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openmw-tes3mp/apps/openmw/mwscript/statsextensions.cpp

1642 lines
65 KiB
C++

#include "statsextensions.hpp"
#include <cmath>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
/*
End of tes3mp addition
*/
#include <components/esm/loadnpc.hpp>
#include "../mwworld/esmstore.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/debug/debuglog.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "ref.hpp"
namespace
{
std::string getDialogueActorFaction(MWWorld::ConstPtr actor)
{
std::string factionId = actor.getClass().getPrimaryFaction(actor);
if (factionId.empty())
throw std::runtime_error (
"failed to determine dialogue actors faction (because actor is factionless)");
return factionId;
}
}
namespace MWScript
{
namespace Stats
{
template<class R>
class OpGetLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value =
ptr.getClass()
.getCreatureStats (ptr)
.getLevel();
runtime.push (value);
}
};
template<class R>
class OpSetLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
ptr.getClass()
.getCreatureStats (ptr)
.setLevel(value);
}
};
template<class R>
class OpGetAttribute : public Interpreter::Opcode0
{
int mIndex;
public:
OpGetAttribute (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value =
ptr.getClass()
.getCreatureStats (ptr)
.getAttribute(mIndex)
.getModified();
runtime.push (value);
}
};
template<class R>
class OpSetAttribute : public Interpreter::Opcode0
{
int mIndex;
public:
OpSetAttribute (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWMechanics::AttributeValue attribute = ptr.getClass().getCreatureStats(ptr).getAttribute(mIndex);
attribute.setBase (value);
ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
}
};
template<class R>
class OpModAttribute : public Interpreter::Opcode0
{
int mIndex;
public:
OpModAttribute (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWMechanics::AttributeValue attribute = ptr.getClass()
.getCreatureStats(ptr)
.getAttribute(mIndex);
if (value == 0)
return;
if (((attribute.getBase() <= 0) && (value < 0))
|| ((attribute.getBase() >= 100) && (value > 0)))
return;
if (value < 0)
attribute.setBase(std::max(0, attribute.getBase() + value));
else
attribute.setBase(std::min(100, attribute.getBase() + value));
ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
}
};
template<class R>
class OpGetDynamic : public Interpreter::Opcode0
{
int mIndex;
public:
OpGetDynamic (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float value;
if (mIndex==0 && ptr.getClass().hasItemHealth (ptr))
{
// health is a special case
value = static_cast<Interpreter::Type_Float>(ptr.getClass().getItemMaxHealth(ptr));
} else {
value =
ptr.getClass()
.getCreatureStats(ptr)
.getDynamic(mIndex)
.getCurrent();
}
runtime.push (value);
}
};
template<class R>
class OpSetDynamic : public Interpreter::Opcode0
{
int mIndex;
public:
OpSetDynamic (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float value = runtime[0].mFloat;
runtime.pop();
MWMechanics::DynamicStat<float> stat (ptr.getClass().getCreatureStats (ptr)
.getDynamic (mIndex));
stat.setModified (value, 0);
stat.setCurrent(value);
ptr.getClass().getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
template<class R>
class OpModDynamic : public Interpreter::Opcode0
{
int mIndex;
public:
OpModDynamic (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
int peek = R::implicit ? 0 : runtime[0].mInteger;
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float diff = runtime[0].mFloat;
runtime.pop();
// workaround broken endgame scripts that kill dagoth ur
if (!R::implicit &&
::Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "dagoth_ur_1"))
{
runtime.push (peek);
if (R()(runtime, false, true).isEmpty())
{
Log(Debug::Warning)
<< "Warning: Compensating for broken script in Morrowind.esm by "
<< "ignoring remote access to dagoth_ur_1";
return;
}
}
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
Interpreter::Type_Float current = stats.getDynamic(mIndex).getCurrent();
MWMechanics::DynamicStat<float> stat (ptr.getClass().getCreatureStats (ptr)
.getDynamic (mIndex));
stat.setModified (diff + stat.getModified(), 0);
stat.setCurrentModified (diff + stat.getCurrentModified());
stat.setCurrent (diff + current);
ptr.getClass().getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
template<class R>
class OpModCurrentDynamic : public Interpreter::Opcode0
{
int mIndex;
public:
OpModCurrentDynamic (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float diff = runtime[0].mFloat;
runtime.pop();
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
Interpreter::Type_Float current = stats.getDynamic(mIndex).getCurrent();
MWMechanics::DynamicStat<float> stat (ptr.getClass().getCreatureStats (ptr)
.getDynamic (mIndex));
// for fatigue, a negative current value is allowed and means the actor will be knocked down
bool allowDecreaseBelowZero = (mIndex == 2);
