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608 lines
23 KiB
C++
608 lines
23 KiB
C++
#include "globalmap.hpp"
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#include <climits>
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#include <osg/Image>
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#include <osg/Texture2D>
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#include <osg/Group>
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#include <osg/Geometry>
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#include <osg/Depth>
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#include <osg/TexEnvCombine>
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#include <osgDB/WriteFile>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/settings.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/esm/globalmap.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "vismask.hpp"
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namespace
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{
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// Create a screen-aligned quad with given texture coordinates.
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// Assumes a top-left origin of the sampled image.
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osg::ref_ptr<osg::Geometry> createTexturedQuad(float leftTexCoord, float topTexCoord, float rightTexCoord, float bottomTexCoord)
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{
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osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
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osg::ref_ptr<osg::Vec3Array> verts = new osg::Vec3Array;
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verts->push_back(osg::Vec3f(-1, -1, 0));
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verts->push_back(osg::Vec3f(-1, 1, 0));
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verts->push_back(osg::Vec3f(1, 1, 0));
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verts->push_back(osg::Vec3f(1, -1, 0));
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geom->setVertexArray(verts);
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osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
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texcoords->push_back(osg::Vec2f(leftTexCoord, 1.f-bottomTexCoord));
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texcoords->push_back(osg::Vec2f(leftTexCoord, 1.f-topTexCoord));
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texcoords->push_back(osg::Vec2f(rightTexCoord, 1.f-topTexCoord));
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texcoords->push_back(osg::Vec2f(rightTexCoord, 1.f-bottomTexCoord));
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1.f, 1.f, 1.f, 1.f));
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geom->setColorArray(colors, osg::Array::BIND_OVERALL);
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geom->setTexCoordArray(0, texcoords, osg::Array::BIND_PER_VERTEX);
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geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
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return geom;
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}
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class CameraUpdateGlobalCallback : public osg::NodeCallback
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{
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public:
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CameraUpdateGlobalCallback(MWRender::GlobalMap* parent)
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: mRendered(false)
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, mParent(parent)
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{
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (mRendered)
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{
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node->setNodeMask(0);
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return;
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}
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traverse(node, nv);
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if (!mRendered)
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{
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mRendered = true;
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mParent->markForRemoval(static_cast<osg::Camera*>(node));
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}
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}
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private:
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bool mRendered;
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MWRender::GlobalMap* mParent;
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};
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}
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namespace MWRender
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{
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class CreateMapWorkItem : public SceneUtil::WorkItem
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{
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public:
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CreateMapWorkItem(int width, int height, int minX, int minY, int maxX, int maxY, int cellSize, const MWWorld::Store<ESM::Land>& landStore)
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: mWidth(width), mHeight(height), mMinX(minX), mMinY(minY), mMaxX(maxX), mMaxY(maxY), mCellSize(cellSize), mLandStore(landStore)
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{
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}
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virtual void doWork()
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{
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osg::ref_ptr<osg::Image> image = new osg::Image;
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image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
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unsigned char* data = image->data();
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osg::ref_ptr<osg::Image> alphaImage = new osg::Image;
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alphaImage->allocateImage(mWidth, mHeight, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
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unsigned char* alphaData = alphaImage->data();
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for (int x = mMinX; x <= mMaxX; ++x)
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{
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for (int y = mMinY; y <= mMaxY; ++y)
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{
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const ESM::Land* land = mLandStore.search (x,y);
