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openmw-tes3mp/apps/openmw/mwmechanics/pickpocket.cpp

72 lines
2.3 KiB
C++

#include "pickpocket.hpp"
#include <components/misc/rng.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "npcstats.hpp"
namespace MWMechanics
{
Pickpocket::Pickpocket(const MWWorld::Ptr &thief, const MWWorld::Ptr &victim)
: mThief(thief)
, mVictim(victim)
{
}
float Pickpocket::getChanceModifier(const MWWorld::Ptr &ptr, float add)
{
NpcStats& stats = ptr.getClass().getNpcStats(ptr);
float agility = static_cast<float>(stats.getAttribute(ESM::Attribute::Agility).getModified());
float luck = static_cast<float>(stats.getAttribute(ESM::Attribute::Luck).getModified());
float sneak = static_cast<float>(ptr.getClass().getSkill(ptr, ESM::Skill::Sneak));
return (add + 0.2f * agility + 0.1f * luck + sneak) * stats.getFatigueTerm();
}
bool Pickpocket::getDetected(float valueTerm)
{
float x = getChanceModifier(mThief);
float y = getChanceModifier(mVictim, valueTerm);
float t = 2*x - y;
float pcSneak = static_cast<float>(mThief.getClass().getSkill(mThief, ESM::Skill::Sneak));
int iPickMinChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("iPickMinChance")->mValue.getInteger();
int iPickMaxChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("iPickMaxChance")->mValue.getInteger();
int roll = Misc::Rng::roll0to99();
if (t < pcSneak / iPickMinChance)
{
return (roll > int(pcSneak / iPickMinChance));
}
else
{
t = std::min(float(iPickMaxChance), t);
return (roll > int(t));
}
}
bool Pickpocket::pick(MWWorld::Ptr item, int count)
{
float stackValue = static_cast<float>(item.getClass().getValue(item) * count);
float fPickPocketMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("fPickPocketMod")->mValue.getFloat();
float valueTerm = 10 * fPickPocketMod * stackValue;
return getDetected(valueTerm);
}
bool Pickpocket::finish()
{
return getDetected(0.f);
}
}