stat.setCurrent (diff + current, allowDecreaseBelowZero);
ptr.getClass().getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
template<class R>
class OpGetDynamicGetRatio : public Interpreter::Opcode0
{
int mIndex;
public:
OpGetDynamicGetRatio (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
Interpreter::Type_Float value = 0;
Interpreter::Type_Float max = stats.getDynamic(mIndex).getModified();
if (max>0)
value = stats.getDynamic(mIndex).getCurrent() / max;
runtime.push (value);
}
};
template<class R>
class OpGetSkill : public Interpreter::Opcode0
{
int mIndex;
public:
OpGetSkill (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = ptr.getClass().getSkill(ptr, mIndex);
runtime.push (value);
}
};
template<class R>
class OpSetSkill : public Interpreter::Opcode0
{
int mIndex;
public:
OpSetSkill (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWMechanics::NpcStats& stats = ptr.getClass().getNpcStats (ptr);
stats.getSkill (mIndex).setBase (value);
}
};
template<class R>
class OpModSkill : public Interpreter::Opcode0
{
int mIndex;
public:
OpModSkill (int index) : mIndex (index) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWMechanics::SkillValue &skill = ptr.getClass()
.getNpcStats(ptr)
.getSkill(mIndex);
if (value == 0)
return;
if (((skill.getBase() <= 0) && (value < 0))
|| ((skill.getBase() >= 100) && (value > 0)))
return;
if (value < 0)
skill.setBase(std::max(0, skill.getBase() + value));
else
skill.setBase(std::min(100, skill.getBase() + value));
}
};
class OpGetPCCrimeLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
runtime.push (static_cast <Interpreter::Type_Float> (player.getClass().getNpcStats (player).getBounty()));
}
};
class OpSetPCCrimeLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
int bounty = static_cast<int>(runtime[0].mFloat);
runtime.pop();
player.getClass().getNpcStats (player).setBounty(bounty);
if (bounty == 0)
MWBase::Environment::get().getWorld()->getPlayer().recordCrimeId();
}
};
class OpModPCCrimeLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
player.getClass().getNpcStats(player).setBounty(static_cast<int>(runtime[0].mFloat) + player.getClass().getNpcStats(player).getBounty());
runtime.pop();
}
};
template<class R>
class OpAddSpell : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (id);
MWMechanics::CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr);
/*
Start of tes3mp change (major)
Only add the spell if the target doesn't already have it
Send an ID_PLAYER_SPELLBOOK packet every time a player gains a spell here
*/
MWMechanics::Spells &spells = creatureStats.getSpells();
if (!spells.hasSpell(id))
{
spells.add(id);
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn() && ptr == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->sendSpellChange(id, mwmp::SpellbookChanges::ADD);
}
/*
End of tes3mp change (major)
*/
ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType);
if (type != ESM::Spell::ST_Spell && type != ESM::Spell::ST_Power)
{
// Apply looping particles immediately for constant effects
MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
// The spell may have an instant effect which must be handled immediately.
for (const auto& effect : creatureStats.getSpells().getMagicEffects())
{
if (effect.second.getMagnitude() <= 0)
continue;
MWMechanics::CastSpell cast(ptr, ptr);
if (cast.applyInstantEffect(ptr, ptr, effect.first, effect.second.getMagnitude()))
creatureStats.getSpells().purgeEffect(effect.first.mId);
}
}
}
};
template<class R>
class OpRemoveSpell : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
/*
Start of tes3mp change (major)
Only remove the spell if the target has it
Send an ID_PLAYER_SPELLBOOK packet every time a player loses a spell here
*/
MWMechanics::Spells &spells = ptr.getClass().getCreatureStats(ptr).getSpells();
if (spells.hasSpell(id))
{
ptr.getClass().getCreatureStats(ptr).getSpells().remove(id);
if (ptr == MWMechanics::getPlayer())
{
MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
if (id == wm->getSelectedSpell())
wm->unsetSelectedSpell();
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
mwmp::Main::get().getLocalPlayer()->sendSpellChange(id, mwmp::SpellbookChanges::REMOVE);
}
}
/*
End of tes3mp change (major)
*/
}
};
template<class R>
class OpRemoveSpellEffects : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string spellid = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
ptr.getClass().getCreatureStats (ptr).getActiveSpells().removeEffects(spellid);
ptr.getClass().getCreatureStats (ptr).getSpells().removeEffects(spellid);
}
};
template<class R>
class OpRemoveEffects : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer effectId = runtime[0].mInteger;
runtime.pop();
ptr.getClass().getCreatureStats (ptr).getActiveSpells().purgeEffect(effectId);
}
};
template<class R>
class OpGetSpell : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Integer value = 0;