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for (int cellY=0; cellY<mCellSize; ++cellY)
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{
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for (int cellX=0; cellX<mCellSize; ++cellX)
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{
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int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
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int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
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int texelX = (x-mMinX) * mCellSize + cellX;
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int texelY = (y-mMinY) * mCellSize + cellY;
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unsigned char r,g,b;
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float y2 = 0;
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if (land && (land->mDataTypes & ESM::Land::DATA_WNAM))
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y2 = (land->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
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else
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y2 = (SCHAR_MIN << 4) / 2048.f;
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if (y2 < 0)
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{
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r = static_cast<unsigned char>(14 * y2 + 38);
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g = static_cast<unsigned char>(20 * y2 + 56);
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b = static_cast<unsigned char>(18 * y2 + 51);
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}
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else if (y2 < 0.3f)
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{
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if (y2 < 0.1f)
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y2 *= 8.f;
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else
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{
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y2 -= 0.1f;
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y2 += 0.8f;
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}
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r = static_cast<unsigned char>(66 - 32 * y2);
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g = static_cast<unsigned char>(48 - 23 * y2);
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b = static_cast<unsigned char>(33 - 16 * y2);
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}
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else
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{
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y2 -= 0.3f;
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y2 *= 1.428f;
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r = static_cast<unsigned char>(34 - 29 * y2);
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g = static_cast<unsigned char>(25 - 20 * y2);
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b = static_cast<unsigned char>(17 - 12 * y2);
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}
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data[texelY * mWidth * 3 + texelX * 3] = r;
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data[texelY * mWidth * 3 + texelX * 3+1] = g;
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data[texelY * mWidth * 3 + texelX * 3+2] = b;
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alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
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}
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}
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}
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}
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mBaseTexture = new osg::Texture2D;
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mBaseTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mBaseTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mBaseTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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mBaseTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mBaseTexture->setImage(image);
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mBaseTexture->setResizeNonPowerOfTwoHint(false);
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mAlphaTexture = new osg::Texture2D;
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mAlphaTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mAlphaTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mAlphaTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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mAlphaTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mAlphaTexture->setImage(alphaImage);
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mAlphaTexture->setResizeNonPowerOfTwoHint(false);
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mOverlayImage = new osg::Image;
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mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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assert(mOverlayImage->isDataContiguous());
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memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
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mOverlayTexture = new osg::Texture2D;
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mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mOverlayTexture->setResizeNonPowerOfTwoHint(false);
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mOverlayTexture->setInternalFormat(GL_RGBA);
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mOverlayTexture->setTextureSize(mWidth, mHeight);
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}
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int mWidth, mHeight;
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int mMinX, mMinY, mMaxX, mMaxY;
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int mCellSize;
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const MWWorld::Store<ESM::Land>& mLandStore;
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osg::ref_ptr<osg::Texture2D> mBaseTexture;
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osg::ref_ptr<osg::Texture2D> mAlphaTexture;
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osg::ref_ptr<osg::Image> mOverlayImage;
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osg::ref_ptr<osg::Texture2D> mOverlayTexture;
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};
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GlobalMap::GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue)
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: mRoot(root)
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, mWorkQueue(workQueue)
