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openmw-tes3mp/components/to_utf8/to_utf8.hpp

56 lines
1.7 KiB
C++

#ifndef COMPONENTS_TOUTF8_H
#define COMPONENTS_TOUTF8_H
#include <string>
#include <cstring>
#include <vector>
namespace ToUTF8
{
// These are all the currently supported code pages
enum FromType
{
WINDOWS_1250, // Central ane Eastern European languages
WINDOWS_1251, // Cyrillic languages
WINDOWS_1252, // Used by English version of Morrowind (and
// probably others)
CP437 // Used for fonts (*.fnt) if data files encoding is 1252. Otherwise, uses the same encoding as the data files.
};
FromType calculateEncoding(const std::string& encodingName);
std::string encodingUsingMessage(const std::string& encodingName);
// class
class Utf8Encoder
{
public:
Utf8Encoder(FromType sourceEncoding);
// Convert to UTF8 from the previously given code page.
std::string getUtf8(const char *input, size_t size);
inline std::string getUtf8(const std::string &str)
{
return getUtf8(str.c_str(), str.size());
}
std::string getLegacyEnc(const char *input, size_t size);
inline std::string getLegacyEnc(const std::string &str)
{
return getLegacyEnc(str.c_str(), str.size());
}
private:
void resize(size_t size);
size_t getLength(const char* input, bool &ascii);
void copyFromArray(unsigned char chp, char* &out);
size_t getLength2(const char* input, bool &ascii);
void copyFromArray2(const char*& chp, char* &out);
std::vector<char> mOutput;
signed char* translationArray;
};
}
#endif