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openmw-tes3mp/apps/openmw/mwmechanics/alchemy.cpp

586 lines
17 KiB
C++

#include "alchemy.hpp"
#include <cassert>
#include <cmath>
#include <algorithm>
#include <stdexcept>
#include <map>
#include <components/misc/rng.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadappa.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadmgef.hpp>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/TimedLog.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/Worldstate.hpp"
/*
End of tes3mp addition
*/
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/manualref.hpp"
#include "magiceffects.hpp"
#include "creaturestats.hpp"
MWMechanics::Alchemy::Alchemy()
: mValue(0)
, mPotionName("")
{
}
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
{
std::map<EffectKey, int> effects;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
{
if (!iter->isEmpty())
{
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
std::set<EffectKey> seenEffects;
for (int i=0; i<4; ++i)
if (ingredient->mBase->mData.mEffectID[i]!=-1)
{
EffectKey key (
ingredient->mBase->mData.mEffectID[i], ingredient->mBase->mData.mSkills[i]!=-1 ?
ingredient->mBase->mData.mSkills[i] : ingredient->mBase->mData.mAttributes[i]);
if (seenEffects.insert(key).second)
++effects[key];
}
}
}
std::set<EffectKey> effects2;
for (std::map<EffectKey, int>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
if (iter->second>1)
effects2.insert (iter->first);
return effects2;
}
void MWMechanics::Alchemy::applyTools (int flags, float& value) const
{
bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
bool duration = !(flags & ESM::MagicEffect::NoDuration);
bool negative = (flags & ESM::MagicEffect::Harmful) != 0;
int tool = negative ? ESM::Apparatus::Alembic : ESM::Apparatus::Retort;
int setup = 0;
if (!mTools[tool].isEmpty() && !mTools[ESM::Apparatus::Calcinator].isEmpty())
setup = 1;
else if (!mTools[tool].isEmpty())
setup = 2;
else if (!mTools[ESM::Apparatus::Calcinator].isEmpty())
setup = 3;
else
return;
float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
float calcinatorQuality = setup==1 || setup==3 ?
mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
float quality = 1;
switch (setup)
{
case 1:
quality = negative ? 2 * toolQuality + 3 * calcinatorQuality :
(magnitude && duration ?
2 * toolQuality + calcinatorQuality : 2/3.0f * (toolQuality + calcinatorQuality) + 0.5f);
break;
case 2:
quality = negative ? 1+toolQuality : (magnitude && duration ? toolQuality : toolQuality + 0.5f);
break;
case 3:
quality = magnitude && duration ? calcinatorQuality : calcinatorQuality + 0.5f;
break;
}
if (setup==3 || !negative)
{
value += quality;
}
else
{
if (quality==0)
throw std::runtime_error ("invalid derived alchemy apparatus quality");
value /= quality;
}
}
void MWMechanics::Alchemy::updateEffects()
{
mEffects.clear();
mValue = 0;
if (countIngredients()<2 || mAlchemist.isEmpty() || mTools[ESM::Apparatus::MortarPestle].isEmpty())
return;
// find effects
std::set<EffectKey> effects (listEffects());
// general alchemy factor
float x = getAlchemyFactor();
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->mBase->mData.mQuality;
x *= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionStrengthMult")->mValue.getFloat();
// value
mValue = static_cast<int> (
x * MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iAlchemyMod")->mValue.getFloat());
// build quantified effect list
for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
{
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (iter->mId);
if (magicEffect->mData.mBaseCost<=0)
{
const std::string os = "invalid base cost for magic effect " + std::to_string(iter->mId);
throw std::runtime_error (os);
}
float fPotionT1MagMul =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1MagMult")->mValue.getFloat();
if (fPotionT1MagMul<=0)
throw std::runtime_error ("invalid gmst: fPotionT1MagMul");
float fPotionT1DurMult =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1DurMult")->mValue.getFloat();
if (fPotionT1DurMult<=0)
throw std::runtime_error ("invalid gmst: fPotionT1DurMult");
float magnitude = (magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude) ?
1.0f : (x / fPotionT1MagMul) / magicEffect->mData.mBaseCost;
float duration = (magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration) ?