if (ptr.getClass().isActor() && ptr.getClass().getCreatureStats(ptr).getSpells().hasSpell(id))
value = 1;
runtime.push (value);
}
};
template<class R>
class OpPCJoinFaction : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr actor = R()(runtime, false);
std::string factionID = "";
if(arg0==0)
{
factionID = getDialogueActorFaction(actor);
}
else
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
::Misc::StringUtils::lowerCaseInPlace(factionID);
// Make sure this faction exists
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWMechanics::getPlayer();
player.getClass().getNpcStats(player).joinFaction(factionID);
/*
Start of tes3mp addition
Send an ID_PLAYER_FACTION packet every time a player joins a faction
*/
int newRank = player.getClass().getNpcStats(player).getFactionRanks().at(factionID);
mwmp::Main::get().getLocalPlayer()->sendFactionRank(factionID, newRank);
/*
End of tes3mp addition
*/
}
}
};
template<class R>
class OpPCRaiseRank : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr actor = R()(runtime, false);
std::string factionID = "";
if(arg0==0)
{
factionID = getDialogueActorFaction(actor);
}
else
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
::Misc::StringUtils::lowerCaseInPlace(factionID);
// Make sure this faction exists
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWMechanics::getPlayer();
if(player.getClass().getNpcStats(player).getFactionRanks().find(factionID) == player.getClass().getNpcStats(player).getFactionRanks().end())
{
player.getClass().getNpcStats(player).joinFaction(factionID);
}
else
{
player.getClass().getNpcStats(player).raiseRank(factionID);
}
/*
Start of tes3mp addition
Send an ID_PLAYER_FACTION packet every time a player rises in a faction
*/
int newRank = player.getClass().getNpcStats(player).getFactionRanks().at(factionID);
mwmp::Main::get().getLocalPlayer()->sendFactionRank(factionID, newRank);
/*
End of tes3mp addition
*/
}
}
};
template<class R>
class OpPCLowerRank : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr actor = R()(runtime, false);
std::string factionID = "";
if(arg0==0)
{
factionID = getDialogueActorFaction(actor);
}
else
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
::Misc::StringUtils::lowerCaseInPlace(factionID);
// Make sure this faction exists
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWMechanics::getPlayer();
player.getClass().getNpcStats(player).lowerRank(factionID);
/*
Start of tes3mp addition
Send an ID_PLAYER_FACTION packet every time a player falls in a faction
*/
int newRank = player.getClass().getNpcStats(player).getFactionRanks().at(factionID);
mwmp::Main::get().getLocalPlayer()->sendFactionRank(factionID, newRank);
/*
End of tes3mp addition
*/
}
}
};
template<class R>
class OpGetPCRank : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr ptr = R()(runtime, false);
std::string factionID = "";
if(arg0 >0)
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
factionID = ptr.getClass().getPrimaryFaction(ptr);
}
::Misc::StringUtils::lowerCaseInPlace(factionID);
// Make sure this faction exists
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID);
MWWorld::Ptr player = MWMechanics::getPlayer();
if(factionID!="")
{
if(player.getClass().getNpcStats(player).getFactionRanks().find(factionID) != player.getClass().getNpcStats(player).getFactionRanks().end())
{
runtime.push(player.getClass().getNpcStats(player).getFactionRanks().at(factionID));
}
else
{
runtime.push(-1);
}
}
else
{
runtime.push(-1);
}
}
};
template<class R>
class OpModDisposition : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
if (ptr.getClass().isNpc())
ptr.getClass().getNpcStats (ptr).setBaseDisposition
(ptr.getClass().getNpcStats (ptr).getBaseDisposition() + value);
// else: must not throw exception (used by an Almalexia dialogue script)
}
};
template<class R>
class OpSetDisposition : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
if (ptr.getClass().isNpc())
ptr.getClass().getNpcStats (ptr).setBaseDisposition (value);
}
};
template<class R>
class OpGetDisposition : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.getClass().isNpc())
runtime.push(0);
else
runtime.push (MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(ptr));
}
};
class OpGetDeadCount : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
runtime[0].mInteger = MWBase::Environment::get().getMechanicsManager()->countDeaths (id);
}
};
template<class R>
class OpGetPCFacRep : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr ptr = R()(runtime, false);
std::string factionId;
if (arg0==1)
{
factionId = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
factionId = getDialogueActorFaction(ptr);
}
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
::Misc::StringUtils::lowerCaseInPlace (factionId);
MWWorld::Ptr player = MWMechanics::getPlayer();
runtime.push (
player.getClass().getNpcStats (player).getFactionReputation (factionId));
}
};
