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action.cpp
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Update reference of the interpreter context when an Activate results in a take action (Fixes #3727)
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8 years ago |
action.hpp
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Update reference of the interpreter context when an Activate results in a take action (Fixes #3727)
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8 years ago |
actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionalchemy.hpp
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actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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11 years ago |
actiondoor.cpp
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…
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actiondoor.hpp
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…
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actioneat.cpp
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Remove redundant getId function
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9 years ago |
actioneat.hpp
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actionequip.cpp
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Fix crash when onPcEquip script removes the equipped item (Fixes #3016)
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9 years ago |
actionequip.hpp
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actionopen.cpp
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WindowManager refactoring
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10 years ago |
actionopen.hpp
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Remove empty line at the beginning of files
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10 years ago |
actionread.cpp
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Update actionread.cpp
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8 years ago |
actionread.hpp
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actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionrepair.hpp
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…
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actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionsoulgem.hpp
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actiontake.cpp
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[Client] Reuse 1 BaseEvent over and over instead of creating new ones
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8 years ago |
actiontake.hpp
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…
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actiontalk.cpp
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Remove empty line at the beginning of files
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10 years ago |
actiontalk.hpp
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…
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actionteleport.cpp
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Reset fall height when teleporting (Fixes #2629)
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8 years ago |
actionteleport.hpp
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Removed "less" character from the documentation by the requested opportunity.
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8 years ago |
actiontrap.cpp
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Implement and use getDistanceToFacedObject()
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9 years ago |
actiontrap.hpp
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Play trap activation sound on trapped object, not actor
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9 years ago |
cellpreloader.cpp
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Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
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8 years ago |
cellpreloader.hpp
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Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
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8 years ago |
cellref.cpp
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Merge pull request #113 from OpenMW/master
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8 years ago |
cellref.hpp
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Merge pull request #113 from OpenMW/master
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8 years ago |
cellreflist.hpp
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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9 years ago |
cells.cpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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9 years ago |
cells.hpp
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Several warning fixes
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10 years ago |
cellstore.cpp
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[Client] Fix crash on Linux
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8 years ago |
cellstore.hpp
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[Client] Make it possible to easily iterate through container items
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8 years ago |
cellvisitors.hpp
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Rename CellStore Functor to Visitor
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9 years ago |
class.cpp
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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8 years ago |
class.hpp
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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8 years ago |
containerstore.cpp
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Use negative count when restocking item to ensure that its properly tracked (Fixes #3635)
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8 years ago |
containerstore.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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8 years ago |
contentloader.hpp
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Missing iostream include
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11 years ago |
customdata.cpp
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Use the const version of CustomData::as*
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9 years ago |
customdata.hpp
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Use the const version of CustomData::as*
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9 years ago |
esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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10 years ago |
esmloader.hpp
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Reduce includes
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10 years ago |
esmstore.cpp
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Add support for placing BodyParts in a cell (Bug #3118)
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9 years ago |
esmstore.hpp
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Explicitly instantiate MWWorld::Store
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10 years ago |
failedaction.cpp
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Play locked sounds on locked objects instead of actors
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9 years ago |
failedaction.hpp
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Play locked sounds on locked objects instead of actors
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9 years ago |
globals.cpp
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Rename to lowerCaseInPlace
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9 years ago |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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10 years ago |
inventorystore.cpp
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Merge pull request #159 from OpenMW/master
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8 years ago |
inventorystore.hpp
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Creatures now auto-equip shields (Fixes #3704)
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8 years ago |
livecellref.cpp
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Make player references cross exterior cells only when called by server
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9 years ago |
livecellref.hpp
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Add a CellRef to WorldEvent
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8 years ago |
localscripts.cpp
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LocalScripts: initialize mIter
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9 years ago |
localscripts.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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9 years ago |
manualref.cpp
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Added new method and variable to track float remainders of disintegration effections
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8 years ago |
manualref.hpp
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Move manualref code out of header
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10 years ago |
nullaction.hpp
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Add isNullAction() method to fix compiler warning
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9 years ago |
player.cpp
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ESS-import: player is no longer disabled (Bug #3246)
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8 years ago |
player.hpp
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Fix the enemy nearby check (Bug #3423)
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9 years ago |
projectilemanager.cpp
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Prevent AI actors from hitting unintended targets
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8 years ago |
projectilemanager.hpp
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Removed bad casts and unnecessary comments
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8 years ago |
ptr.cpp
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Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
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9 years ago |
ptr.hpp
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Accept a ConstPtr in ContainerStore::stacks
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9 years ago |
recordcmp.hpp
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Remove some unused code, include cleanup
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10 years ago |
refdata.cpp
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Reset activation flags when an object is copied (Fixes #3671, Fixes #3719)
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8 years ago |
refdata.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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9 years ago |
scene.cpp
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[Client] Don't automatically rescale objects on cell change
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8 years ago |
scene.hpp
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Preload summoned creature models before the spell is cast
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8 years ago |
store.cpp
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Avoid redundant allocations in Store::search
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8 years ago |
store.hpp
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Return const Land in ESMStore
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8 years ago |
timestamp.cpp
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Correct an error in the timestamp subtracting logic (Fixes #3105)
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9 years ago |
timestamp.hpp
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fixed warning C4099:
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10 years ago |
weather.cpp
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Fix weather sounds playing at full volume before fading in
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8 years ago |
weather.hpp
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Move Fallback map to components/
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9 years ago |
worldimp.cpp
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[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
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8 years ago |
worldimp.hpp
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Merge pull request #151 from OpenMW/master
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8 years ago |