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openmw-tes3mp/components/terrain/material.hpp

36 lines
862 B
C++

#ifndef COMPONENTS_TERRAIN_MATERIAL_H
#define COMPONENTS_TERRAIN_MATERIAL_H
#include <osg/StateSet>
#include "defs.hpp"
namespace osg
{
class Texture2D;
}
namespace Shader
{
class ShaderManager;
}
namespace Terrain
{
struct TextureLayer
{
osg::ref_ptr<osg::Texture2D> mDiffuseMap;
osg::ref_ptr<osg::Texture2D> mNormalMap; // optional
bool mParallax;
bool mSpecular;
};
std::vector<osg::ref_ptr<osg::StateSet> > createPasses(bool useShaders, bool forcePerPixelLighting, bool clampLighting, Shader::ShaderManager* shaderManager,
const std::vector<TextureLayer>& layers,
const std::vector<osg::ref_ptr<osg::Texture2D> >& blendmaps, int blendmapScale, float layerTileSize);
}
#endif