David Cernat
353e7d530a
Add OpenMW commits up to 18 Aug 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
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# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
5181c601c0
Add OpenMW commits up to 2 May 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
5 years ago
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
5 years ago
David Cernat
6205ff6b04
Add OpenMW commits up to 30 Jan 2019
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# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
5 years ago
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
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# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
5 years ago
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
5 years ago
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
6 years ago
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
6 years ago
David Cernat
1baf82db32
[Client] Avoid PlayerSpellbook packet spam in some mods
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
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Also make it remove the effects but not the spells themselves
6 years ago
David Cernat
45b011452e
[Client] Combine methods for sending spell packets into a single one
6 years ago
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
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# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
6 years ago
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
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Use new logging system
6 years ago
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
6 years ago
Allofich
2cc1b52baf
Drain and fortify fixes for dynamicStats
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(Fixes #3049 )
6 years ago
Capostrophic
51d369d4da
Add resumeGame method
7 years ago
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
7 years ago
David Cernat
bd541b1e5b
Merge pull request #287 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
7 years ago
Andrei Kortunov
c6fd75bf42
Take in account elemental shields for GetResist and SetResist script commands (bug #4093 )
7 years ago
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
8 years ago
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
8 years ago
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
8 years ago
David Cernat
48ee8fd536
[Client] Send PlayerFaction packets when getting expelled from factions
8 years ago
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
8 years ago
David Cernat
c10dd1b002
Merge pull request #188 from OpenMW/master
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Add OpenMW commits up to 24 Mar 2017
8 years ago
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
8 years ago
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
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Add OpenMW commits up to 4 Mar 2017
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
David Cernat
a58601fb2b
[Client] Delineate tes3mp-only code more clearly, part 1
8 years ago
David Cernat
b320910c5f
[Client] Don't add/remove all spells from ingame scripts for LocalPlayer
8 years ago
Koncord
536715cf46
Cleanup tes3mp headers
8 years ago
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
8 years ago
scrawl
e6619c5306
Rebuild actor animations on resurrection ( Fixes #3124 )
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A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
9 years ago
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
9 years ago
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
9 years ago
scrawl
271fcb80c6
Remove container scripts before deleting container
9 years ago
scrawl
07b064f616
Rename to lowerCaseInPlace
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
dteviot
0ee7407101
extracted common sub-expressions.
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
c819180aa1
Minor cleanup
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
Alexander "Ace" Olofsson
fce404acc5
Remove some including of mwbase/world.hpp
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Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
10 years ago