You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwrender/globalmap.cpp

608 lines
23 KiB
C++

#include "globalmap.hpp"
#include <climits>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/Group>
#include <osg/Geometry>
#include <osg/Depth>
#include <osg/TexEnvCombine>
#include <osgDB/WriteFile>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/settings.hpp>
#include <components/files/memorystream.hpp>
#include <components/sceneutil/workqueue.hpp>
#include <components/esm/globalmap.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "vismask.hpp"
namespace
{
// Create a screen-aligned quad with given texture coordinates.
// Assumes a top-left origin of the sampled image.
osg::ref_ptr<osg::Geometry> createTexturedQuad(float leftTexCoord, float topTexCoord, float rightTexCoord, float bottomTexCoord)
{
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> verts = new osg::Vec3Array;
verts->push_back(osg::Vec3f(-1, -1, 0));
verts->push_back(osg::Vec3f(-1, 1, 0));
verts->push_back(osg::Vec3f(1, 1, 0));
verts->push_back(osg::Vec3f(1, -1, 0));
geom->setVertexArray(verts);
osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
texcoords->push_back(osg::Vec2f(leftTexCoord, 1.f-bottomTexCoord));
texcoords->push_back(osg::Vec2f(leftTexCoord, 1.f-topTexCoord));
texcoords->push_back(osg::Vec2f(rightTexCoord, 1.f-topTexCoord));
texcoords->push_back(osg::Vec2f(rightTexCoord, 1.f-bottomTexCoord));
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.f, 1.f, 1.f, 1.f));
geom->setColorArray(colors, osg::Array::BIND_OVERALL);
geom->setTexCoordArray(0, texcoords, osg::Array::BIND_PER_VERTEX);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
return geom;
}
class CameraUpdateGlobalCallback : public osg::NodeCallback
{
public:
CameraUpdateGlobalCallback(MWRender::GlobalMap* parent)
: mRendered(false)
, mParent(parent)
{
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (mRendered)
{
node->setNodeMask(0);
return;
}
traverse(node, nv);
if (!mRendered)
{
mRendered = true;
mParent->markForRemoval(static_cast<osg::Camera*>(node));
}
}
private:
bool mRendered;
MWRender::GlobalMap* mParent;
};
}
namespace MWRender
{
class CreateMapWorkItem : public SceneUtil::WorkItem
{
public:
CreateMapWorkItem(int width, int height, int minX, int minY, int maxX, int maxY, int cellSize, const MWWorld::Store<ESM::Land>& landStore)
: mWidth(width), mHeight(height), mMinX(minX), mMinY(minY), mMaxX(maxX), mMaxY(maxY), mCellSize(cellSize), mLandStore(landStore)
{
}
virtual void doWork()
{
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
unsigned char* data = image->data();
osg::ref_ptr<osg::Image> alphaImage = new osg::Image;
alphaImage->allocateImage(mWidth, mHeight, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
unsigned char* alphaData = alphaImage->data();
for (int x = mMinX; x <= mMaxX; ++x)
{
for (int y = mMinY; y <= mMaxY; ++y)
{
const ESM::Land* land = mLandStore.search (x,y);
for (int cellY=0; cellY<mCellSize; ++cellY)
{
for (int cellX=0; cellX<mCellSize; ++cellX)
{
int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
int texelX = (x-mMinX) * mCellSize + cellX;
int texelY = (y-mMinY) * mCellSize + cellY;
unsigned char r,g,b;
float y2 = 0;
if (land && (land->mDataTypes & ESM::Land::DATA_WNAM))
y2 = (land->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
else
y2 = (SCHAR_MIN << 4) / 2048.f;
if (y2 < 0)
{
r = static_cast<unsigned char>(14 * y2 + 38);
g = static_cast<unsigned char>(20 * y2 + 56);
b = static_cast<unsigned char>(18 * y2 + 51);
}
else if (y2 < 0.3f)
{
if (y2 < 0.1f)
y2 *= 8.f;
else
{
y2 -= 0.1f;
y2 += 0.8f;
}
r = static_cast<unsigned char>(66 - 32 * y2);
g = static_cast<unsigned char>(48 - 23 * y2);
b = static_cast<unsigned char>(33 - 16 * y2);
}
else
{
y2 -= 0.3f;
y2 *= 1.428f;
r = static_cast<unsigned char>(34 - 29 * y2);
g = static_cast<unsigned char>(25 - 20 * y2);
b = static_cast<unsigned char>(17 - 12 * y2);
}
data[texelY * mWidth * 3 + texelX * 3] = r;
data[texelY * mWidth * 3 + texelX * 3+1] = g;
data[texelY * mWidth * 3 + texelX * 3+2] = b;
alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
}
}
}
}
mBaseTexture = new osg::Texture2D;
mBaseTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mBaseTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
mBaseTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
mBaseTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
mBaseTexture->setImage(image);
mBaseTexture->setResizeNonPowerOfTwoHint(false);
mAlphaTexture = new osg::Texture2D;
mAlphaTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mAlphaTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
mAlphaTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
mAlphaTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
mAlphaTexture->setImage(alphaImage);
mAlphaTexture->setResizeNonPowerOfTwoHint(false);
mOverlayImage = new osg::Image;
mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
assert(mOverlayImage->isDataContiguous());
memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
mOverlayTexture = new osg::Texture2D;
mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
mOverlayTexture->setResizeNonPowerOfTwoHint(false);
mOverlayTexture->setInternalFormat(GL_RGBA);
mOverlayTexture->setTextureSize(mWidth, mHeight);
}
int mWidth, mHeight;
int mMinX, mMinY, mMaxX, mMaxY;
int mCellSize;
const MWWorld::Store<ESM::Land>& mLandStore;
osg::ref_ptr<osg::Texture2D> mBaseTexture;
osg::ref_ptr<osg::Texture2D> mAlphaTexture;
osg::ref_ptr<osg::Image> mOverlayImage;
osg::ref_ptr<osg::Texture2D> mOverlayTexture;
};
GlobalMap::GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue)
: mRoot(root)
, mWorkQueue(workQueue)
, mWidth(0)
, mHeight(0)
, mMinX(0), mMaxX(0)
, mMinY(0), mMaxY(0)
{
mCellSize = Settings::Manager::getInt("global map cell size", "Map");
}
GlobalMap::~GlobalMap()
{
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
removeCamera(*it);
for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
removeCamera(*it);
}
void GlobalMap::render ()
{
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// get the size of the world
MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
{
if (it->getGridX() < mMinX)
mMinX = it->getGridX();
if (it->getGridX() > mMaxX)
mMaxX = it->getGridX();
if (it->getGridY() < mMinY)
mMinY = it->getGridY();
if (it->getGridY() > mMaxY)
mMaxY = it->getGridY();
}
mWidth = mCellSize*(mMaxX-mMinX+1);
mHeight = mCellSize*(mMaxY-mMinY+1);
mWorkItem = new CreateMapWorkItem(mWidth, mHeight, mMinX, mMinY, mMaxX, mMaxY, mCellSize, esmStore.get<ESM::Land>());
mWorkQueue->addWorkItem(mWorkItem);
}
void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
{
imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1);
imageY = 1.f-float(z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
}
void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
{
imageX = float(x - mMinX) / (mMaxX - mMinX + 1);
// NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1);
}
void GlobalMap::requestOverlayTextureUpdate(int x, int y, int width, int height, osg::ref_ptr<osg::Texture2D> texture, bool clear, bool cpuCopy,
float srcLeft, float srcTop, float srcRight, float srcBottom)
{
osg::ref_ptr<osg::Camera> camera (new osg::Camera);
camera->setNodeMask(Mask_RenderToTexture);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
camera->setProjectionMatrix(osg::Matrix::identity());
camera->setProjectionResizePolicy(osg::Camera::FIXED);
camera->setRenderOrder(osg::Camera::PRE_RENDER);
y = mHeight - y - height; // convert top-left origin to bottom-left
camera->setViewport(x, y, width, height);
if (clear)
{
camera->setClearMask(GL_COLOR_BUFFER_BIT);
camera->setClearColor(osg::Vec4(0,0,0,0));
}
else
camera->setClearMask(GL_NONE);
camera->setUpdateCallback(new CameraUpdateGlobalCallback(this));
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT);
camera->attach(osg::Camera::COLOR_BUFFER, mOverlayTexture);
// no need for a depth buffer
