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openmw-tes3mp/apps/openmw/mwgui/spellicons.cpp

207 lines
8.5 KiB
C++

#include "spellicons.hpp"
#include <sstream>
#include <iomanip>
#include <MyGUI_ImageBox.h>
#include <components/esm/loadmgef.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "tooltips.hpp"
namespace MWGui
{
void EffectSourceVisitor::visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime, float totalTime)
{
MagicEffectInfo newEffectSource;
newEffectSource.mKey = key;
newEffectSource.mMagnitude = static_cast<int>(magnitude);
newEffectSource.mPermanent = mIsPermanent;
newEffectSource.mRemainingTime = remainingTime;
newEffectSource.mSource = sourceName;
newEffectSource.mTotalTime = totalTime;
mEffectSources[key.mId].push_back(newEffectSource);
}
void SpellIcons::updateWidgets(MyGUI::Widget *parent, bool adjustSize)
{
// TODO: Tracking add/remove/expire would be better than force updating every frame
MWWorld::Ptr player = MWMechanics::getPlayer();
const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
EffectSourceVisitor visitor;
// permanent item enchantments & permanent spells
visitor.mIsPermanent = true;
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
store.visitEffectSources(visitor);
stats.getSpells().visitEffectSources(visitor);
// now add lasting effects
visitor.mIsPermanent = false;
stats.getActiveSpells().visitEffectSources(visitor);
std::map <int, std::vector<MagicEffectInfo> >& effects = visitor.mEffectSources;
int w=2;
for (auto& effectInfoPair : effects)
{
const int effectId = effectInfoPair.first;
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectId);
float remainingDuration = 0;
float totalDuration = 0;
std::string sourcesDescription;
static const float fadeTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fMagicStartIconBlink")->mValue.getFloat();
std::vector<MagicEffectInfo>& effectInfos = effectInfoPair.second;
bool addNewLine = false;
for (const MagicEffectInfo& effectInfo : effectInfos)
{
if (addNewLine)
sourcesDescription += "\n";
// if at least one of the effect sources is permanent, the effect will never wear off
if (effectInfo.mPermanent)
{
remainingDuration = fadeTime;
totalDuration = fadeTime;
}
else
{
remainingDuration = std::max(remainingDuration, effectInfo.mRemainingTime);
totalDuration = std::max(totalDuration, effectInfo.mTotalTime);
}
sourcesDescription += effectInfo.mSource;
if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
sourcesDescription += " (" +
MWBase::Environment::get().getWindowManager()->getGameSettingString(
ESM::Skill::sSkillNameIds[effectInfo.mKey.mArg], "") + ")";
if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
sourcesDescription += " (" +
MWBase::Environment::get().getWindowManager()->getGameSettingString(
ESM::Attribute::sGmstAttributeIds[effectInfo.mKey.mArg], "") + ")";
ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType();
if (displayType == ESM::MagicEffect::MDT_TimesInt)
{
std::string timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", "");
std::stringstream formatter;
formatter << std::fixed << std::setprecision(1) << " " << (effectInfo.mMagnitude / 10.0f) << timesInt;
sourcesDescription += formatter.str();
}
else if ( displayType != ESM::MagicEffect::MDT_None )
{
sourcesDescription += ": " + MyGUI::utility::toString(effectInfo.mMagnitude);
if ( displayType == ESM::MagicEffect::MDT_Percentage )
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", "");
else if ( displayType == ESM::MagicEffect::MDT_Feet )
sourcesDescription += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", "");
else if ( displayType == ESM::MagicEffect::MDT_Level )
{
sourcesDescription += " " + ((effectInfo.mMagnitude > 1) ?
MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", "") :
MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", "") );
}
else // ESM::MagicEffect::MDT_Points
{
sourcesDescription += " " + ((effectInfo.mMagnitude > 1) ?
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "") :
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
}
}
if (effectInfo.mRemainingTime > -1 && Settings::Manager::getBool("show effect duration","Game"))
sourcesDescription += MWGui::ToolTips::getDurationString(effectInfo.mRemainingTime, " #{sDuration}");
addNewLine = true;
}
if (remainingDuration > 0.f)
{
MyGUI::ImageBox* image;
if (mWidgetMap.find(effectId) == mWidgetMap.end())
{
image = parent->createWidget<MyGUI::ImageBox>
("ImageBox", MyGUI::IntCoord(w,2,16,16), MyGUI::Align::Default);
mWidgetMap[effectId] = image;
image->setImageTexture(MWBase::Environment::get().getWindowManager()->correctIconPath(effect->mIcon));
std::string name = ESM::MagicEffect::effectIdToString (effectId);
ToolTipInfo tooltipInfo;
tooltipInfo.caption = "#{" + name + "}";
tooltipInfo.icon = effect->mIcon;
tooltipInfo.imageSize = 16;
tooltipInfo.wordWrap = false;
image->setUserData(tooltipInfo);
image->setUserString("ToolTipType", "ToolTipInfo");
}
else
image = mWidgetMap[effectId];
image->setPosition(w,2);
image->setVisible(true);
w += 16;
ToolTipInfo* tooltipInfo = image->getUserData<ToolTipInfo>();
tooltipInfo->text = sourcesDescription;
// Fade out
if (totalDuration >= fadeTime && fadeTime > 0.f)
image->setAlpha(std::min(remainingDuration/fadeTime, 1.f));
}
else if (mWidgetMap.find(effectId) != mWidgetMap.end())
{
mWidgetMap[effectId]->setVisible(false);
}
}
if (adjustSize)
{
int s = w + 2;
if (effects.empty())
s = 0;
int diff = parent->getWidth() - s;
parent->setSize(s, parent->getHeight());
parent->setPosition(parent->getLeft()+diff, parent->getTop());
}
// hide inactive effects
for (auto& widgetPair : mWidgetMap)
{
if (effects.find(widgetPair.first) == effects.end())
widgetPair.second->setVisible(false);
}
}
}