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  • 66a8402cdf Add missing changelog entries Andrei Kortunov 2018-08-15 23:12:38 +0400
  • 3a6c480d41 Do not reset idle animations when turning Andrei Kortunov 2018-08-15 19:10:15 +0400
  • 15fa47827b AiCombat: Avoid jittering when aiming in melee Andrei Kortunov 2018-08-15 19:05:57 +0400
  • e444b9581c Do not play min attack -> max attack animation when attack strength is 0 (bug #4591) Andrei Kortunov 2018-08-15 17:33:27 +0400
  • 8a48258b1b Fix attack after shoot Andrei Kortunov 2018-08-15 14:16:19 +0400
  • dcd381049c
    Merge pull request #1872 from akortunov/extended_logging Bret Curtis 2018-08-16 11:38:29 +0200
  • 5bd2244898 [Client] Uninitialize DedicatedActors instantly in some situations David Cernat 2018-08-16 03:50:41 +0300
  • 4b0a6074e7 Add comment James Carty 2018-08-16 00:29:14 +0100
  • 6889432030 Move code to seperate functions for reusability James Carty 2018-08-16 00:26:02 +0100
  • fa1f3ec51b
    Merge pull request #1873 from Capostrophic/advanced Bret Curtis 2018-08-15 21:46:40 +0200
  • 37f9d45182 Remove an outdated checkbox from the advanced page Capostrophic 2018-08-15 15:56:31 +0300
  • 758d9ca122 Merge branch 'desynced' into 'master' Bret Curtis 2018-08-15 07:18:24 +0000
  • 5d392d3ef5 fixed some spelling mistakes in .rst files Diego Crespo 2018-08-14 17:20:19 -0400
  • 4cb9b52b81 fix rebase issue Bret Curtis 2018-08-14 23:15:30 +0200
  • 1098bd2467 Optimise lighting.glsl for Mesa users. AnyOldName3 2018-08-14 21:35:23 +0100
  • 5a4d0cec3a Use new logging system for game itself Andrei Kortunov 2018-08-14 23:05:43 +0400
  • ffb103f7c5 updated credits file Marc Zinnschlag 2018-08-12 11:08:05 +0200
  • 4ff6f64ecd Added entry to the changelog. Yohaulticetl 2018-08-11 19:24:46 -0300
  • 640b32da56 Fixed merge conflicts Yohaulticetl 2018-08-02 21:29:41 -0300
  • d6f607e823 Fixed wrong starting index Yohaulticetl 2018-07-28 23:47:35 -0300
  • 7e9ce99062 Made the werewolf check optional Yohaulticetl 2018-07-28 23:13:56 -0300
  • 18e51e0e98 Added check for werewolves Yohaulticetl 2018-07-28 10:10:01 -0300
  • d19cbdb652 Factored strength into hand-to-hand combat Yohaulticetl 2018-07-27 21:13:04 -0300
  • c7a5548475 Use new logging system for editor Andrei Kortunov 2018-08-14 20:01:09 +0400
  • 1452684d9e Use new logging system for components Andrei Kortunov 2018-08-14 19:42:41 +0400
  • 52f70642d0
    Update changelog Capostrophic 2018-08-14 18:25:19 +0300
  • 22162dcbda
    Replace std::find with std::set::find where applicable Capostrophic 2018-08-14 18:14:43 +0300
  • 53599290c3 Make search for followers in getEnemiesNearby recursive Capostrophic 2018-08-14 16:14:48 +0300
  • 75bd6e1d28 Make search for allies in actorAttacked recursive Capostrophic 2018-08-14 15:41:34 +0300
  • 7029ed0e8d Refactor follower and enemy actor processing Capostrophic 2018-08-14 15:36:52 +0300
  • c0e50b2c02
    Merge pull request #1865 from elsid/material_race_condition Bret Curtis 2018-08-14 10:29:58 +0200
  • d25147a930
    Merge pull request #1863 from Capostrophic/aiming Bret Curtis 2018-08-14 10:29:22 +0200
  • 6a32a4aed0
    Merge pull request #1810 from akortunov/weaponfix Bret Curtis 2018-08-14 10:29:01 +0200
  • f7715db25f
    Merge pull request #1871 from akortunov/extended_logging Bret Curtis 2018-08-14 10:26:12 +0200