camera->setImplicitBufferAttachmentMask(osg::DisplaySettings::IMPLICIT_COLOR_BUFFER_ATTACHMENT);
if (cpuCopy)
{
// Attach an image to copy the render back to the CPU when finished
osg::ref_ptr<osg::Image> image (new osg::Image);
image->setPixelFormat(mOverlayImage->getPixelFormat());
image->setDataType(mOverlayImage->getDataType());
camera->attach(osg::Camera::COLOR_BUFFER, image);
ImageDest imageDest;
imageDest.mImage = image;
imageDest.mX = x;
imageDest.mY = y;
mPendingImageDest.push_back(imageDest);
}
// Create a quad rendering the updated texture
if (texture)
{
osg::ref_ptr<osg::Geometry> geom = createTexturedQuad(srcLeft, srcTop, srcRight, srcBottom);
osg::ref_ptr<osg::Depth> depth = new osg::Depth;
depth->setWriteMask(0);
osg::StateSet* stateset = geom->getOrCreateStateSet();
stateset->setAttribute(depth);
stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
if (mAlphaTexture)
{
osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
float x1 = x / static_cast<float>(mWidth);
float x2 = (x + width) / static_cast<float>(mWidth);
float y1 = y / static_cast<float>(mHeight);
float y2 = (y + height) / static_cast<float>(mHeight);
texcoords->push_back(osg::Vec2f(x1, y1));
texcoords->push_back(osg::Vec2f(x1, y2));
texcoords->push_back(osg::Vec2f(x2, y2));
texcoords->push_back(osg::Vec2f(x2, y1));
geom->setTexCoordArray(1, texcoords, osg::Array::BIND_PER_VERTEX);
stateset->setTextureAttributeAndModes(1, mAlphaTexture, osg::StateAttribute::ON);
osg::ref_ptr<osg::TexEnvCombine> texEnvCombine = new osg::TexEnvCombine;
texEnvCombine->setCombine_RGB(osg::TexEnvCombine::REPLACE);
texEnvCombine->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
stateset->setTextureAttributeAndModes(1, texEnvCombine);
}
camera->addChild(geom);
}
mRoot->addChild(camera);
mActiveCameras.push_back(camera);
}
void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
{
ensureLoaded();
if (!localMapTexture)
return;
int originX = (cellX - mMinX) * mCellSize;
int originY = (cellY - mMinY + 1) * mCellSize; // +1 because we want the top left corner of the cell, not the bottom left
if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
return;
requestOverlayTextureUpdate(originX, mHeight - originY, mCellSize, mCellSize, localMapTexture, false, true);
}
void GlobalMap::clear()
{
ensureLoaded();
memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
mPendingImageDest.clear();
// just push a Camera to clear the FBO, instead of setImage()/dirty()
// easier, since we don't need to worry about synchronizing access :)
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
}
void GlobalMap::write(ESM::GlobalMap& map)
{
ensureLoaded();
map.mBounds.mMinX = mMinX;
map.mBounds.mMaxX = mMaxX;
map.mBounds.mMinY = mMinY;
map.mBounds.mMaxY = mMaxY;
std::ostringstream ostream;
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
if (!readerwriter)
{
std::cerr << "Can't write map overlay: no png readerwriter found" << std::endl;
return;
}
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*mOverlayImage, ostream);
if (!result.success())
{
std::cerr << "Can't write map overlay: " << result.message() << " code " << result.status() << std::endl;
return;
}
std::string data = ostream.str();
map.mImageData = std::vector<char>(data.begin(), data.end());
}
struct Box
{
int mLeft, mTop, mRight, mBottom;
Box(int left, int top, int right, int bottom)
: mLeft(left), mTop(top), mRight(right), mBottom(bottom)
{
}
bool operator == (const Box& other)
{
return mLeft == other.mLeft && mTop == other.mTop && mRight == other.mRight && mBottom == other.mBottom;
}
};
void GlobalMap::read(ESM::GlobalMap& map)
{
ensureLoaded();
const ESM::GlobalMap::Bounds& bounds = map.mBounds;
if (bounds.mMaxX-bounds.mMinX < 0)
return;
if (bounds.mMaxY-bounds.mMinY < 0)
return;
if (bounds.mMinX > bounds.mMaxX
|| bounds.mMinY > bounds.mMaxY)
throw std::runtime_error("invalid map bounds");
if (map.mImageData.empty())
return;
Files::IMemStream istream(&map.mImageData[0], map.mImageData.size());
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