template<class R>
class OpSetPCFacRep : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr ptr = R()(runtime, false);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
std::string factionId;
if (arg0==1)
{
factionId = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
factionId = getDialogueActorFaction(ptr);
}
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
::Misc::StringUtils::lowerCaseInPlace (factionId);
MWWorld::Ptr player = MWMechanics::getPlayer();
player.getClass().getNpcStats (player).setFactionReputation (factionId, value);
/*
Start of tes3mp addition
Send an ID_PLAYER_FACTION packet every time a player's faction reputation changes
*/
mwmp::Main::get().getLocalPlayer()->sendFactionReputation(Misc::StringUtils::lowerCase(factionId), value);
/*
End of tes3mp addition
*/
}
};
template<class R>
class OpModPCFacRep : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr ptr = R()(runtime, false);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
std::string factionId;
if (arg0==1)
{
factionId = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
factionId = getDialogueActorFaction(ptr);
}
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
::Misc::StringUtils::lowerCaseInPlace (factionId);
MWWorld::Ptr player = MWMechanics::getPlayer();
player.getClass().getNpcStats (player).setFactionReputation (factionId,
player.getClass().getNpcStats (player).getFactionReputation (factionId)+
value);
/*
Start of tes3mp addition
Send an ID_PLAYER_FACTION packet every time a player's faction reputation changes
*/
int newReputation = player.getClass().getNpcStats(player).getFactionReputation(factionId);
mwmp::Main::get().getLocalPlayer()->sendFactionReputation(Misc::StringUtils::lowerCase(factionId), newReputation);
/*
End of tes3mp addition
*/
}
};
template<class R>
class OpGetCommonDisease : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push (ptr.getClass().getCreatureStats (ptr).hasCommonDisease());
}
};
template<class R>
class OpGetBlightDisease : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push (ptr.getClass().getCreatureStats (ptr).hasBlightDisease());
}
};
template<class R>
class OpGetRace : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::ConstPtr ptr = R()(runtime);
std::string race = runtime.getStringLiteral(runtime[0].mInteger);
::Misc::StringUtils::lowerCaseInPlace(race);
runtime.pop();
std::string npcRace = ptr.get<ESM::NPC>()->mBase->mRace;
::Misc::StringUtils::lowerCaseInPlace(npcRace);
runtime.push (npcRace == race);
}
};
class OpGetWerewolfKills : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayerPtr();
runtime.push (ptr.getClass().getNpcStats (ptr).getWerewolfKills ());
}
};
template <class R>
class OpPcExpelled : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr ptr = R()(runtime, false);
std::string factionID = "";
if(arg0 >0 )
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
factionID = ptr.getClass().getPrimaryFaction(ptr);
}
::Misc::StringUtils::lowerCaseInPlace(factionID);
MWWorld::Ptr player = MWMechanics::getPlayer();
if(factionID!="")
{
runtime.push(player.getClass().getNpcStats(player).getExpelled(factionID));
}
else
{
runtime.push(0);
}
}
};
template <class R>
class OpPcExpell : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr ptr = R()(runtime, false);
std::string factionID = "";
if(arg0 >0 )
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
factionID = ptr.getClass().getPrimaryFaction(ptr);
}
MWWorld::Ptr player = MWMechanics::getPlayer();
if(factionID!="")
{
player.getClass().getNpcStats(player).expell(factionID);
/*
Start of tes3mp addition
Send an ID_PLAYER_FACTION packet every time a player is expelled from a faction
*/
mwmp::Main::get().getLocalPlayer()->sendFactionExpulsionState(Misc::StringUtils::lowerCase(factionID), true);
/*
End of tes3mp addition
*/
}
}
};
template <class R>
class OpPcClearExpelled : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::ConstPtr ptr = R()(runtime, false);
std::string factionID = "";
if(arg0 >0 )
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
factionID = ptr.getClass().getPrimaryFaction(ptr);
}
MWWorld::Ptr player = MWMechanics::getPlayer();
if(factionID!="")
player.getClass().getNpcStats(player).clearExpelled(factionID);
/*
Start of tes3mp addition
Send an ID_PLAYER_FACTION packet every time a player is no longer expelled from a faction
*/
if (factionID != "")
mwmp::Main::get().getLocalPlayer()->sendFactionExpulsionState(Misc::StringUtils::lowerCase(factionID), false);
/*
End of tes3mp addition
*/
}
};
template <class R>
class OpRaiseRank : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string factionID = ptr.getClass().getPrimaryFaction(ptr);
if(factionID.empty())
return;
MWWorld::Ptr player = MWMechanics::getPlayer();
// no-op when executed on the player
if (ptr == player)
return;
// If we already changed rank for this NPC, modify current rank in the NPC stats.