  • 9a5b016293 Move crashcatcher initialization to components Andrei Kortunov 2018-08-14 11:17:05 +0400
  • 5e172ed831 Move cerr initialization out of 'try' block Andrei Kortunov 2018-08-14 10:30:27 +0400
  • 1c49698053 Implement 'g' flag James Carty 2018-08-13 20:31:11 +0100
  • d7989ac778
    Merge pull request #1063 from Allofich/drain Bret Curtis 2018-08-13 20:58:46 +0200
  • 5fd4113978 [General] Implement sending of ActorSpeech packets from server scripts David Cernat 2018-08-13 20:39:03 +0300
  • 94d941cabc Update changelog Allofich 2018-08-13 22:35:45 +0900
  • fd89fa415a Do modifiers for dynamic stats before attributes Allofich 2017-12-03 21:34:17 +0900
  • 2cc1b52baf Drain and fortify fixes for dynamicStats Allofich 2016-11-24 00:58:30 +0900
  • 61b34124e2
    Merge pull request #1847 from akortunov/extended_logging Bret Curtis 2018-08-13 10:19:25 +0200
  • f7bc862476
    Merge pull request #1867 from akortunov/spelldetection Bret Curtis 2018-08-13 09:38:22 +0200
  • 4003fa1296 Keep jailing state for one frame after leaving jail (bug #3788) Andrei Kortunov 2018-08-13 11:10:01 +0400
  • 9dfd775bf2 Implement GetPCTraveling console command Andrei Kortunov 2018-08-13 08:30:50 +0400
  • 579f35511a Add support for scietific notation flag for MessageBox James Carty 2018-08-12 22:45:03 +0100
  • 8de3383612 Add zero-duration spells effects to effect list (bug #3533) Andrei Kortunov 2018-08-12 17:04:39 +0400
  • 307e0103dc Use fallbacks for missing weapon animations (bug #4470) Andrei Kortunov 2018-07-19 16:38:32 +0400
  • 7d6e3673e0 Implement advanced logging system (feature #4581) Andrei Kortunov 2018-08-03 13:19:12 +0400
  • c2b8c7086a
    Fix race condition elsid 2018-08-12 00:52:02 +0300
  • 52d4e25314
    Merge pull request #1851 from akortunov/launcherfix Bret Curtis 2018-08-11 18:55:41 +0200
  • 953e3a4eba
    Merge pull request #1864 from elsid/nifbullet_tests Bret Curtis 2018-08-11 18:54:20 +0200
  • 338efdb705 [General] Fix issues with MechanicsHelper::getItemPtrFromStore() David Cernat 2018-08-11 19:00:02 +0300
  • aec0c5bd49 [Server] Make capitalization consistent for AI-related script functions David Cernat 2018-08-11 18:57:36 +0300
  • 2de38142e2
    Replace raw pointers by unique_ptr elsid 2018-07-11 00:13:32 +0300
  • f2a63bcf35
    Add unit tests for BulletNifLoader elsid 2018-07-08 22:22:34 +0300
  • 6afc1dc3a0
    Support build with coverage for components and test suite elsid 2018-07-08 20:27:46 +0300
  • ef631a0961
    Add dependency for GMock elsid 2018-07-08 20:26:57 +0300
  • 9598212aad [Client] Don't add bound items to inventory as a result of item packets David Cernat 2018-08-11 16:05:37 +0300
  • a3b9274365 [Client] Make it possible to check if an item ID belongs to a bound item David Cernat 2018-08-11 16:02:09 +0300
  • a1933e7bc2 [Client] Don't declare variable twice in LocalPlayer's setEquipment() David Cernat 2018-08-11 15:28:03 +0300
  • 3527f3800e Use the correct spell projectile speed GMST in AI aiming Capostrophic 2018-08-10 20:07:38 +0300
  • 1cfc1f9bdb Merged pull request #1666 Marc Zinnschlag 2018-08-10 12:23:17 +0200
  • 0aedb3aada Merged puil request #1808 Marc Zinnschlag 2018-08-10 12:22:13 +0200
  • b67b17010d Merged pull request #1826 Marc Zinnschlag 2018-08-10 12:21:49 +0200
  • 24212d58e8 Merged pull request #1861 Marc Zinnschlag 2018-08-10 12:21:05 +0200
