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openmw-tes3mp/apps/openmw/mwrender
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
actoranimation.cpp (Re)set the inventory listener outside of the Animation class 8 years ago
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 8 years ago
animation.cpp Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
animation.hpp Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
bulletdebugdraw.cpp Don't use Geodes 9 years ago
bulletdebugdraw.hpp Don't use Geodes 9 years ago
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
characterpreview.hpp Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
creatureanimation.cpp Remove SceneManager::notifyAttached 8 years ago
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
effectmanager.cpp Remove SceneManager::notifyAttached 8 years ago
effectmanager.hpp Fix for blood effect texture overrides 8 years ago
globalmap.cpp Move global map render to the worker thread 8 years ago
globalmap.hpp Move global map render to the worker thread 8 years ago
localmap.cpp Check which local map textures actually need to be updated 8 years ago
localmap.hpp Check which local map textures actually need to be updated 8 years ago
npcanimation.cpp Remove SceneManager::notifyAttached 8 years ago
npcanimation.hpp (Re)set the inventory listener outside of the Animation class 8 years ago
objects.cpp Fix updatePtr 8 years ago
objects.hpp Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
pathgrid.cpp Remove now unnecessary factory class. 9 years ago
pathgrid.hpp Replace game version of pathgrid rendering with component. 9 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
renderingmanager.hpp Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 8 years ago
ripplesimulation.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
ripplesimulation.hpp Move Fallback map to components/ 9 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 9 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Add names to several nodes for debugging purposes 8 years ago
sky.hpp Fixed more spelling mistakes 8 years ago
terrainstorage.cpp Return const Land in ESMStore 8 years ago
terrainstorage.hpp Add terrain parallax mapping 9 years ago
util.cpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 8 years ago
util.hpp Fix for blood effect texture overrides 8 years ago
vismask.hpp Don't use Geodes 9 years ago
water.cpp Add names to several nodes for debugging purposes 8 years ago
water.hpp Don't use Geodes 9 years ago
weaponanimation.cpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago