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35 lines
731 B
C++
35 lines
731 B
C++
#ifndef OPENMW_COMPONENTS_ESMTERRAIN_LANDMANAGER_H
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#define OPENMW_COMPONENTS_ESMTERRAIN_LANDMANAGER_H
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#include <osg/Object>
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#include <components/resource/objectcache.hpp>
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#include <components/resource/resourcemanager.hpp>
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#include <components/esmterrain/storage.hpp>
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namespace ESM
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{
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struct Land;
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}
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namespace MWRender
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{
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class LandManager : public Resource::GenericResourceManager<std::pair<int, int> >
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{
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public:
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LandManager(int loadFlags);
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/// @note Will return nullptr if not found.
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osg::ref_ptr<ESMTerrain::LandObject> getLand(int x, int y);
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virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const;
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private:
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int mLoadFlags;
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};
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}
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#endif
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