// Otherwise take rank from base NPC record, increase it and put it to NPC data.
int currentRank = ptr.getClass().getNpcStats(ptr).getFactionRank(factionID);
if (currentRank >= 0)
ptr.getClass().getNpcStats(ptr).raiseRank(factionID);
else
{
int rank = ptr.getClass().getPrimaryFactionRank(ptr);
rank++;
ptr.getClass().getNpcStats(ptr).joinFaction(factionID);
for (int i=0; i<rank; i++)
ptr.getClass().getNpcStats(ptr).raiseRank(factionID);
}
}
};
template <class R>
class OpLowerRank : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string factionID = ptr.getClass().getPrimaryFaction(ptr);
if(factionID.empty())
return;
MWWorld::Ptr player = MWMechanics::getPlayer();
// no-op when executed on the player
if (ptr == player)
return;
// If we already changed rank for this NPC, modify current rank in the NPC stats.
// Otherwise take rank from base NPC record, decrease it and put it to NPC data.
int currentRank = ptr.getClass().getNpcStats(ptr).getFactionRank(factionID);
if (currentRank == 0)
return;
else if (currentRank > 0)
ptr.getClass().getNpcStats(ptr).lowerRank(factionID);
else
{
int rank = ptr.getClass().getPrimaryFactionRank(ptr);
rank--;
ptr.getClass().getNpcStats(ptr).joinFaction(factionID);
for (int i=0; i<rank; i++)
ptr.getClass().getNpcStats(ptr).raiseRank(factionID);
}
}
};
template <class R>
class OpOnDeath : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value =
ptr.getClass().getCreatureStats (ptr).hasDied();
if (value)
ptr.getClass().getCreatureStats (ptr).clearHasDied();
runtime.push (value);
}
};
template <class R>
class OpOnMurder : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value =
ptr.getClass().getCreatureStats (ptr).hasBeenMurdered();
if (value)
ptr.getClass().getCreatureStats (ptr).clearHasBeenMurdered();
runtime.push (value);
}
};
template <class R>
class OpOnKnockout : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value =
ptr.getClass().getCreatureStats (ptr).getKnockedDownOneFrame();
runtime.push (value);
}
};
template <class R>
class OpIsWerewolf : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push(ptr.getClass().getNpcStats(ptr).isWerewolf());
}
};
template <class R, bool set>
class OpSetWerewolf : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWBase::Environment::get().getMechanicsManager()->setWerewolf(ptr, set);
/*
Start of tes3mp addition
When the player's werewolf state changes, send an ID_PLAYER_SHAPESHIFT packet
*/
if (ptr == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->sendWerewolfState(set);
/*
End of tes3mp addition
*/
}
};
template <class R>
class OpSetWerewolfAcrobatics : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWBase::Environment::get().getMechanicsManager()->applyWerewolfAcrobatics(ptr);
}
};
template <class R>
class OpResurrect : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
if (ptr == MWMechanics::getPlayer())
{
ptr.getClass().getCreatureStats(ptr).resurrect();
if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_Ended)
MWBase::Environment::get().getStateManager()->resumeGame();
}
else if (ptr.getClass().getCreatureStats(ptr).isDead())
{
bool wasEnabled = ptr.getRefData().isEnabled();
MWBase::Environment::get().getWorld()->undeleteObject(ptr);
MWBase::Environment::get().getWorld()->removeContainerScripts(ptr);
// HACK: disable/enable object to re-add it to the scene properly (need a new Animation).
