You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
230 lines
7.7 KiB
C++
230 lines
7.7 KiB
C++
#include "esmstore.hpp"
|
|
|
|
#include <set>
|
|
#include <iostream>
|
|
|
|
#include <boost/filesystem/operations.hpp>
|
|
|
|
#include <components/loadinglistener/loadinglistener.hpp>
|
|
|
|
#include <components/esm/esmreader.hpp>
|
|
#include <components/esm/esmwriter.hpp>
|
|
|
|
namespace MWWorld
|
|
{
|
|
|
|
static bool isCacheableRecord(int id)
|
|
{
|
|
if (id == ESM::REC_ACTI || id == ESM::REC_ALCH || id == ESM::REC_APPA || id == ESM::REC_ARMO ||
|
|
id == ESM::REC_BOOK || id == ESM::REC_CLOT || id == ESM::REC_CONT || id == ESM::REC_CREA ||
|
|
id == ESM::REC_DOOR || id == ESM::REC_INGR || id == ESM::REC_LEVC || id == ESM::REC_LEVI ||
|
|
id == ESM::REC_LIGH || id == ESM::REC_LOCK || id == ESM::REC_MISC || id == ESM::REC_NPC_ ||
|
|
id == ESM::REC_PROB || id == ESM::REC_REPA || id == ESM::REC_STAT || id == ESM::REC_WEAP ||
|
|
id == ESM::REC_BODY)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
|
|
{
|
|
listener->setProgressRange(1000);
|
|
|
|
ESM::Dialogue *dialogue = 0;
|
|
|
|
// Land texture loading needs to use a separate internal store for each plugin.
|
|
// We set the number of plugins here to avoid continual resizes during loading,
|
|
// and so we can properly verify if valid plugin indices are being passed to the
|
|
// LandTexture Store retrieval methods.
|
|
mLandTextures.resize(esm.getGlobalReaderList()->size());
|
|
|
|
/// \todo Move this to somewhere else. ESMReader?
|
|
// Cache parent esX files by tracking their indices in the global list of
|
|
// all files/readers used by the engine. This will greaty accelerate
|
|
// refnumber mangling, as required for handling moved references.
|
|
const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles();
|
|
std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList();
|
|
for (size_t j = 0; j < masters.size(); j++) {
|
|
ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]);
|
|
std::string fname = mast.name;
|
|
int index = ~0;
|
|
for (int i = 0; i < esm.getIndex(); i++) {
|
|
const std::string &candidate = allPlugins->at(i).getContext().filename;
|
|
std::string fnamecandidate = boost::filesystem::path(candidate).filename().string();
|
|
if (Misc::StringUtils::ciEqual(fname, fnamecandidate)) {
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
if (index == (int)~0) {
|
|
// Tried to load a parent file that has not been loaded yet. This is bad,
|
|
// the launcher should have taken care of this.
|
|
std::string fstring = "File " + esm.getName() + " asks for parent file " + masters[j].name
|
|
+ ", but it has not been loaded yet. Please check your load order.";
|
|
esm.fail(fstring);
|
|
}
|
|
mast.index = index;
|
|
}
|
|
|
|
// Loop through all records
|
|
while(esm.hasMoreRecs())
|
|
{
|
|
ESM::NAME n = esm.getRecName();
|
|
esm.getRecHeader();
|
|
|
|
// Look up the record type.