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, mWidth(0)
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, mHeight(0)
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, mMinX(0), mMaxX(0)
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, mMinY(0), mMaxY(0)
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{
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mCellSize = Settings::Manager::getInt("global map cell size", "Map");
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}
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GlobalMap::~GlobalMap()
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{
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for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
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removeCamera(*it);
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for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
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removeCamera(*it);
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}
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void GlobalMap::render ()
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{
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const MWWorld::ESMStore &esmStore =
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MWBase::Environment::get().getWorld()->getStore();
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// get the size of the world
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MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
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for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
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{
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if (it->getGridX() < mMinX)
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mMinX = it->getGridX();
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if (it->getGridX() > mMaxX)
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mMaxX = it->getGridX();
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if (it->getGridY() < mMinY)
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mMinY = it->getGridY();
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if (it->getGridY() > mMaxY)
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mMaxY = it->getGridY();
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}
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mWidth = mCellSize*(mMaxX-mMinX+1);
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mHeight = mCellSize*(mMaxY-mMinY+1);
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mWorkItem = new CreateMapWorkItem(mWidth, mHeight, mMinX, mMinY, mMaxX, mMaxY, mCellSize, esmStore.get<ESM::Land>());
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mWorkQueue->addWorkItem(mWorkItem);
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}
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void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
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{
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imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1);
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imageY = 1.f-float(z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
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}
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void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
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{
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imageX = float(x - mMinX) / (mMaxX - mMinX + 1);
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// NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
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imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1);
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}
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void GlobalMap::requestOverlayTextureUpdate(int x, int y, int width, int height, osg::ref_ptr<osg::Texture2D> texture, bool clear, bool cpuCopy,
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float srcLeft, float srcTop, float srcRight, float srcBottom)
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{
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osg::ref_ptr<osg::Camera> camera (new osg::Camera);
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camera->setNodeMask(Mask_RenderToTexture);
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camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setProjectionMatrix(osg::Matrix::identity());
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camera->setProjectionResizePolicy(osg::Camera::FIXED);
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camera->setRenderOrder(osg::Camera::PRE_RENDER);
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y = mHeight - y - height; // convert top-left origin to bottom-left
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camera->setViewport(x, y, width, height);
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if (clear)
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{
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camera->setClearMask(GL_COLOR_BUFFER_BIT);
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camera->setClearColor(osg::Vec4(0,0,0,0));
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}
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else
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camera->setClearMask(GL_NONE);
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camera->setUpdateCallback(new CameraUpdateGlobalCallback(this));
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camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT);
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camera->attach(osg::Camera::COLOR_BUFFER, mOverlayTexture);
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// no need for a depth buffer
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camera->setImplicitBufferAttachmentMask(osg::DisplaySettings::IMPLICIT_COLOR_BUFFER_ATTACHMENT);
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if (cpuCopy)
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{
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// Attach an image to copy the render back to the CPU when finished
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osg::ref_ptr<osg::Image> image (new osg::Image);
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image->setPixelFormat(mOverlayImage->getPixelFormat());
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image->setDataType(mOverlayImage->getDataType());
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camera->attach(osg::Camera::COLOR_BUFFER, image);
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ImageDest imageDest;
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imageDest.mImage = image;
