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coverity_scan
0.8.1
master
0.8.2
0.8.1-vr
0.8.0-vr
0.8.0
0.7.1-build-fixes
0.7.0
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sceneinput
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celladd
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loadfix
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deque
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actorid
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openmw-tes3mp
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apps
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mwrender
History
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
15 years ago
actoranimation.cpp
(Re)set the inventory listener outside of the Animation class
8 years ago
actoranimation.hpp
(Re)set the inventory listener outside of the Animation class
8 years ago
animation.cpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
animation.hpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
bulletdebugdraw.cpp
Don't use Geodes
9 years ago
bulletdebugdraw.hpp
Don't use Geodes
9 years ago
camera.cpp
Fix camera distance not getting reset to max value (
Fixes
#3473
)
9 years ago
camera.hpp
Fix camera distance not getting reset to max value (
Fixes
#3473
)
9 years ago
cell.hpp
implemented take action
15 years ago
characterpreview.cpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
characterpreview.hpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
creatureanimation.cpp
Remove SceneManager::notifyAttached
8 years ago
creatureanimation.hpp
Make actors with non-portable lights in inventory glow (
Closes
#2042
,
#3338
)
8 years ago
effectmanager.cpp
Remove SceneManager::notifyAttached
8 years ago
effectmanager.hpp
Fix for blood effect texture overrides
8 years ago
globalmap.cpp
Move global map render to the worker thread
8 years ago
globalmap.hpp
Move global map render to the worker thread
8 years ago
localmap.cpp
Check which local map textures actually need to be updated
8 years ago
localmap.hpp
Check which local map textures actually need to be updated
8 years ago
npcanimation.cpp
Remove SceneManager::notifyAttached
8 years ago
npcanimation.hpp
(Re)set the inventory listener outside of the Animation class
8 years ago
objects.cpp
Fix updatePtr
8 years ago
objects.hpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
pathgrid.cpp
Remove now unnecessary factory class.
9 years ago
pathgrid.hpp
Replace game version of pathgrid rendering with component.
9 years ago
renderbin.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
renderinginterface.hpp
Dead code removal
10 years ago
renderingmanager.cpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
renderingmanager.hpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
rendermode.hpp
Handle 'tcb' command as an alias for 'tcg'
8 years ago
ripplesimulation.cpp
Add emission of water ripple particles for water-walking actors (
Fixes
#3608
)
8 years ago
ripplesimulation.hpp
Move Fallback map to components/
9 years ago
rotatecontroller.cpp
Don't compute the world matrix multiple times
9 years ago
rotatecontroller.hpp
Leak fix
9 years ago
sky.cpp
Add names to several nodes for debugging purposes
8 years ago
sky.hpp
Fixed more spelling mistakes
8 years ago
terrainstorage.cpp
Return const Land in ESMStore
8 years ago
terrainstorage.hpp
Add terrain parallax mapping
9 years ago
util.cpp
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
util.hpp
Fix for blood effect texture overrides
8 years ago
vismask.hpp
Don't use Geodes
9 years ago
water.cpp
Add names to several nodes for debugging purposes
8 years ago
water.hpp
Don't use Geodes
9 years ago
weaponanimation.cpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (
Fixes
#3223
).
9 years ago
weaponanimation.hpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (
Fixes
#3223
).
9 years ago