering' into 'master' psi29a 2020-10-07 07:16:45 +0000
  • df1014303d Add more generic extra data NIF types Alexei Dobrohotov 2020-10-06 20:52:21 +0300
  • 302d8eed27 Clean up Roll- and FlipController implementation Alexei Dobrohotov 2020-10-06 20:47:06 +0300
  • c37af3c555 Merge branch 'AnyOldName3-master-patch-89933' into 'master' AnyOldName3 2020-10-06 17:39:18 +0000
  • 0d02a3392a Clean up Alexei Dobrohotov 2020-10-06 20:36:10 +0300
  • e7c37f21b7 Add NiFloatInterpController abstraction Alexei Dobrohotov 2020-10-06 20:24:05 +0300
  • 683cf8cad5 Remove incorrect spaces from filename AnyOldName3 2020-10-06 16:56:55 +0000
  • c9e3db40a1 Merge branch 'multi-config-build' into 'master' AnyOldName3 2020-10-06 14:02:04 +0000
  • e2a603f6e8 Remove blank space fredzio 2020-10-06 09:08:49 +0200
  • 90f51846dd Merge branch 'AnyOldName3-master-patch-49525' into 'master' psi29a 2020-10-05 21:02:42 +0000
  • 03b081137a Correct screenshot paths in documentation AnyOldName3 2020-10-05 20:38:31 +0000
  • 822764d0fa Rework fixed strings handling Andrei Kortunov 2020-09-27 13:00:41 +0400
  • 72ab340374 Merge branch 'nifdefinitions' into 'master' psi29a 2020-10-04 11:47:28 +0000
  • 29ccb09da5 Introduce some extended NIF definitions Alexei Dobrohotov 2020-10-04 01:27:49 +0300
  • 2835ea1e21 Update logic of "NPCs avoid collisions" Petr Mikheev 2020-10-03 22:55:21 +0200
  • 25b966d58d Merge branch 'master' into 'master' Alexei Dobrohotov 2020-10-03 20:05:18 +0000
  • 14aacb81c5 Fix follower aggression when traveling. Summoning still has problems but less intrusive than current implementation. Charles Calhoun 2020-10-03 20:05:17 +0000
  • d5450a7d88 Correctly resetting line numbering during shader processing. Mads Buvik Sandvei 2020-10-03 14:22:34 +0200
  • 3040b3b2b6 Merge branch 'issue-5588' into 'master' psi29a 2020-10-03 10:55:44 +0000
  • 845049a166 Prevent empty right page of journal having invisible topics (Fixes #5588) Kyle Shrader 2020-10-03 10:55:44 +0000
  • 54b386fe93 Merge branch 'patch-1' into 'master' psi29a 2020-10-03 10:51:27 +0000
  • 5215ce45d0 Update install-game-files.rst imkirkdouglacus 2020-10-03 10:51:27 +0000
  • 4b95cb8660 Merge branch '5624' into 'master' psi29a 2020-10-03 10:31:13 +0000
  • 9e78f3d936 Skip raycasting for zero-length rays AnyOldName3 2020-10-03 02:19:38 +0100
  • 21fa55de8e Merge branch 'gitlab_tests' into 'master' psi29a 2020-10-02 23:19:10 +0000
  • 2d24e87bcc Merge branch 'nifstuffagain' into 'master' psi29a 2020-10-02 22:22:58 +0000
  • 322298e02a
    Build with clang in gitlab CI for linux elsid 2020-10-02 22:45:25 +0200
  • af95474670
    Run unit tests in gitlab CI for linux build elsid 2020-10-02 20:58:03 +0200
  • 23fe60a067
    Run unit tests in a separate build elsid 2020-10-02 22:46:23 +0200
  • 7cd5940f00 Merge branch 'psi29a-master-patch-58402' into 'master' psi29a 2020-10-02 21:53:39 +0000
  • 1ddfb18cb3 Update CI/before_script.msvc.sh psi29a 2020-10-02 21:07:46 +0000
  • 4e22c2687f niffile.cpp cleanup Alexei Dobrohotov 2020-10-02 21:34:42 +0300
  • 5ab29f26e9 Put the main menu below other windows (bug #5622) Alexei Dobrohotov 2020-10-01 20:27:48 +0300
  • 0eedf8fd9f Add OpenMW commits up to 30 Sep 2020 David Cernat 2020-09-30 13:32:15 +0200
  • 4faaa86449 Merge branch 'cyclic_includes' into 'master' psi29a 2020-09-30 05:39:28 +0000
  • aa4e6c448b Merge branch 'spellabsorption' into 'master' psi29a 2020-09-29 15:27:52 +0000
  • 60447b27c4 Merge branch 'update_to_gl_deps_for_windows' into 'master' psi29a 2020-09-29 15:15:57 +0000
  • c291bb169e fixed indentation and additional diffs Bret Curtis 2020-09-29 13:29:12 +0200
  • 18899394c4 typo in path Bret Curtis 2020-09-29 13:13:26 +0200