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imageDest.mX = x;
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imageDest.mY = y;
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mPendingImageDest.push_back(imageDest);
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}
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// Create a quad rendering the updated texture
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if (texture)
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{
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osg::ref_ptr<osg::Geometry> geom = createTexturedQuad(srcLeft, srcTop, srcRight, srcBottom);
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osg::ref_ptr<osg::Depth> depth = new osg::Depth;
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depth->setWriteMask(0);
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osg::StateSet* stateset = geom->getOrCreateStateSet();
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stateset->setAttribute(depth);
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stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
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if (mAlphaTexture)
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{
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osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
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float x1 = x / static_cast<float>(mWidth);
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float x2 = (x + width) / static_cast<float>(mWidth);
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float y1 = y / static_cast<float>(mHeight);
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float y2 = (y + height) / static_cast<float>(mHeight);
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texcoords->push_back(osg::Vec2f(x1, y1));
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texcoords->push_back(osg::Vec2f(x1, y2));
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texcoords->push_back(osg::Vec2f(x2, y2));
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texcoords->push_back(osg::Vec2f(x2, y1));
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geom->setTexCoordArray(1, texcoords, osg::Array::BIND_PER_VERTEX);
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stateset->setTextureAttributeAndModes(1, mAlphaTexture, osg::StateAttribute::ON);
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osg::ref_ptr<osg::TexEnvCombine> texEnvCombine = new osg::TexEnvCombine;
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texEnvCombine->setCombine_RGB(osg::TexEnvCombine::REPLACE);
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texEnvCombine->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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stateset->setTextureAttributeAndModes(1, texEnvCombine);
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}
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camera->addChild(geom);
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}
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mRoot->addChild(camera);
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mActiveCameras.push_back(camera);
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}
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void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
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{
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ensureLoaded();
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if (!localMapTexture)
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return;
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int originX = (cellX - mMinX) * mCellSize;
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int originY = (cellY - mMinY + 1) * mCellSize; // +1 because we want the top left corner of the cell, not the bottom left
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if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
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return;
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requestOverlayTextureUpdate(originX, mHeight - originY, mCellSize, mCellSize, localMapTexture, false, true);
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}
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void GlobalMap::clear()
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{
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ensureLoaded();
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memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
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mPendingImageDest.clear();
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// just push a Camera to clear the FBO, instead of setImage()/dirty()
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// easier, since we don't need to worry about synchronizing access :)
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requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
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}
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void GlobalMap::write(ESM::GlobalMap& map)
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{
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ensureLoaded();
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map.mBounds.mMinX = mMinX;
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map.mBounds.mMaxX = mMaxX;
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map.mBounds.mMinY = mMinY;
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map.mBounds.mMaxY = mMaxY;
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std::ostringstream ostream;
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osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
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if (!readerwriter)
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{
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std::cerr << "Can't write map overlay: no png readerwriter found" << std::endl;
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return;
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}
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osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*mOverlayImage, ostream);
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if (!result.success())
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{
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std::cerr << "Can't write map overlay: " << result.message() << " code " << result.status() << std::endl;
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return;
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}
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std::string data = ostream.str();
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map.mImageData = std::vector<char>(data.begin(), data.end());
