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openmw-tes3mp/apps/openmw/mwrender/navmesh.cpp

76 lines
1.6 KiB
C++

#include "navmesh.hpp"
#include "vismask.hpp"
#include <components/sceneutil/navmesh.hpp>
#include <osg/PositionAttitudeTransform>
namespace MWRender
{
NavMesh::NavMesh(const osg::ref_ptr<osg::Group>& root, bool enabled)
: mRootNode(root)
, mEnabled(enabled)
, mGeneration(0)
, mRevision(0)
{
}
NavMesh::~NavMesh()
{
if (mEnabled)
disable();
}
bool NavMesh::toggle()
{
if (mEnabled)
disable();
else
enable();
return mEnabled;
}
void NavMesh::update(const dtNavMesh& navMesh, const std::size_t id,
const std::size_t generation, const std::size_t revision, const DetourNavigator::Settings& settings)
{
if (!mEnabled || (mGroup && mId == id && mGeneration >= generation && mRevision >= revision))
return;
mId = id;
mGeneration = generation;
mRevision = revision;
if (mGroup)
mRootNode->removeChild(mGroup);
mGroup = SceneUtil::createNavMeshGroup(navMesh, settings);
if (mGroup)
{
mGroup->setNodeMask(Mask_Debug);
mRootNode->addChild(mGroup);
}
}
void NavMesh::reset()
{
if (mGroup)
{
mRootNode->removeChild(mGroup);
mGroup = nullptr;
}
}
void NavMesh::enable()
{
if (mGroup)
mRootNode->addChild(mGroup);
mEnabled = true;
}
void NavMesh::disable()
{
if (mGroup)
mRootNode->removeChild(mGroup);
mEnabled = false;
}
}