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openmw-tes3mp/apps/openmw/mwrender/globalmap.cpp

314 lines
12 KiB
C++

#include "globalmap.hpp"
#include <boost/filesystem.hpp>
#include <boost/lexical_cast.hpp>
#include <OgreImage.h>
#include <OgreTextureManager.h>
#include <OgreColourValue.h>
#include <OgreHardwareVertexBuffer.h>
#include <OgreRoot.h>
#include <OgreHardwarePixelBuffer.h>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/settings.hpp>
#include <components/esm/globalmap.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWRender
{
GlobalMap::GlobalMap(const std::string &cacheDir)
: mCacheDir(cacheDir)
, mMinX(0), mMaxX(0)
, mMinY(0), mMaxY(0)
, mWidth(0)
, mHeight(0)
{
mCellSize = Settings::Manager::getInt("global map cell size", "Map");
}
GlobalMap::~GlobalMap()
{
Ogre::TextureManager::getSingleton().remove(mOverlayTexture->getName());
}
void GlobalMap::render (Loading::Listener* loadingListener)
{
Ogre::TexturePtr tex;
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// get the size of the world
MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
{
if (it->getGridX() < mMinX)
mMinX = it->getGridX();
if (it->getGridX() > mMaxX)
mMaxX = it->getGridX();
if (it->getGridY() < mMinY)
mMinY = it->getGridY();
if (it->getGridY() > mMaxY)
mMaxY = it->getGridY();
}
mWidth = mCellSize*(mMaxX-mMinX+1);
mHeight = mCellSize*(mMaxY-mMinY+1);
loadingListener->loadingOn();
loadingListener->setLabel("Creating map");
loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
loadingListener->setProgress(0);
std::vector<Ogre::uchar> data (mWidth * mHeight * 3);
for (int x = mMinX; x <= mMaxX; ++x)
{
for (int y = mMinY; y <= mMaxY; ++y)
{
ESM::Land* land = esmStore.get<ESM::Land>().search (x,y);
if (land)
{
int mask = ESM::Land::DATA_WNAM;
if (!land->isDataLoaded(mask))
land->loadData(mask);
}
for (int cellY=0; cellY<mCellSize; ++cellY)
{
for (int cellX=0; cellX<mCellSize; ++cellX)
{
int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
int texelX = (x-mMinX) * mCellSize + cellX;
int texelY = (mHeight-1) - ((y-mMinY) * mCellSize + cellY);
unsigned char r,g,b;
float y = 0;
if (land && land->mDataTypes & ESM::Land::DATA_WNAM)
y = (land->mLandData->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
else
y = (SCHAR_MIN << 4) / 2048.f;
if (y < 0)
{
r = static_cast<unsigned char>(14 * y + 38);
g = static_cast<unsigned char>(20 * y + 56);
b = static_cast<unsigned char>(18 * y + 51);
}
else if (y < 0.3f)
{
if (y < 0.1f)
y *= 8.f;
else
{
y -= 0.1f;
y += 0.8f;
}
r = static_cast<unsigned char>(66 - 32 * y);
g = static_cast<unsigned char>(48 - 23 * y);
b = static_cast<unsigned char>(33 - 16 * y);
}
else
{
y -= 0.3f;
y *= 1.428f;
r = static_cast<unsigned char>(34 - 29 * y);
g = static_cast<unsigned char>(25 - 20 * y);
b = static_cast<unsigned char>(17 - 12 * y);
}
data[texelY * mWidth * 3 + texelX * 3] = r;
data[texelY * mWidth * 3 + texelX * 3+1] = g;
data[texelY * mWidth * 3 + texelX * 3+2] = b;
}
}
loadingListener->increaseProgress();
if (land)
land->unloadData();
}
}
Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
tex = Ogre::TextureManager::getSingleton ().createManual ("GlobalMap.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, mWidth, mHeight, 0, Ogre::PF_B8G8R8, Ogre::TU_STATIC);
tex->loadRawData(stream, mWidth, mHeight, Ogre::PF_B8G8R8);
tex->load();
mOverlayTexture = Ogre::TextureManager::getSingleton().createManual("GlobalMapOverlay", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, mWidth, mHeight, 0, Ogre::PF_A8B8G8R8, Ogre::TU_DYNAMIC, this);
clear();
loadingListener->loadingOff();
}
void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
{
imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1);
imageY = 1.f-float(z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
}
void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
{
imageX = float(x - mMinX) / (mMaxX - mMinX + 1);
// NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1);
}
void GlobalMap::exploreCell(int cellX, int cellY)
{
float originX = static_cast<float>((cellX - mMinX) * mCellSize);
// NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
float originY = static_cast<float>(mHeight - (cellY + 1 - mMinY) * mCellSize);
if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
return;
Ogre::TexturePtr localMapTexture = Ogre::TextureManager::getSingleton().getByName("Cell_"
+ boost::lexical_cast<std::string>(cellX) + "_" + boost::lexical_cast<std::string>(cellY));
if (!localMapTexture.isNull())
{
