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124 lines
4.2 KiB
C++
124 lines
4.2 KiB
C++
#include "actoranimation.hpp"
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#include <utility>
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#include <osg/Node>
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#include <osg/Group>
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#include <osg/Vec4f>
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#include <components/esm/loadligh.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/lightutil.hpp>
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#include <components/fallback/fallback.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "vismask.hpp"
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namespace MWRender
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{
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ActorAnimation::ActorAnimation(const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem)
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: Animation(ptr, parentNode, resourceSystem)
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{
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MWWorld::ContainerStore& store = mPtr.getClass().getContainerStore(mPtr);
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for (MWWorld::ContainerStoreIterator iter = store.begin(MWWorld::ContainerStore::Type_Light); iter != store.end(); ++iter)
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{
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const ESM::Light* light = iter->get<ESM::Light>()->mBase;
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if (!(light->mData.mFlags & ESM::Light::Carry))
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{
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addHiddenItemLight(*iter, light);
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}
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}
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}
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ActorAnimation::~ActorAnimation()
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{
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for (ItemLightMap::iterator iter = mItemLights.begin(); iter != mItemLights.end(); ++iter)
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{
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mInsert->removeChild(iter->second);
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}
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}
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void ActorAnimation::itemAdded(const MWWorld::ConstPtr& item, int /*count*/)
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{
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if (item.getTypeName() == typeid(ESM::Light).name())
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{
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const ESM::Light* light = item.get<ESM::Light>()->mBase;
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if (!(light->mData.mFlags & ESM::Light::Carry))
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{
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addHiddenItemLight(item, light);
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}
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}
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}
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void ActorAnimation::itemRemoved(const MWWorld::ConstPtr& item, int /*count*/)
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{
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if (item.getTypeName() == typeid(ESM::Light).name())
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{
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ItemLightMap::iterator iter = mItemLights.find(item);
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if (iter != mItemLights.end())
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{
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if (!item.getRefData().getCount())
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{
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removeHiddenItemLight(item);
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}
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}
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}
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}
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void ActorAnimation::addHiddenItemLight(const MWWorld::ConstPtr& item, const ESM::Light* esmLight)
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{
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if (mItemLights.find(item) != mItemLights.end())
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return;
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const Fallback::Map* fallback = MWBase::Environment::get().getWorld()->getFallback();
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static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
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static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
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static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
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static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
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static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
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static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
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static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
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bool exterior = mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior();
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osg::Vec4f ambient(1,1,1,1);
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osg::ref_ptr<SceneUtil::LightSource> lightSource = SceneUtil::createLightSource(esmLight, Mask_Lighting, exterior, outQuadInLin,
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useQuadratic, quadraticValue, quadraticRadiusMult, useLinear, linearRadiusMult, linearValue, ambient);
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mInsert->addChild(lightSource);
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if (mLightListCallback && mPtr == MWMechanics::getPlayer())
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mLightListCallback->getIgnoredLightSources().insert(lightSource.get());
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mItemLights.insert(std::make_pair(item, lightSource));
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}
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void ActorAnimation::removeHiddenItemLight(const MWWorld::ConstPtr& item)
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{
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ItemLightMap::iterator iter = mItemLights.find(item);
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if (iter == mItemLights.end())
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return;
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if (mLightListCallback && mPtr == MWMechanics::getPlayer())
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{
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std::set<SceneUtil::LightSource*>::iterator ignoredIter = mLightListCallback->getIgnoredLightSources().find(iter->second.get());
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if (ignoredIter != mLightListCallback->getIgnoredLightSources().end())
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mLightListCallback->getIgnoredLightSources().erase(ignoredIter);
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}
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mInsert->removeChild(iter->second);
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mItemLights.erase(iter);
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}
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}
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