MWBase::Environment::get().getWorld()->disable(ptr);
// resets runtime state such as inventory, stats and AI. does not reset position in the world
ptr.getRefData().setCustomData(nullptr);
if (wasEnabled)
MWBase::Environment::get().getWorld()->enable(ptr);
}
}
};
template <class R>
class OpGetStat : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
// dummy
runtime.push(0);
}
};
template <class R>
class OpGetMagicEffect : public Interpreter::Opcode0
{
int mPositiveEffect;
int mNegativeEffect;
public:
OpGetMagicEffect (int positiveEffect, int negativeEffect)
: mPositiveEffect(positiveEffect)
, mNegativeEffect(negativeEffect)
{
}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
const MWMechanics::MagicEffects& effects = ptr.getClass().getCreatureStats(ptr).getMagicEffects();
float currentValue = effects.get(mPositiveEffect).getMagnitude();
if (mNegativeEffect != -1)
currentValue -= effects.get(mNegativeEffect).getMagnitude();
// GetResist* should take in account elemental shields
if (mPositiveEffect == ESM::MagicEffect::ResistFire)
currentValue += effects.get(ESM::MagicEffect::FireShield).getMagnitude();
if (mPositiveEffect == ESM::MagicEffect::ResistShock)
currentValue += effects.get(ESM::MagicEffect::LightningShield).getMagnitude();
if (mPositiveEffect == ESM::MagicEffect::ResistFrost)
currentValue += effects.get(ESM::MagicEffect::FrostShield).getMagnitude();
int ret = static_cast<int>(currentValue);
runtime.push(ret);
}
};
template <class R>
class OpSetMagicEffect : public Interpreter::Opcode0
{
int mPositiveEffect;
int mNegativeEffect;
public:
OpSetMagicEffect (int positiveEffect, int negativeEffect)
: mPositiveEffect(positiveEffect)
, mNegativeEffect(negativeEffect)
{
}
virtual void execute(Interpreter::Runtime &runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWMechanics::MagicEffects& effects = ptr.getClass().getCreatureStats(ptr).getMagicEffects();
float currentValue = effects.get(mPositiveEffect).getMagnitude();
if (mNegativeEffect != -1)
currentValue -= effects.get(mNegativeEffect).getMagnitude();
// SetResist* should take in account elemental shields
if (mPositiveEffect == ESM::MagicEffect::ResistFire)
currentValue += effects.get(ESM::MagicEffect::FireShield).getMagnitude();
if (mPositiveEffect == ESM::MagicEffect::ResistShock)
currentValue += effects.get(ESM::MagicEffect::LightningShield).getMagnitude();
if (mPositiveEffect == ESM::MagicEffect::ResistFrost)
currentValue += effects.get(ESM::MagicEffect::FrostShield).getMagnitude();
int arg = runtime[0].mInteger;
runtime.pop();
effects.modifyBase(mPositiveEffect, (arg - static_cast<int>(currentValue)));
}
};
template <class R>
class OpModMagicEffect : public Interpreter::Opcode0
{
int mPositiveEffect;
int mNegativeEffect;
public:
OpModMagicEffect (int positiveEffect, int negativeEffect)
: mPositiveEffect(positiveEffect)
, mNegativeEffect(negativeEffect)
{
}
virtual void execute(Interpreter::Runtime &runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
int arg = runtime[0].mInteger;
runtime.pop();
stats.getMagicEffects().modifyBase(mPositiveEffect, arg);
}
};
struct MagicEffect
{
int mPositiveEffect;
int mNegativeEffect;
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
for (int i=0; i<Compiler::Stats::numberOfAttributes; ++i)
{
interpreter.installSegment5 (Compiler::Stats::opcodeGetAttribute+i, new OpGetAttribute<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeGetAttributeExplicit+i,
new OpGetAttribute<ExplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeSetAttribute+i, new OpSetAttribute<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeSetAttributeExplicit+i,
new OpSetAttribute<ExplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeModAttribute+i, new OpModAttribute<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeModAttributeExplicit+i,
new OpModAttribute<ExplicitRef> (i));
}
for (int i=0; i<Compiler::Stats::numberOfDynamics; ++i)
{
interpreter.installSegment5 (Compiler::Stats::opcodeGetDynamic+i, new OpGetDynamic<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeGetDynamicExplicit+i,
new OpGetDynamic<ExplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeSetDynamic+i, new OpSetDynamic<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeSetDynamicExplicit+i,
new OpSetDynamic<ExplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeModDynamic+i, new OpModDynamic<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeModDynamicExplicit+i,
new OpModDynamic<ExplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeModCurrentDynamic+i,
new OpModCurrentDynamic<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeModCurrentDynamicExplicit+i,
new OpModCurrentDynamic<ExplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeGetDynamicGetRatio+i,
new OpGetDynamicGetRatio<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeGetDynamicGetRatioExplicit+i,
new OpGetDynamicGetRatio<ExplicitRef> (i));
}
for (int i=0; i<Compiler::Stats::numberOfSkills; ++i)
{
interpreter.installSegment5 (Compiler::Stats::opcodeGetSkill+i, new OpGetSkill<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeGetSkillExplicit+i, new OpGetSkill<ExplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeSetSkill+i, new OpSetSkill<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeSetSkillExplicit+i, new OpSetSkill<ExplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeModSkill+i, new OpModSkill<ImplicitRef> (i));
interpreter.installSegment5 (Compiler::Stats::opcodeModSkillExplicit+i, new OpModSkill<ExplicitRef> (i));
}
interpreter.installSegment5 (Compiler::Stats::opcodeGetPCCrimeLevel, new OpGetPCCrimeLevel);
interpreter.installSegment5 (Compiler::Stats::opcodeSetPCCrimeLevel, new OpSetPCCrimeLevel);
interpreter.installSegment5 (Compiler::Stats::opcodeModPCCrimeLevel, new OpModPCCrimeLevel);
interpreter.installSegment5 (Compiler::Stats::opcodeAddSpell, new OpAddSpell<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeAddSpellExplicit, new OpAddSpell<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeRemoveSpell, new OpRemoveSpell<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeRemoveSpellExplicit,
new OpRemoveSpell<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeRemoveSpellEffects, new OpRemoveSpellEffects<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeRemoveSpellEffectsExplicit,
new OpRemoveSpellEffects<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeResurrect, new OpResurrect<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeResurrectExplicit,
new OpResurrect<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeRemoveEffects, new OpRemoveEffects<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeRemoveEffectsExplicit,
new OpRemoveEffects<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetSpell, new OpGetSpell<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetSpellExplicit, new OpGetSpell<ExplicitRef>);
interpreter.installSegment3(Compiler::Stats::opcodePCRaiseRank,new OpPCRaiseRank<ImplicitRef>);
interpreter.installSegment3(Compiler::Stats::opcodePCLowerRank,new OpPCLowerRank<ImplicitRef>);
interpreter.installSegment3(Compiler::Stats::opcodePCJoinFaction,new OpPCJoinFaction<ImplicitRef>);
interpreter.installSegment3(Compiler::Stats::opcodePCRaiseRankExplicit,new OpPCRaiseRank<ExplicitRef>);
interpreter.installSegment3(Compiler::Stats::opcodePCLowerRankExplicit,new OpPCLowerRank<ExplicitRef>);
interpreter.installSegment3(Compiler::Stats::opcodePCJoinFactionExplicit,new OpPCJoinFaction<ExplicitRef>);
interpreter.installSegment3(Compiler::Stats::opcodeGetPCRank,new OpGetPCRank<ImplicitRef>);
interpreter.installSegment3(Compiler::Stats::opcodeGetPCRankExplicit,new OpGetPCRank<ExplicitRef>);
interpreter.installSegment5(Compiler::Stats::opcodeModDisposition,new OpModDisposition<ImplicitRef>);
interpreter.installSegment5(Compiler::Stats::opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
interpreter.installSegment5(Compiler::Stats::opcodeSetDisposition,new OpSetDisposition<ImplicitRef>);
interpreter.installSegment5(Compiler::Stats::opcodeSetDispositionExplicit,new OpSetDisposition<ExplicitRef>);
interpreter.installSegment5(Compiler::Stats::opcodeGetDisposition,new OpGetDisposition<ImplicitRef>);
interpreter.installSegment5(Compiler::Stats::opcodeGetDispositionExplicit,new OpGetDisposition<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetLevel, new OpGetLevel<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetLevelExplicit, new OpGetLevel<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeSetLevel, new OpSetLevel<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeSetLevelExplicit, new OpSetLevel<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetDeadCount, new OpGetDeadCount);
interpreter.installSegment3 (Compiler::Stats::opcodeGetPCFacRep, new OpGetPCFacRep<ImplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodeGetPCFacRepExplicit, new OpGetPCFacRep<ExplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodeSetPCFacRep, new OpSetPCFacRep<ImplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodeSetPCFacRepExplicit, new OpSetPCFacRep<ExplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodeModPCFacRep, new OpModPCFacRep<ImplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodeModPCFacRepExplicit, new OpModPCFacRep<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetCommonDisease, new OpGetCommonDisease<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetCommonDiseaseExplicit, new OpGetCommonDisease<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetBlightDisease, new OpGetBlightDisease<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetBlightDiseaseExplicit, new OpGetBlightDisease<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetRace, new OpGetRace<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetRaceExplicit, new OpGetRace<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetWerewolfKills, new OpGetWerewolfKills);
