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openmw-tes3mp/apps/openmw/mwrender/objects.cpp

299 lines
9.1 KiB
C++

#include "objects.hpp"
#include <cmath>
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreLight.h>
#include <OgreSubEntity.h>
#include <OgreParticleSystem.h>
#include <OgreParticleEmitter.h>
#include <OgreStaticGeometry.h>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadstat.hpp>
#include <components/nifogre/ogrenifloader.hpp>
#include <components/settings/settings.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "renderconst.hpp"
#include "animation.hpp"
using namespace MWRender;
int Objects::uniqueID = 0;
void Objects::setRootNode(Ogre::SceneNode* root)
{
mRootNode = root;
}
void Objects::insertBegin(const MWWorld::Ptr& ptr)
{
Ogre::SceneNode* root = mRootNode;
Ogre::SceneNode* cellnode;
if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
{
//Create the scenenode and put it in the map
cellnode = root->createChildSceneNode();
mCellSceneNodes[ptr.getCell()] = cellnode;
}
else
{
cellnode = mCellSceneNodes[ptr.getCell()];
}
Ogre::SceneNode* insert = cellnode->createChildSceneNode();
const float *f = ptr.getRefData().getPosition().pos;
insert->setPosition(f[0], f[1], f[2]);
insert->setScale(ptr.getCellRef().getScale(), ptr.getCellRef().getScale(), ptr.getCellRef().getScale());
// Convert MW rotation to a quaternion:
f = ptr.getCellRef().getPosition().rot;
// Rotate around X axis
Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);
// Rotate around Y axis
Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);
// Rotate around Z axis
Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);
// Rotates first around z, then y, then x
insert->setOrientation(xr*yr*zr);
ptr.getRefData().setBaseNode(insert);
}
void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool batch)
{
insertBegin(ptr);
std::auto_ptr<ObjectAnimation> anim(new ObjectAnimation(ptr, mesh));
if (!mesh.empty())
{
Ogre::AxisAlignedBox bounds = anim->getWorldBounds();
Ogre::Vector3 extents = bounds.getSize();
extents *= ptr.getRefData().getBaseNode()->getScale();
float size = std::max(std::max(extents.x, extents.y), extents.z);
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) &&
Settings::Manager::getBool("limit small object distance", "Viewing distance");
// do not fade out doors. that will cause holes and look stupid
if(ptr.getTypeName().find("Door") != std::string::npos)
small = false;
if (mBounds.find(ptr.getCell()) == mBounds.end())
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
mBounds[ptr.getCell()].merge(bounds);
if(batch &&
Settings::Manager::getBool("use static geometry", "Objects") &&
anim->canBatch())
{
Ogre::StaticGeometry* sg = 0;
if (small)
{
if(mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
{
uniqueID = uniqueID+1;
sg = mRenderer.getScene()->createStaticGeometry("sg" + Ogre::StringConverter::toString(uniqueID));
sg->setOrigin(ptr.getRefData().getBaseNode()->getPosition());
mStaticGeometrySmall[ptr.getCell()] = sg;
sg->setRenderingDistance(static_cast<Ogre::Real>(Settings::Manager::getInt("small object distance", "Viewing distance")));
}
else
sg = mStaticGeometrySmall[ptr.getCell()];
}
else
{
if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
{
uniqueID = uniqueID+1;
sg = mRenderer.getScene()->createStaticGeometry("sg" + Ogre::StringConverter::toString(uniqueID));
sg->setOrigin(ptr.getRefData().getBaseNode()->getPosition());
mStaticGeometry[ptr.getCell()] = sg;
}
else
sg = mStaticGeometry[ptr.getCell()];
}
// This specifies the size of a single batch region.
