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52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#ifndef OPENMW_MWRENDER_AGENTSPATHS_H
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#define OPENMW_MWRENDER_AGENTSPATHS_H
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#include <apps/openmw/mwworld/ptr.hpp>
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#include <components/detournavigator/navigator.hpp>
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#include <osg/ref_ptr>
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#include <unordered_map>
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#include <deque>
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namespace osg
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{
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class Group;
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}
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namespace MWRender
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{
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class ActorsPaths
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{
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public:
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ActorsPaths(const osg::ref_ptr<osg::Group>& root, bool enabled);
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~ActorsPaths();
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bool toggle();
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void update(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
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const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end,
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const DetourNavigator::Settings& settings);
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void remove(const MWWorld::ConstPtr& actor);
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void removeCell(const MWWorld::CellStore* const store);
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void updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated);
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void enable();
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void disable();
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private:
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using Groups = std::map<MWWorld::ConstPtr, osg::ref_ptr<osg::Group>>;
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osg::ref_ptr<osg::Group> mRootNode;
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Groups mGroups;
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bool mEnabled;
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};
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}
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#endif
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