1.0f : (x / fPotionT1DurMult) / magicEffect->mData.mBaseCost;
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
applyTools (magicEffect->mData.mFlags, magnitude);
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
applyTools (magicEffect->mData.mFlags, duration);
duration = roundf(duration);
magnitude = roundf(magnitude);
if (magnitude>0 && duration>0)
{
ESM::ENAMstruct effect;
effect.mEffectID = iter->mId;
effect.mAttribute = -1;
effect.mSkill = -1;
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
effect.mSkill = iter->mArg;
else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
effect.mAttribute = iter->mArg;
effect.mRange = 0;
effect.mArea = 0;
effect.mDuration = static_cast<int>(duration);
effect.mMagnMin = effect.mMagnMax = static_cast<int>(magnitude);
mEffects.push_back (effect);
}
}
}
const ESM::Potion *MWMechanics::Alchemy::getRecord(const ESM::Potion& toFind) const
{
const MWWorld::Store<ESM::Potion> &potions =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>();
MWWorld::Store<ESM::Potion>::iterator iter = potions.begin();
for (; iter != potions.end(); ++iter)
{
if (iter->mEffects.mList.size() != mEffects.size())
continue;
if (iter->mName != toFind.mName
|| iter->mScript != toFind.mScript
|| iter->mData.mWeight != toFind.mData.mWeight
|| iter->mData.mValue != toFind.mData.mValue
|| iter->mData.mAutoCalc != toFind.mData.mAutoCalc)
continue;
// Don't choose an ID that came from the content files, would have unintended side effects
// where alchemy can be used to produce quest-relevant items
if (!potions.isDynamic(iter->mId))
continue;
bool mismatch = false;
for (int i=0; i<static_cast<int> (iter->mEffects.mList.size()); ++i)
{
const ESM::ENAMstruct& first = iter->mEffects.mList[i];
const ESM::ENAMstruct& second = mEffects[i];
if (first.mEffectID!=second.mEffectID ||
first.mArea!=second.mArea ||
first.mRange!=second.mRange ||
first.mSkill!=second.mSkill ||
first.mAttribute!=second.mAttribute ||
first.mMagnMin!=second.mMagnMin ||
first.mMagnMax!=second.mMagnMax ||
first.mDuration!=second.mDuration)
{
mismatch = true;
break;
}
}
if (!mismatch)
return &(*iter);
}
return 0;
}
void MWMechanics::Alchemy::removeIngredients()
{
for (TIngredientsContainer::iterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty())
{
iter->getContainerStore()->remove(*iter, 1, mAlchemist);
if (iter->getRefData().getCount()<1)
*iter = MWWorld::Ptr();
}
updateEffects();
}
void MWMechanics::Alchemy::addPotion (const std::string& name)
{
ESM::Potion newRecord;
newRecord.mData.mWeight = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
if (countIngredients() > 0)
newRecord.mData.mWeight /= countIngredients();
newRecord.mData.mValue = mValue;
newRecord.mData.mAutoCalc = 0;
newRecord.mName = name;
int index = Misc::Rng::rollDice(6);
assert (index>=0 && index<6);
static const char *meshes[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
newRecord.mModel = "m\\misc_potion_" + std::string (meshes[index]) + "_01.nif";
newRecord.mIcon = "m\\tx_potion_" + std::string (meshes[index]) + "_01.dds";
newRecord.mEffects.mList = mEffects;
/*
Start of tes3mp change (major)
Don't create a record and don't add the potion to the player's inventory;
instead just send its record to the server and expect the server to add it
to the player's inventory
*/
/*
const ESM::Potion* record = getRecord(newRecord);
if (!record)
{
record = MWBase::Environment::get().getWorld()->createRecord(newRecord);
}
mAlchemist.getClass().getContainerStore (mAlchemist).add (record->mId, 1, mAlchemist);
*/
mwmp::Main::get().getNetworking()->getWorldstate()->sendPotionRecord(&newRecord);
/*
End of tes3mp change (major)
*/
}
void MWMechanics::Alchemy::increaseSkill()
{
mAlchemist.getClass().skillUsageSucceeded (mAlchemist, ESM::Skill::Alchemy, 0);
}
float MWMechanics::Alchemy::getAlchemyFactor() const
{
const CreatureStats& creatureStats = mAlchemist.getClass().getCreatureStats (mAlchemist);
return
(mAlchemist.getClass().getSkill(mAlchemist, ESM::Skill::Alchemy) +
0.1f * creatureStats.getAttribute (ESM::Attribute::Intelligence).getModified()
+ 0.1f * creatureStats.getAttribute (ESM::Attribute::Luck).getModified());
}
int MWMechanics::Alchemy::countIngredients() const
{
int ingredients = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
++ingredients;
return ingredients;
}
int MWMechanics::Alchemy::countPotionsToBrew() const
{
Result readyStatus = getReadyStatus();
if (readyStatus != Result_Success)
return 0;
