capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								2affb8ed63 
								
							 
						 
						
							
							
								
								Human-readable light source duration (feature  #5091 )  
							
							
							
						 
						
							2019-07-31 21:37:20 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								80e0fbdd88 
								
							 
						 
						
							
							
								
								Fix missing \n characters on the active effects tooltips  
							
							
							
						 
						
							2019-03-18 08:47:46 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8df8bd3f37 
								
							 
						 
						
							
							
								
								Use C++11-style loops in the GUI instead of iterators  
							
							
							
						 
						
							2019-03-02 13:27:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								7ef6fa9f61 
								
							 
						 
						
							
							
								
								Remove deprecated GMST get* functions  
							
							
							
						 
						
							2018-08-29 18:38:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Anne 
								
							 
						 
						
							
							
							
							
								
							
							
								29a84452ab 
								
							 
						 
						
							
							
								
								durations in tooltips : use "show effect duration" setting  
							
							
							
						 
						
							2015-09-16 22:42:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Anne 
								
							 
						 
						
							
							
							
							
								
							
							
								b0d373f7e6 
								
							 
						 
						
							
							
								
								durations in tooltips : water walking effects is seen differently  
							
							... 
							
							
							
							so move the duration info out of this block... 
							
						 
						
							2015-09-16 19:19:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Anne 
								
							 
						 
						
							
							
							
							
								
							
							
								1472711583 
								
							 
						 
						
							
							
								
								add duration to spell icons too  
							
							... 
							
							
							
							and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know... 
							
						 
						
							2015-09-16 17:53:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								77a1d947cc 
								
							 
						 
						
							
							
								
								extracted MWMechanics::getPlayer()  
							
							
							
						 
						
							2015-08-21 21:12:39 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e0a988289 
								
							 
						 
						
							
							
								
								Icon fix  
							
							
							
						 
						
							2015-06-01 01:32:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								82c4d01b37 
								
							 
						 
						
							
							
								
								Add back resource handling workarounds to the gui code  
							
							
							
						 
						
							2015-05-01 18:37:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e69e7cc0f 
								
							 
						 
						
							
							
								
								OpenMW compiles and runs w/o render window  
							
							
							
						 
						
							2015-04-01 17:02:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								e197f5318b 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 13:07:29 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								728b842e72 
								
							 
						 
						
							
							
								
								Use MyGUI::utility in favor of boost lexical_cast  
							
							
							
						 
						
							2015-01-10 03:01:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eecea4131f 
								
							 
						 
						
							
							
								
								Reduce MyGUI includes  
							
							
							
						 
						
							2015-01-10 02:50:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f267497c03 
								
							 
						 
						
							
							
								
								Allow separate summoned creature instances for each spell ID ( Fixes   #2194 )  
							
							
							
						 
						
							2015-01-06 16:11:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								363d1f9207 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							
							
						 
						
							2014-12-30 23:01:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0081a68376 
								
							 
						 
						
							
							
								
								Use fMagicStartIconBlink for spell effect indicator fading  
							
							
							
						 
						
							2014-12-24 15:45:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								462b41a3a8 
								
							 
						 
						
							
							
								
								Missing files, aka; Why you shouldn't stresscommit  
							
							
							
						 
						
							2014-12-19 11:26:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								baa14511cf 
								
							 
						 
						
							
							
								
								Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision  
							
							
							
						 
						
							2014-08-12 12:18:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dfacf8c044 
								
							 
						 
						
							
							
								
								Change ActiveSpells to use ActorId  
							
							
							
						 
						
							2014-05-14 07:14:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								098f9712f1 
								
							 
						 
						
							
							
								
								Add getPlayerPtr() utility method. Reduces dependencies a lot.  
							
							
							
						 
						
							2014-01-08 18:39:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								299690631f 
								
							 
						 
						
							
							
								
								Implement SoulTrap magic effect  
							
							
							
						 
						
							2014-01-02 21:21:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dc2e829dd 
								
							 
						 
						
							
							
								
								Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.  
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c73217627e 
								
							 
						 
						
							
							
								
								Move code for listing effect sources to the spell management classes  
							
							
							
						 
						
							2013-11-15 20:29:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e2f43b75 
								
							 
						 
						
							
							
								
								Stop continuous VFX when the effect is no longer active.  
							
							
							
						 
						
							2013-11-13 15:44:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f3d737498 
								
							 
						 
						
							
							
								
								Missing const, thanks to jeaye  
							
							
							
						 
						
							2013-11-10 23:27:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5c148a3d41 
								
							 
						 
						
							
							
								
								Fix effect source display  
							
							
							
						 
						
							2013-11-09 11:09:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cbe96a2170 
								
							 
						 
						
							
							
								
								Refactor ActiveSpells to track range type. Added basic self range magic.  
							
							
							
						 
						
							2013-11-09 07:51:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Ayers 
								
							 
						 
						
							
							
							
							
								
							
							
								6e4978643c 
								
							 
						 
						
							
							
								
								Magic Effect descriptions:  support feet / level modes.  
							
							... 
							
							
							
							Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays). 
							
						 
						
							2013-10-09 00:08:11 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Ayers 
								
							 
						 
						
							
							
							
							
								
							
							
								6ab7002908 
								
							 
						 
						
							
							
								
								MagicEffect:  Put magnitude type into ESM::MagicEffect helper.  
							
							
							
						 
						
							2013-10-07 22:28:55 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Ayers 
								
							 
						 
						
							
							
							
							
								
							
							
								6303e56ce4 
								
							 
						 
						
							
							
								
								Magic Effect Display cleanup:  Don't put spaces in percentages.  
							
							
							
						 
						
							2013-10-06 20:35:59 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Ayers 
								
							 
						 
						
							
							
							
							
								
							
							
								707f45aa8e 
								
							 
						 
						
							
							
								
								Magic Effect Display improvement.  
							
							... 
							
							
							
							Related to Bug #794 .
Always show one decimal point precision for Fortify Max. Magicka effect. 
							
						 
						
							2013-10-06 20:26:39 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Ayers 
								
							 
						 
						
							
							
							
							
								
							
							
								6983a55a16 
								
							 
						 
						
							
							
								
								Magic effect display improvement.  
							
							... 
							
							
							
							Related to Bug #794 .
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects. 
							
						 
						
							2013-10-06 19:32:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								ad3646cb15 
								
							 
						 
						
							
							
								
								Fix spell icons displayed when effect ended  
							
							
							
						 
						
							2013-08-13 04:57:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Britt Mathis 
								
							 
						 
						
							
							
							
							
								
							
							
								60fadaeaf0 
								
							 
						 
						
							
							
								
								Cleaned up includes in implementation files  
							
							
							
						 
						
							2013-04-16 20:16:22 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								564256c4e1 
								
							 
						 
						
							
							
								
								Fix the spell icon panel being visible when it shouldn't.  
							
							
							
						 
						
							2013-03-27 18:04:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6037c44ea6 
								
							 
						 
						
							
							
								
								Fix ingredient effect display  
							
							
							
						 
						
							2013-03-03 12:41:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e05c4159d 
								
							 
						 
						
							
							
								
								Magic effect icons for permanent enchantments  
							
							
							
						 
						
							2013-03-03 12:17:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf87708c1f 
								
							 
						 
						
							
							
								
								Magic effect icons for spells  
							
							
							
						 
						
							2013-03-03 12:01:19 +01:00