  • bf7e1bd32b make switch to using GL hosted windows deps Bret Curtis 2020-09-29 12:21:25 +0200
  • f1ab519fac Merge branch 'uses' into 'master' psi29a 2020-09-29 08:20:56 +0000
  • d9dafbe45b Merge branch 'master' into 'uses' psi29a 2020-09-29 08:20:50 +0000
  • 0438d9d5bb Merge branch 'enchanting' into 'master' psi29a 2020-09-28 17:18:29 +0000
  • 61b83697f5 Merge branch 'rotation' into 'master' psi29a 2020-09-28 17:10:18 +0000
  • ad1021721f Merge branch 'master' into 'rotation' psi29a 2020-09-28 17:09:50 +0000
  • 61cf505f41 Merge branch 'smooth_movement' into 'master' elsid 2020-09-26 22:12:06 +0000
  • f2af957647 Reset enchant effects displayed range when they are constant (bug #5603) Alexei Dobrohotov 2020-09-25 02:12:36 +0300
  • 8084784828 Merge branch 'del'hruhn-fix' into 'master' Alexei Dobrohotov 2020-09-24 21:35:56 +0000
  • e0a5c24afe Handle 0-use items like vanilla (bug #5611) Alexei Dobrohotov 2020-09-21 23:05:26 +0300
  • a338e8c561 Actually set the uvSet value AnyOldName3 2020-09-24 17:13:09 +0100
  • ae38b3d9b2 Put the install logic in one place for all platforms fredzio 2020-08-30 11:29:44 +0200
  • be5fd6fd03 Exclude directories correctly AnyOldName3 2020-05-15 21:43:41 +0100
  • 73708a6f2a Install openmw-cs.cfg on single-config generators and from the right directory on multi-config AnyOldName3 2020-05-15 17:39:25 +0000
  • 8dd820ba48 Exclude deps AnyOldName3 2020-05-15 17:30:12 +0000
  • d0ddf488db Install PDBs when appropriate AnyOldName3 2020-05-14 14:10:13 +0100
  • db0f7c607f Make Windows install target slightly less breakable AnyOldName3 2020-05-14 14:04:42 +0100
  • 87290cf6d1 Add support for multi configurations generators on unix Since version 3.17 cmake supports the Ninja Multi-Config No change for Xcode, VS and Ninja "single config" fredzio 2020-05-06 23:26:16 +0200
  • a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. Petr Mikheev 2020-09-15 20:28:42 +0200
  • ad51a4be2e Changes in head tracking and greetings for "smooth movement". Petr Mikheev 2020-09-15 23:25:32 +0200
  • b838782557 Avoid collisions between actors. Petr Mikheev 2020-08-31 01:12:52 +0200
  • 79a72e4b44 Slightly modify aicombat to make it more difficult to get around an enemy. The difference is visible only if turning is slow (i.e. if smooth movement enabled). Petr Mikheev 2020-09-04 14:14:56 +0200
  • 6a75942907 Fix CharacterController::setAttackTypeBasedOnMovement Petr Mikheev 2020-08-31 01:25:53 +0200
  • bd6b984022 Smoothing speed in CharacterController Petr Mikheev 2020-09-04 15:03:33 +0200
  • 71ba94a89a Smooth turning; smooth stopping; combat headtracking Petr Mikheev 2020-08-29 10:33:57 +0200
  • f8389c6c37 Support enchantment absorption Alexei Dobrohotov 2020-09-22 00:33:27 +0300
  • 387bda5e22 Add inverse order rotation support to SetAngle (feature #5579) Alexei Dobrohotov 2020-09-08 22:49:02 +0300
  • acdf4cb5e3
    Merge pull request #3007 from akortunov/warnfix Alexei Dobrohotov 2020-09-21 10:10:29 +0300
  • 7d776609c8 Fix unsugned/signed comparison warning Andrei Kortunov 2020-09-21 10:31:48 +0400
  • bb2f89b497 Merge branch 'macos-gldebug-hotfix' into 'master' AnyOldName3 2020-09-21 01:45:16 +0000
  • 390fb4f12e Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions AnyOldName3 2020-09-21 00:49:09 +0100
  • dd7e964baf
    Merge pull request #2999 from akortunov/spellfix Bret Curtis 2020-09-20 14:47:37 +0200
  • 86c6d9b1b5 Merge branch 'cherry-pick-b3db3875' into 'master' psi29a 2020-09-20 12:35:44 +0000
  • 22c3588d0d Merge branch '4771-and-4631' into 'master' psi29a 2020-09-20 12:22:31 +0000
  • 87028e1640 Merge branch 'flipping-heck' into 'master' psi29a 2020-09-20 12:20:18 +0000