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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#ifndef MWRENDER_TERRAINSTORAGE_H
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#define MWRENDER_TERRAINSTORAGE_H
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#include <memory>
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#include <components/esmterrain/storage.hpp>
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#include <components/resource/resourcesystem.hpp>
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namespace MWRender
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{
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class LandManager;
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/// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage.
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class TerrainStorage : public ESMTerrain::Storage
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{
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public:
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TerrainStorage(Resource::ResourceSystem* resourceSystem, const std::string& normalMapPattern = "", const std::string& normalHeightMapPatteern = "", bool autoUseNormalMaps = false, const std::string& specularMapPattern = "", bool autoUseSpecularMaps = false);
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~TerrainStorage();
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virtual osg::ref_ptr<const ESMTerrain::LandObject> getLand (int cellX, int cellY) override;
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virtual const ESM::LandTexture* getLandTexture(int index, short plugin) override;
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virtual bool hasData(int cellX, int cellY) override;
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/// Get bounds of the whole terrain in cell units
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virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY) override;
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LandManager* getLandManager() const;
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private:
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std::unique_ptr<LandManager> mLandManager;
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Resource::ResourceSystem* mResourceSystem;
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};
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}
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#endif
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