int toBrew = -1;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
{
int count = iter->getRefData().getCount();
if ((count > 0 && count < toBrew) || toBrew < 0)
toBrew = count;
}
return toBrew;
}
void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
{
mAlchemist = npc;
mIngredients.resize (4);
std::fill (mIngredients.begin(), mIngredients.end(), MWWorld::Ptr());
mTools.resize (4);
std::fill (mTools.begin(), mTools.end(), MWWorld::Ptr());
mEffects.clear();
MWWorld::ContainerStore& store = npc.getClass().getContainerStore (npc);
for (MWWorld::ContainerStoreIterator iter (store.begin (MWWorld::ContainerStore::Type_Apparatus));
iter!=store.end(); ++iter)
{
MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
int type = ref->mBase->mData.mType;
if (type<0 || type>=static_cast<int> (mTools.size()))
throw std::runtime_error ("invalid apparatus type");
if (!mTools[type].isEmpty())
if (ref->mBase->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->mBase->mData.mQuality)
continue;
mTools[type] = *iter;
}
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const
{
return mTools.begin();
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const
{
return mTools.end();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::beginIngredients() const
{
return mIngredients.begin();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::endIngredients() const
{
return mIngredients.end();
}
void MWMechanics::Alchemy::clear()
{
mAlchemist = MWWorld::Ptr();
mTools.clear();
mIngredients.clear();
mEffects.clear();
setPotionName("");
}
void MWMechanics::Alchemy::setPotionName(const std::string& name)
{
mPotionName = name;
}
int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
{
// find a free slot
int slot = -1;
for (int i=0; i<static_cast<int> (mIngredients.size()); ++i)
if (mIngredients[i].isEmpty())
{
slot = i;
break;
}
if (slot==-1)
return -1;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty() && Misc::StringUtils::ciEqual(ingredient.getCellRef().getRefId(),
iter->getCellRef().getRefId()))
return -1;
mIngredients[slot] = ingredient;
updateEffects();
return slot;
}
void MWMechanics::Alchemy::removeIngredient (int index)
{
if (index>=0 && index<static_cast<int> (mIngredients.size()))
{
mIngredients[index] = MWWorld::Ptr();
updateEffects();
}
}
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::beginEffects() const
{
return mEffects.begin();
}
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const
{
return mEffects.end();
}
bool MWMechanics::Alchemy::knownEffect(unsigned int potionEffectIndex, const MWWorld::Ptr &npc)
{
int alchemySkill = npc.getClass().getSkill (npc, ESM::Skill::Alchemy);
static const float fWortChanceValue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->mValue.getFloat();
return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2)
|| (potionEffectIndex <= 5 && alchemySkill >= fWortChanceValue*3)
|| (potionEffectIndex <= 7 && alchemySkill >= fWortChanceValue*4);
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::getReadyStatus() const
{
if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
return Result_NoMortarAndPestle;
if (countIngredients()<2)
return Result_LessThanTwoIngredients;
if (mPotionName.empty())
return Result_NoName;
if (listEffects().empty())
return Result_NoEffects;
return Result_Success;
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name, int& count)
{
setPotionName(name);
Result readyStatus = getReadyStatus();
if (readyStatus == Result_NoEffects)
removeIngredients();
if (readyStatus != Result_Success)
return readyStatus;
Result result = Result_RandomFailure;
int brewedCount = 0;
for (int i = 0; i < count; ++i)
{
if (createSingle() == Result_Success)
{
result = Result_Success;
brewedCount++;
}
}
count = brewedCount;
return result;
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::createSingle ()
{
if (beginEffects() == endEffects())
{
// all effects were nullified due to insufficient skill
removeIngredients();
return Result_RandomFailure;
}
if (getAlchemyFactor() < Misc::Rng::roll0to99())
{
removeIngredients();
return Result_RandomFailure;
}
addPotion(mPotionName);
removeIngredients();
increaseSkill();
return Result_Success;
}
std::string MWMechanics::Alchemy::suggestPotionName()
{
std::set<MWMechanics::EffectKey> effects = listEffects();
if (effects.empty())
return "";
int effectId = effects.begin()->mId;
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
ESM::MagicEffect::effectIdToString(effectId))->mValue.getString();
}