|
|
std::map<int, StoreBase *>::iterator it = mStores.find(n.intval);
|
|
|
|
if (it == mStores.end()) {
|
|
if (n.intval == ESM::REC_INFO) {
|
|
if (dialogue)
|
|
{
|
|
dialogue->readInfo(esm, esm.getIndex() != 0);
|
|
}
|
|
else
|
|
{
|
|
std::cerr << "error: info record without dialog" << std::endl;
|
|
esm.skipRecord();
|
|
}
|
|
} else if (n.intval == ESM::REC_MGEF) {
|
|
mMagicEffects.load (esm);
|
|
} else if (n.intval == ESM::REC_SKIL) {
|
|
mSkills.load (esm);
|
|
}
|
|
else if (n.intval==ESM::REC_FILT || n.intval == ESM::REC_DBGP)
|
|
{
|
|
// ignore project file only records
|
|
esm.skipRecord();
|
|
}
|
|
else {
|
|
std::stringstream error;
|
|
error << "Unknown record: " << n.toString();
|
|
throw std::runtime_error(error.str());
|
|
}
|
|
} else {
|
|
RecordId id = it->second->load(esm);
|
|
if (id.mIsDeleted)
|
|
{
|
|
it->second->eraseStatic(id.mId);
|
|
continue;
|
|
}
|
|
|
|
if (n.intval==ESM::REC_DIAL) {
|
|
dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id.mId));
|
|
} else {
|
|
dialogue = 0;
|
|
}
|
|
}
|
|
listener->setProgress(static_cast<size_t>(esm.getFileOffset() / (float)esm.getFileSize() * 1000));
|
|
}
|
|
}
|
|
|
|
void ESMStore::setUp()
|
|
{
|
|
mIds.clear();
|
|
|
|
std::map<int, StoreBase *>::iterator storeIt = mStores.begin();
|
|
for (; storeIt != mStores.end(); ++storeIt) {
|
|
storeIt->second->setUp();
|
|
|
|
if (isCacheableRecord(storeIt->first))
|
|
{
|
|
std::vector<std::string> identifiers;
|
|
storeIt->second->listIdentifier(identifiers);
|
|
|
|
for (std::vector<std::string>::const_iterator record = identifiers.begin(); record != identifiers.end(); ++record)
|
|
mIds[*record] = storeIt->first;
|
|
}
|
|
}
|
|
mSkills.setUp();
|
|
mMagicEffects.setUp();
|
|
mAttributes.setUp();
|
|
mDialogs.setUp();
|
|
}
|
|
|
|
int ESMStore::countSavedGameRecords() const
|
|
{
|
|
return 1 // DYNA (dynamic name counter)
|
|
+mPotions.getDynamicSize()
|
|
+mArmors.getDynamicSize()
|
|
+mBooks.getDynamicSize()
|
|
+mClasses.getDynamicSize()
|
|
+mClothes.getDynamicSize()
|
|
+mEnchants.getDynamicSize()
|
|
+mNpcs.getDynamicSize()
|
|
+mSpells.getDynamicSize()
|
|
+mWeapons.getDynamicSize()
|
|
+mCreatureLists.getDynamicSize()
|
|
+mItemLists.getDynamicSize();
|
|
}
|
|
|
|
void ESMStore::write (ESM::ESMWriter& writer, Loading::Listener& progress) const
|
|
{
|
|
writer.startRecord(ESM::REC_DYNA);
|
|
writer.startSubRecord("COUN");
|
|
writer.writeT(mDynamicCount);
|
|
writer.endRecord("COUN");
|
|
writer.endRecord(ESM::REC_DYNA);
|
|
|
|
mPotions.write (writer, progress);
|
|
mArmors.write (writer, progress);
|
|
mBooks.write (writer, progress);
|
|
mClasses.write (writer, progress);
|
|
mClothes.write (writer, progress);
|
|
mEnchants.write (writer, progress);
|
|
mSpells.write (writer, progress);
|
|
mWeapons.write (writer, progress);
|
|
mNpcs.write (writer, progress);
|
|
mItemLists.write (writer, progress);
|
|
mCreatureLists.write (writer, progress);
|
|
}
|
|
|
|
bool ESMStore::readRecord (ESM::ESMReader& reader, uint32_t type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ESM::REC_ALCH:
|
|
case ESM::REC_ARMO:
|
|
case ESM::REC_BOOK:
|
|
case ESM::REC_CLAS:
|
|
case ESM::REC_CLOT:
|
|
case ESM::REC_ENCH:
|
|
case ESM::REC_SPEL:
|
|
case ESM::REC_WEAP:
|
|
case ESM::REC_NPC_:
|
|
case ESM::REC_LEVI:
|
|
case ESM::REC_LEVC:
|
|
|
|
{
|
|
mStores[type]->read (reader);
|
|
}
|
|
|
|
if (type==ESM::REC_NPC_)
|
|
{
|
|
// NPC record will always be last and we know that there can be only one
|
|
// dynamic NPC record (player) -> We are done here with dynamic record loading
|
|
setUp();
|
|
|
|
const ESM::NPC *player = mNpcs.find ("player");
|
|
|
|
if (!mRaces.find (player->mRace) ||
|
|
!mClasses.find (player->mClass))
|
|
throw std::runtime_error ("Invalid player record (race or class unavailable");
|
|
}
|
|
|
|
return true;
|
|
|
|
case ESM::REC_DYNA:
|
|
reader.getSubNameIs("COUN");
|
|
reader.getHT(mDynamicCount);
|
|
return true;
|
|
|
|
default:
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
} // end namespace
|