interpreter.installSegment3 (Compiler::Stats::opcodePcExpelled, new OpPcExpelled<ImplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodePcExpelledExplicit, new OpPcExpelled<ExplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodePcExpell, new OpPcExpell<ImplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodePcExpellExplicit, new OpPcExpell<ExplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodePcClearExpelled, new OpPcClearExpelled<ImplicitRef>);
interpreter.installSegment3 (Compiler::Stats::opcodePcClearExpelledExplicit, new OpPcClearExpelled<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeRaiseRank, new OpRaiseRank<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeRaiseRankExplicit, new OpRaiseRank<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeLowerRank, new OpLowerRank<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeLowerRankExplicit, new OpLowerRank<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeOnDeath, new OpOnDeath<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeOnDeathExplicit, new OpOnDeath<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeOnMurder, new OpOnMurder<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeOnMurderExplicit, new OpOnMurder<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeOnKnockout, new OpOnKnockout<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeOnKnockoutExplicit, new OpOnKnockout<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeIsWerewolf, new OpIsWerewolf<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeIsWerewolfExplicit, new OpIsWerewolf<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeBecomeWerewolf, new OpSetWerewolf<ImplicitRef, true>);
interpreter.installSegment5 (Compiler::Stats::opcodeBecomeWerewolfExplicit, new OpSetWerewolf<ExplicitRef, true>);
interpreter.installSegment5 (Compiler::Stats::opcodeUndoWerewolf, new OpSetWerewolf<ImplicitRef, false>);
interpreter.installSegment5 (Compiler::Stats::opcodeUndoWerewolfExplicit, new OpSetWerewolf<ExplicitRef, false>);
interpreter.installSegment5 (Compiler::Stats::opcodeSetWerewolfAcrobatics, new OpSetWerewolfAcrobatics<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeSetWerewolfAcrobaticsExplicit, new OpSetWerewolfAcrobatics<ExplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetStat, new OpGetStat<ImplicitRef>);
interpreter.installSegment5 (Compiler::Stats::opcodeGetStatExplicit, new OpGetStat<ExplicitRef>);
static const MagicEffect sMagicEffects[] = {
{ ESM::MagicEffect::ResistMagicka, ESM::MagicEffect::WeaknessToMagicka },
{ ESM::MagicEffect::ResistFire, ESM::MagicEffect::WeaknessToFire },
{ ESM::MagicEffect::ResistFrost, ESM::MagicEffect::WeaknessToFrost },
{ ESM::MagicEffect::ResistShock, ESM::MagicEffect::WeaknessToShock },
{ ESM::MagicEffect::ResistCommonDisease, ESM::MagicEffect::WeaknessToCommonDisease },
{ ESM::MagicEffect::ResistBlightDisease, ESM::MagicEffect::WeaknessToBlightDisease },
{ ESM::MagicEffect::ResistCorprusDisease, ESM::MagicEffect::WeaknessToCorprusDisease },
{ ESM::MagicEffect::ResistPoison, ESM::MagicEffect::WeaknessToPoison },
{ ESM::MagicEffect::ResistParalysis, -1 },
{ ESM::MagicEffect::ResistNormalWeapons, ESM::MagicEffect::WeaknessToNormalWeapons },
{ ESM::MagicEffect::WaterBreathing, -1 },
{ ESM::MagicEffect::Chameleon, -1 },
{ ESM::MagicEffect::WaterWalking, -1 },
{ ESM::MagicEffect::SwiftSwim, -1 },
{ ESM::MagicEffect::Jump, -1 },
{ ESM::MagicEffect::Levitate, -1 },
{ ESM::MagicEffect::Shield, -1 },
{ ESM::MagicEffect::Sound, -1 },
{ ESM::MagicEffect::Silence, -1 },
{ ESM::MagicEffect::Blind, -1 },
{ ESM::MagicEffect::Paralyze, -1 },
{ ESM::MagicEffect::Invisibility, -1 },
{ ESM::MagicEffect::FortifyAttack, -1 },
{ ESM::MagicEffect::Sanctuary, -1 },
};
for (int i=0; i<24; ++i)
{
int positive = sMagicEffects[i].mPositiveEffect;
int negative = sMagicEffects[i].mNegativeEffect;
interpreter.installSegment5 (Compiler::Stats::opcodeGetMagicEffect+i, new OpGetMagicEffect<ImplicitRef> (positive, negative));
interpreter.installSegment5 (Compiler::Stats::opcodeGetMagicEffectExplicit+i, new OpGetMagicEffect<ExplicitRef> (positive, negative));
interpreter.installSegment5 (Compiler::Stats::opcodeSetMagicEffect+i, new OpSetMagicEffect<ImplicitRef> (positive, negative));
interpreter.installSegment5 (Compiler::Stats::opcodeSetMagicEffectExplicit+i, new OpSetMagicEffect<ExplicitRef> (positive, negative));
interpreter.installSegment5 (Compiler::Stats::opcodeModMagicEffect+i, new OpModMagicEffect<ImplicitRef> (positive, negative));
interpreter.installSegment5 (Compiler::Stats::opcodeModMagicEffectExplicit+i, new OpModMagicEffect<ExplicitRef> (positive, negative));
}
}
}
}