int mapWidth = localMapTexture->getWidth();
int mapHeight = localMapTexture->getHeight();
mOverlayTexture->load();
mOverlayTexture->getBuffer()->blit(localMapTexture->getBuffer(), Ogre::Image::Box(0,0,mapWidth,mapHeight),
Ogre::Image::Box(static_cast<Ogre::uint32>(originX), static_cast<Ogre::uint32>(originY),
static_cast<Ogre::uint32>(originX + mCellSize), static_cast<Ogre::uint32>(originY + mCellSize)));
Ogre::Image backup;
std::vector<Ogre::uchar> data;
data.resize(mCellSize*mCellSize*4, 0);
backup.loadDynamicImage(&data[0], mCellSize, mCellSize, Ogre::PF_A8B8G8R8);
localMapTexture->getBuffer()->blitToMemory(Ogre::Image::Box(0,0,mapWidth,mapHeight), backup.getPixelBox());
for (int x=0; x<mCellSize; ++x)
for (int y=0; y<mCellSize; ++y)
{
assert (originX+x < mOverlayImage.getWidth());
assert (originY+y < mOverlayImage.getHeight());
assert (x < int(backup.getWidth()));
assert (y < int(backup.getHeight()));
mOverlayImage.setColourAt(backup.getColourAt(x, y, 0), static_cast<size_t>(originX + x), static_cast<size_t>(originY + y), 0);
}
}
}
void GlobalMap::clear()
{
Ogre::uchar* buffer = OGRE_ALLOC_T(Ogre::uchar, mWidth * mHeight * 4, Ogre::MEMCATEGORY_GENERAL);
memset(buffer, 0, mWidth * mHeight * 4);
mOverlayImage.loadDynamicImage(&buffer[0], mWidth, mHeight, 1, Ogre::PF_A8B8G8R8, true); // pass ownership of buffer to image
mOverlayTexture->load();
}
void GlobalMap::loadResource(Ogre::Resource *resource)
{
Ogre::Texture* tex = static_cast<Ogre::Texture*>(resource);
Ogre::ConstImagePtrList list;
list.push_back(&mOverlayImage);
tex->_loadImages(list);
}
void GlobalMap::write(ESM::GlobalMap& map)
{
map.mBounds.mMinX = mMinX;
map.mBounds.mMaxX = mMaxX;
map.mBounds.mMinY = mMinY;
map.mBounds.mMaxY = mMaxY;
Ogre::DataStreamPtr encoded = mOverlayImage.encode("png");
map.mImageData.resize(encoded->size());
encoded->read(&map.mImageData[0], encoded->size());
}
void GlobalMap::read(ESM::GlobalMap& map)
{
const ESM::GlobalMap::Bounds& bounds = map.mBounds;
if (bounds.mMaxX-bounds.mMinX < 0)
return;
if (bounds.mMaxY-bounds.mMinY < 0)
return;
if (bounds.mMinX > bounds.mMaxX
|| bounds.mMinY > bounds.mMaxY)
throw std::runtime_error("invalid map bounds");
Ogre::Image image;
Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&map.mImageData[0], map.mImageData.size()));
image.load(stream, "png");
int xLength = (bounds.mMaxX-bounds.mMinX+1);
int yLength = (bounds.mMaxY-bounds.mMinY+1);
// Size of one cell in image space
int cellImageSizeSrc = image.getWidth() / xLength;
if (int(image.getHeight() / yLength) != cellImageSizeSrc)
throw std::runtime_error("cell size must be quadratic");
// If cell bounds of the currently loaded content and the loaded savegame do not match,
// we need to resize source/dest boxes to accommodate
// This means nonexisting cells will be dropped silently
int cellImageSizeDst = mCellSize;
// Completely off-screen? -> no need to blit anything
if (bounds.mMaxX < mMinX
|| bounds.mMaxY < mMinY
|| bounds.mMinX > mMaxX
|| bounds.mMinY > mMaxY)
return;
int leftDiff = (mMinX - bounds.mMinX);
int topDiff = (bounds.mMaxY - mMaxY);
int rightDiff = (bounds.mMaxX - mMaxX);
int bottomDiff = (mMinY - bounds.mMinY);
Ogre::Image::Box srcBox ( std::max(0, leftDiff * cellImageSizeSrc),
std::max(0, topDiff * cellImageSizeSrc),
std::min(image.getWidth(), image.getWidth() - rightDiff * cellImageSizeSrc),
std::min(image.getHeight(), image.getHeight() - bottomDiff * cellImageSizeSrc));
Ogre::Image::Box destBox ( std::max(0, -leftDiff * cellImageSizeDst),
std::max(0, -topDiff * cellImageSizeDst),
std::min(mOverlayTexture->getWidth(), mOverlayTexture->getWidth() + rightDiff * cellImageSizeDst),
std::min(mOverlayTexture->getHeight(), mOverlayTexture->getHeight() + bottomDiff * cellImageSizeDst));
// Looks like there is no interface for blitting from memory with src/dst boxes.
// So we create a temporary texture for blitting.
Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual("@temp",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, image.getWidth(),
image.getHeight(), 0, Ogre::PF_A8B8G8R8);
tex->loadImage(image);
mOverlayTexture->load();
mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox);
if (srcBox.left == destBox.left && srcBox.right == destBox.right
&& srcBox.top == destBox.top && srcBox.bottom == destBox.bottom
&& int(image.getWidth()) == mWidth && int(image.getHeight()) == mHeight)
mOverlayImage = image;
else
mOverlayTexture->convertToImage(mOverlayImage);
Ogre::TextureManager::getSingleton().remove("@temp");
}
}