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110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
#ifndef MWGUI_TRADEWINDOW_H
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#define MWGUI_TRADEWINDOW_H
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#include "../mwmechanics/trading.hpp"
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#include "referenceinterface.hpp"
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#include "windowbase.hpp"
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namespace Gui
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{
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class NumericEditBox;
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}
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namespace MyGUI
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{
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class ControllerItem;
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}
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namespace MWGui
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{
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class ItemView;
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class SortFilterItemModel;
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class TradeItemModel;
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class TradeWindow : public WindowBase, public ReferenceInterface
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{
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public:
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TradeWindow();
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void startTrade(const MWWorld::Ptr& actor);
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void borrowItem (int index, size_t count);
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void returnItem (int index, size_t count);
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int getMerchantServices();
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virtual void exit();
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virtual void resetReference();
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private:
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ItemView* mItemView;
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SortFilterItemModel* mSortModel;
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TradeItemModel* mTradeModel;
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MWMechanics::Trading mTrading;
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static const float sBalanceChangeInitialPause; // in seconds
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static const float sBalanceChangeInterval; // in seconds
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MyGUI::Button* mFilterAll;
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MyGUI::Button* mFilterWeapon;
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MyGUI::Button* mFilterApparel;
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MyGUI::Button* mFilterMagic;
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MyGUI::Button* mFilterMisc;
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MyGUI::Button* mIncreaseButton;
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MyGUI::Button* mDecreaseButton;
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MyGUI::TextBox* mTotalBalanceLabel;
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Gui::NumericEditBox* mTotalBalance;
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MyGUI::Widget* mBottomPane;
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MyGUI::Button* mMaxSaleButton;
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MyGUI::Button* mCancelButton;
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MyGUI::Button* mOfferButton;
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MyGUI::TextBox* mPlayerGold;
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MyGUI::TextBox* mMerchantGold;
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int mItemToSell;
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int mCurrentBalance;
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int mCurrentMerchantOffer;
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void sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem); ///< only used for adjusting the gold balance
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void buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem); ///< only used for adjusting the gold balance
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void updateOffer();
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void onItemSelected (int index);
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void sellItem (MyGUI::Widget* sender, int count);
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void onFilterChanged(MyGUI::Widget* _sender);
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void onOfferButtonClicked(MyGUI::Widget* _sender);
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void onCancelButtonClicked(MyGUI::Widget* _sender);
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void onMaxSaleButtonClicked(MyGUI::Widget* _sender);
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void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onBalanceValueChanged(int value);
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void onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller);
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void addRepeatController(MyGUI::Widget* widget);
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void onIncreaseButtonTriggered();
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void onDecreaseButtonTriggered();
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void addOrRemoveGold(int gold, const MWWorld::Ptr& actor);
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void updateLabels();
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virtual void onReferenceUnavailable();
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int getMerchantGold();
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void restock();
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};
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}
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#endif
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