// If it is set too high:
// - there will be problems choosing the correct lights
// - the culling will be more inefficient
// If it is set too low:
// - there will be too many batches.
if(ptr.getCell()->isExterior())
sg->setRegionDimensions(Ogre::Vector3(2048,2048,2048));
else
sg->setRegionDimensions(Ogre::Vector3(1024,1024,1024));
sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics);
sg->setCastShadows(true);
sg->setRenderQueueGroup(RQG_Main);
anim->fillBatch(sg);
/* TODO: We could hold on to this and just detach it from the scene graph, so if the Ptr
* ever needs to modify we can reattach it and rebuild the StaticGeometry object without
* it. Would require associating the Ptr with the StaticGeometry. */
anim.reset();
}
}
if(anim.get() != NULL)
mObjects.insert(std::make_pair(ptr, anim.release()));
}
bool Objects::deleteObject (const MWWorld::Ptr& ptr)
{
if(!ptr.getRefData().getBaseNode())
return true;
PtrAnimationMap::iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
{
delete iter->second;
mObjects.erase(iter);
mRenderer.getScene()->destroySceneNode(ptr.getRefData().getBaseNode());
ptr.getRefData().setBaseNode(0);
return true;
}
return false;
}
void Objects::removeCell(MWWorld::CellStore* store)
{
for(PtrAnimationMap::iterator iter = mObjects.begin();iter != mObjects.end();)
{
if(iter->first.getCell() == store)
{
delete iter->second;
mObjects.erase(iter++);
}
else
++iter;
}
std::map<MWWorld::CellStore*,Ogre::StaticGeometry*>::iterator geom = mStaticGeometry.find(store);
if(geom != mStaticGeometry.end())
{
Ogre::StaticGeometry *sg = geom->second;
mStaticGeometry.erase(geom);
mRenderer.getScene()->destroyStaticGeometry(sg);
}
geom = mStaticGeometrySmall.find(store);
if(geom != mStaticGeometrySmall.end())
{
Ogre::StaticGeometry *sg = geom->second;
mStaticGeometrySmall.erase(store);
mRenderer.getScene()->destroyStaticGeometry(sg);
}
mBounds.erase(store);
std::map<MWWorld::CellStore*,Ogre::SceneNode*>::iterator cell = mCellSceneNodes.find(store);
if(cell != mCellSceneNodes.end())
{
cell->second->removeAndDestroyAllChildren();
mRenderer.getScene()->destroySceneNode(cell->second);
mCellSceneNodes.erase(cell);
}
}
void Objects::buildStaticGeometry(MWWorld::CellStore& cell)
{
if(mStaticGeometry.find(&cell) != mStaticGeometry.end())
{
Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
sg->build();
}
if(mStaticGeometrySmall.find(&cell) != mStaticGeometrySmall.end())
{
Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
sg->build();
}
}
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::CellStore* cell)
{
return mBounds[cell];
}
void Objects::update(float dt, Ogre::Camera* camera)
{
PtrAnimationMap::const_iterator it = mObjects.begin();
for(;it != mObjects.end();++it)
it->second->runAnimation(dt);
it = mObjects.begin();
for(;it != mObjects.end();++it)
it->second->preRender(camera);
}
void Objects::rebuildStaticGeometry()
{
for (std::map<MWWorld::CellStore *, Ogre::StaticGeometry*>::iterator it = mStaticGeometry.begin(); it != mStaticGeometry.end(); ++it)
{
it->second->destroy();
it->second->build();
}
for (std::map<MWWorld::CellStore *, Ogre::StaticGeometry*>::iterator it = mStaticGeometrySmall.begin(); it != mStaticGeometrySmall.end(); ++it)
{
it->second->destroy();
it->second->build();
}
}
void Objects::updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
{
Ogre::SceneNode *node;
MWWorld::CellStore *newCell = cur.getCell();
if(mCellSceneNodes.find(newCell) == mCellSceneNodes.end()) {
node = mRootNode->createChildSceneNode();
mCellSceneNodes[newCell] = node;
} else {
node = mCellSceneNodes[newCell];
}
node->addChild(cur.getRefData().getBaseNode());
PtrAnimationMap::iterator iter = mObjects.find(old);
if(iter != mObjects.end())
{
ObjectAnimation *anim = iter->second;
mObjects.erase(iter);
anim->updatePtr(cur);
mObjects[cur] = anim;
}
}
ObjectAnimation* Objects::getAnimation(const MWWorld::Ptr &ptr)
{
PtrAnimationMap::const_iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
return iter->second;
return NULL;
}