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}
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struct Box
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{
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int mLeft, mTop, mRight, mBottom;
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Box(int left, int top, int right, int bottom)
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: mLeft(left), mTop(top), mRight(right), mBottom(bottom)
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{
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}
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bool operator == (const Box& other)
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{
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return mLeft == other.mLeft && mTop == other.mTop && mRight == other.mRight && mBottom == other.mBottom;
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}
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};
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void GlobalMap::read(ESM::GlobalMap& map)
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{
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ensureLoaded();
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const ESM::GlobalMap::Bounds& bounds = map.mBounds;
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if (bounds.mMaxX-bounds.mMinX < 0)
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return;
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if (bounds.mMaxY-bounds.mMinY < 0)
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return;
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if (bounds.mMinX > bounds.mMaxX
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|| bounds.mMinY > bounds.mMaxY)
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throw std::runtime_error("invalid map bounds");
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if (map.mImageData.empty())
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return;
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Files::IMemStream istream(&map.mImageData[0], map.mImageData.size());
|
|
|
|
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
|
|
if (!readerwriter)
|
|
{
|
|
std::cerr << "Can't read map overlay: no png readerwriter found" << std::endl;
|
|
return;
|
|
}
|
|
|
|
osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(istream);
|
|
if (!result.success())
|
|
{
|
|
std::cerr << "Can't read map overlay: " << result.message() << " code " << result.status() << std::endl;
|
|
return;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Image> image = result.getImage();
|
|
int imageWidth = image->s();
|
|
int imageHeight = image->t();
|
|
|
|
int xLength = (bounds.mMaxX-bounds.mMinX+1);
|
|
int yLength = (bounds.mMaxY-bounds.mMinY+1);
|
|
|
|
// Size of one cell in image space
|
|
int cellImageSizeSrc = imageWidth / xLength;
|
|
if (int(imageHeight / yLength) != cellImageSizeSrc)
|
|
throw std::runtime_error("cell size must be quadratic");
|
|
|
|
// If cell bounds of the currently loaded content and the loaded savegame do not match,
|
|
// we need to resize source/dest boxes to accommodate
|
|
// This means nonexisting cells will be dropped silently
|
|
int cellImageSizeDst = mCellSize;
|
|
|
|
// Completely off-screen? -> no need to blit anything
|
|
if (bounds.mMaxX < mMinX
|
|
|| bounds.mMaxY < mMinY
|
|
|| bounds.mMinX > mMaxX
|
|
|| bounds.mMinY > mMaxY)
|
|
return;
|
|
|
|
int leftDiff = (mMinX - bounds.mMinX);
|
|
int topDiff = (bounds.mMaxY - mMaxY);
|
|
int rightDiff = (bounds.mMaxX - mMaxX);
|
|
int bottomDiff = (mMinY - bounds.mMinY);
|
|
|
|
Box srcBox ( std::max(0, leftDiff * cellImageSizeSrc),
|
|
std::max(0, topDiff * cellImageSizeSrc),
|
|
std::min(imageWidth, imageWidth - rightDiff * cellImageSizeSrc),
|
|
std::min(imageHeight, imageHeight - bottomDiff * cellImageSizeSrc));
|
|
|
|
Box destBox ( std::max(0, -leftDiff * cellImageSizeDst),
|
|
std::max(0, -topDiff * cellImageSizeDst),
|
|
std::min(mWidth, mWidth + rightDiff * cellImageSizeDst),
|
|
std::min(mHeight, mHeight + bottomDiff * cellImageSizeDst));
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D);
|
|
texture->setImage(image);
|
|
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
|
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
|
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
|
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
|
texture->setResizeNonPowerOfTwoHint(false);
|
|
|
|
if (srcBox == destBox && imageWidth == mWidth && imageHeight == mHeight)
|
|
{
|
|
mOverlayImage->copySubImage(0, 0, 0, image);
|
|
|
|
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, texture, true, false);
|
|
}
|
|
else
|
|
{
|
|
// Dimensions don't match. This could mean a changed map region, or a changed map resolution.
|
|
// In the latter case, we'll want filtering.
|
|
// Create a RTT Camera and draw the image onto mOverlayImage in the next frame.
|
|
requestOverlayTextureUpdate(destBox.mLeft, destBox.mTop, destBox.mRight-destBox.mLeft, destBox.mBottom-destBox.mTop, texture, true, true,
|
|
srcBox.mLeft/float(imageWidth), srcBox.mTop/float(imageHeight),
|
|
srcBox.mRight/float(imageWidth), srcBox.mBottom/float(imageHeight));
|
|
}
|
|
}
|
|
|
|
osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
|
|
{
|
|
ensureLoaded();
|
|
return mBaseTexture;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
|
|
{
|
|
ensureLoaded();
|
|
return mOverlayTexture;
|
|
}
|
|
|
|
void GlobalMap::ensureLoaded()
|
|
{
|
|
if (mWorkItem)
|
|
{
|
|
mWorkItem->waitTillDone();
|
|
|
|
mOverlayImage = mWorkItem->mOverlayImage;
|
|
mBaseTexture = mWorkItem->mBaseTexture;
|
|
mAlphaTexture = mWorkItem->mAlphaTexture;
|
|
mOverlayTexture = mWorkItem->mOverlayTexture;
|
|
|
|
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
|
|
|
|
mWorkItem = NULL;
|
|
}
|
|
}
|
|
|
|
void GlobalMap::markForRemoval(osg::Camera *camera)
|
|
{
|
|
CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
|
|
if (found == mActiveCameras.end())
|
|
{
|
|
std::cerr << "GlobalMap trying to remove an inactive camera" << std::endl;
|
|
return;
|
|
}
|
|
mActiveCameras.erase(found);
|
|
mCamerasPendingRemoval.push_back(camera);
|
|
}
|
|
|
|
void GlobalMap::cleanupCameras()
|
|
{
|
|
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
|
|
removeCamera(*it);
|
|
|
|
mCamerasPendingRemoval.clear();
|
|
|
|
for (ImageDestVector::iterator it = mPendingImageDest.begin(); it != mPendingImageDest.end();)
|
|
{
|
|
ImageDest& imageDest = *it;
|
|
if (--imageDest.mFramesUntilDone > 0)
|
|
{
|
|
++it;
|
|
continue;
|
|
}
|
|
|
|
ensureLoaded();
|
|
mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
|
|
|
|
it = mPendingImageDest.erase(it);
|
|
}
|
|
}
|
|
|
|
void GlobalMap::removeCamera(osg::Camera *cam)
|
|
{
|
|
cam->removeChildren(0, cam->getNumChildren());
|
|
mRoot->removeChild(cam);
|
|
}
|
|
}
|