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openmw-tes3mp/components/sceneutil
scrawl 6c79c0fb35
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
6 years ago
..
attach.cpp Move double buffering implementation inside RigGeometry 7 years ago
attach.hpp Speed up finding of attachment node by using the cached nodeMap 7 years ago
clone.cpp Add custom version of MorphGeometry replacing osgAnimation 7 years ago
clone.hpp Add SceneManager and clone utility 9 years ago
controller.cpp Fixes for building in MSVC 7 years ago
controller.hpp Add virtual destructors 6 years ago
lightcontroller.cpp Move observer_ptr include where it belongs 8 years ago
lightcontroller.hpp Pass a Vec4f by reference 8 years ago
lightmanager.cpp use own inline hash_combine function 7 years ago
lightmanager.hpp Refactor LightListCallback to allow for integration in custom Drawables. 7 years ago
lightutil.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
lightutil.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
morphgeometry.cpp Remove redundant _boundingBoxComputed which no longer exists in osg master (Fixes #4075) 7 years ago
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 6 years ago
optimizer.cpp Fix the optimizer messing up LOD node's children (Fixes #4301) 6 years ago
optimizer.hpp Fix the optimizer messing up LOD node's children (Fixes #4301) 6 years ago
pathgridutil.cpp Changes to color scheme, slight change to drag indicator, 8 years ago
pathgridutil.hpp Drag indicator. 8 years ago
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
riggeometry.cpp Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable. 7 years ago
riggeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 6 years ago
serialize.cpp Add custom version of MorphGeometry replacing osgAnimation 7 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 7 years ago
skeleton.cpp Don't update off-screen animations 6 years ago
skeleton.hpp Don't update off-screen animations 6 years ago
statesetupdater.cpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 7 years ago
statesetupdater.hpp StateSetUpdater: use the frameNumber 9 years ago
unrefqueue.cpp Add resource statistics panel opened with F4 7 years ago
unrefqueue.hpp Add resource statistics panel opened with F4 7 years ago
util.cpp Fix some style issues flagged by cppcheck 7 years ago
util.hpp Fix some style issues flagged by cppcheck 7 years ago
visitor.cpp use bbox as wrap range & apply to all particle systems 7 years ago
visitor.hpp use bbox as wrap range & apply to all particle systems 7 years ago
waterutil.cpp Move water mesh + simple state generation to components library. 8 years ago
waterutil.hpp Move water mesh + simple state generation to components library. 8 years ago
workqueue.cpp Fix some style issues flagged by cppcheck 7 years ago
workqueue.hpp Add resource statistics panel opened with F4 7 years ago
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 7 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 7 years ago