if (!readerwriter)
{
std::cerr << "Can't read map overlay: no png readerwriter found" << std::endl;
return;
}
osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(istream);
if (!result.success())
{
std::cerr << "Can't read map overlay: " << result.message() << " code " << result.status() << std::endl;
return;
}
osg::ref_ptr<osg::Image> image = result.getImage();
int imageWidth = image->s();
int imageHeight = image->t();
int xLength = (bounds.mMaxX-bounds.mMinX+1);
int yLength = (bounds.mMaxY-bounds.mMinY+1);
// Size of one cell in image space
int cellImageSizeSrc = imageWidth / xLength;
if (int(imageHeight / yLength) != cellImageSizeSrc)
throw std::runtime_error("cell size must be quadratic");
// If cell bounds of the currently loaded content and the loaded savegame do not match,
// we need to resize source/dest boxes to accommodate
// This means nonexisting cells will be dropped silently
int cellImageSizeDst = mCellSize;
// Completely off-screen? -> no need to blit anything
if (bounds.mMaxX < mMinX
|| bounds.mMaxY < mMinY
|| bounds.mMinX > mMaxX
|| bounds.mMinY > mMaxY)
return;
int leftDiff = (mMinX - bounds.mMinX);
int topDiff = (bounds.mMaxY - mMaxY);
int rightDiff = (bounds.mMaxX - mMaxX);
int bottomDiff = (mMinY - bounds.mMinY);
Box srcBox ( std::max(0, leftDiff * cellImageSizeSrc),
std::max(0, topDiff * cellImageSizeSrc),
std::min(imageWidth, imageWidth - rightDiff * cellImageSizeSrc),
std::min(imageHeight, imageHeight - bottomDiff * cellImageSizeSrc));
Box destBox ( std::max(0, -leftDiff * cellImageSizeDst),
std::max(0, -topDiff * cellImageSizeDst),
std::min(mWidth, mWidth + rightDiff * cellImageSizeDst),
std::min(mHeight, mHeight + bottomDiff * cellImageSizeDst));
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D);
texture->setImage(image);
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture->setResizeNonPowerOfTwoHint(false);
if (srcBox == destBox && imageWidth == mWidth && imageHeight == mHeight)
{
mOverlayImage->copySubImage(0, 0, 0, image);
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, texture, true, false);
}
else
{
// Dimensions don't match. This could mean a changed map region, or a changed map resolution.
// In the latter case, we'll want filtering.
// Create a RTT Camera and draw the image onto mOverlayImage in the next frame.
requestOverlayTextureUpdate(destBox.mLeft, destBox.mTop, destBox.mRight-destBox.mLeft, destBox.mBottom-destBox.mTop, texture, true, true,
srcBox.mLeft/float(imageWidth), srcBox.mTop/float(imageHeight),
srcBox.mRight/float(imageWidth), srcBox.mBottom/float(imageHeight));
}
}
osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
{
ensureLoaded();
return mBaseTexture;
}
osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
{
ensureLoaded();
return mOverlayTexture;
}
void GlobalMap::ensureLoaded()
{
if (mWorkItem)
{
mWorkItem->waitTillDone();
mOverlayImage = mWorkItem->mOverlayImage;
mBaseTexture = mWorkItem->mBaseTexture;
mAlphaTexture = mWorkItem->mAlphaTexture;
mOverlayTexture = mWorkItem->mOverlayTexture;
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
mWorkItem = NULL;
}
}
void GlobalMap::markForRemoval(osg::Camera *camera)
{
CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
if (found == mActiveCameras.end())
{
std::cerr << "GlobalMap trying to remove an inactive camera" << std::endl;
return;
}
mActiveCameras.erase(found);
mCamerasPendingRemoval.push_back(camera);
}
void GlobalMap::cleanupCameras()
{
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
removeCamera(*it);
mCamerasPendingRemoval.clear();
for (ImageDestVector::iterator it = mPendingImageDest.begin(); it != mPendingImageDest.end();)
{
ImageDest& imageDest = *it;
if (--imageDest.mFramesUntilDone > 0)
{
++it;
continue;
}
ensureLoaded();
mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
it = mPendingImageDest.erase(it);
}
}
void GlobalMap::removeCamera(osg::Camera *cam)
{
cam->removeChildren(0, cam->getNumChildren());
mRoot->removeChild(cam);
}
}