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openmw-tes3mp/components/terrain
Andrei Kortunov 359e748c28 Initialize some missing fields in constructors 6 years ago
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buffercache.cpp Implement releaseGLObjects for cached resources 7 years ago
buffercache.hpp Implement releaseGLObjects for cached resources 7 years ago
cellborder.cpp Set node mask to cell borders 6 years ago
cellborder.hpp Fix indent 6 years ago
chunkmanager.cpp Implement releaseGLObjects for cached resources 7 years ago
chunkmanager.hpp Mark some functions with override 7 years ago
compositemaprenderer.cpp Fix timing error 6 years ago
compositemaprenderer.hpp Make the CompositeMapRenderer use available time and add related setting 6 years ago
defs.hpp Add terrain parallax mapping 8 years ago
material.cpp Fix #4452 and remove dead code 6 years ago
material.hpp Remove unused code 7 years ago
quadtreenode.cpp Initialize some missing fields in constructors 6 years ago
quadtreenode.hpp Add preloading implementation to QuadTreeWorld 7 years ago
quadtreeworld.cpp Resolve merge conflicts 6 years ago
quadtreeworld.hpp Start cell border debug drawing 6 years ago
storage.hpp Fix #4452 and remove dead code 6 years ago
terraindrawable.cpp Skip light collection for far away terrain 7 years ago
terraindrawable.hpp Skip light collection for far away terrain 7 years ago
terraingrid.cpp Make tb work with distant terrain 6 years ago
terraingrid.hpp Make tb work with distant terrain 6 years ago
texturemanager.cpp Make reportStats const 7 years ago
texturemanager.hpp Make reportStats const 7 years ago
viewdata.cpp Terrain: remove ref argument that is now always true 7 years ago
viewdata.hpp Terrain: remove ref argument that is now always true 7 years ago
world.cpp Set node mask to cell borders 6 years ago
world.hpp Make tb work with distant terrain 6 years ago