  • ec9a1b0d05 Handle RootCollisionNode, attached to non-root node (bug #4311) Andrei Kortunov 2018-07-30 08:24:30 +0400
  • cde95979d0 Fix combat engagement for creatures Andrei Kortunov 2018-08-10 09:29:01 +0400
  • 5d66a9bb66 [Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse David Cernat 2018-08-09 22:33:22 +0300
  • 8df08c7d10 [General] Implement PlayerItemUse packet David Cernat 2018-08-09 18:25:20 +0300
  • 780648b584 Do not reset idle animations if we do not have ammo Andrei Kortunov 2018-07-25 18:50:45 +0400
  • df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending Andrei Kortunov 2018-07-17 21:00:13 +0400
  • 71bcc11ba5 Apply only crossbow reload animation to upper body Andrei Kortunov 2018-07-17 20:59:05 +0400
  • a0d0e5d2db Give jumping animations higher priority than movement ones Andrei Kortunov 2018-08-08 16:52:09 +0400
  • 6a03aa6fdb Reduce jittering during turning animations for player Andrei Kortunov 2018-07-12 12:43:49 +0400
  • cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) Andrei Kortunov 2018-08-07 19:17:38 +0400
  • fe19d8ff35 Merged pull request #1857 Marc Zinnschlag 2018-08-09 13:52:51 +0200
  • a2a57cf694 Merged pull request #1858 Marc Zinnschlag 2018-08-09 13:51:31 +0200
  • 0f510011b3 Merged pull request #1852 Marc Zinnschlag 2018-08-09 13:49:50 +0200
  • cb62936949 Merged pull request #1853 Marc Zinnschlag 2018-08-09 13:47:17 +0200
  • 03bf599426
    Merge pull request #1856 from Capostrophic/hidden Bret Curtis 2018-08-09 12:36:03 +0200
  • 144f37f9b3
    Merge pull request #1860 from akortunov/warningfix Bret Curtis 2018-08-09 10:00:09 +0200
  • 126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time Andrei Kortunov 2018-08-09 11:16:19 +0400
  • 0d976f2c5e
    Merge pull request #1859 from Capostrophic/debug Bret Curtis 2018-08-09 09:12:41 +0200
  • 57e1462417 Do not use fall-through Andrei Kortunov 2018-08-09 11:01:23 +0400
  • 348c6f848e
    Fix a bunch of MSVC warnings Capostrophic 2018-08-09 02:27:33 +0300
  • 3b3721897d Make indoor shadows disableable. AnyOldName3 2018-08-08 23:56:11 +0100
  • 1e0f982741 Add missing documentation AnyOldName3 2018-08-08 23:55:01 +0100
  • 1e48114492 Use JDGBOLT's indoor 'sun' direction. AnyOldName3 2018-08-08 23:30:33 +0100
  • a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm AnyOldName3 2018-08-08 23:28:06 +0100
  • 6286f5a1d4 Ensure RigGeometry child geometries have sensible bounds without actually computing them. AnyOldName3 2018-08-08 23:24:57 +0100
  • 586ac2d12d Revert "Prevent accidental culling of first person meshes" AnyOldName3 2018-08-08 22:53:56 +0100
  • 51af729305 Do not use headtracking in the 1st-person view (bug #4573) Andrei Kortunov 2018-08-08 23:21:20 +0400
  • 6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) Andrei Kortunov 2018-08-07 19:17:38 +0400
  • 85208eff7f Revert untextured shapes rendering changes Capostrophic 2018-08-08 21:06:12 +0300
  • 0c0379c1ef
    Merge pull request #1855 from OpenMW/allow_msvc2015_failure Bret Curtis 2018-08-08 17:20:27 +0200
  • 97bc9954d0
    Update appveyor.yml Bret Curtis 2018-08-08 16:36:25 +0200
  • e9e9c0dd6b Fix guild guide fast travelling to exteriors time Capostrophic 2018-08-08 12:27:18 +0300
  • b7859b3fa9 Cap underwater view distance (bug #4565) Andrei Kortunov 2018-08-07 23:44:21 +0400