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openmw-tes3mp/apps/openmw/mwworld/ptr.hpp

231 lines
5.8 KiB
C++

#ifndef GAME_MWWORLD_PTR_H
#define GAME_MWWORLD_PTR_H
#include <cassert>
#include <string>
#include <sstream>
#include "livecellref.hpp"
namespace MWWorld
{
class ContainerStore;
class CellStore;
struct LiveCellRefBase;
/// \brief Pointer to a LiveCellRef
class Ptr
{
public:
MWWorld::LiveCellRefBase *mRef;
CellStore *mCell;
ContainerStore *mContainerStore;
public:
Ptr(MWWorld::LiveCellRefBase *liveCellRef=0, CellStore *cell=0)
: mRef(liveCellRef), mCell(cell), mContainerStore(0)
{
}
bool isEmpty() const
{
return mRef == 0;
}
const std::string& getTypeName() const;
const Class& getClass() const
{
if(mRef != 0)
return *(mRef->mClass);
throw std::runtime_error("Cannot get class of an empty object");
}
template<typename T>
MWWorld::LiveCellRef<T> *get() const
{
MWWorld::LiveCellRef<T> *ref = dynamic_cast<MWWorld::LiveCellRef<T>*>(mRef);
if(ref) return ref;
std::stringstream str;
str<< "Bad LiveCellRef cast to "<<typeid(T).name()<<" from ";
if(mRef != 0) str<< getTypeName();
else str<< "an empty object";
throw std::runtime_error(str.str());
}
MWWorld::LiveCellRefBase *getBase() const;
MWWorld::CellRef& getCellRef() const;
RefData& getRefData() const;
CellStore *getCell() const
{
assert(mCell);
return mCell;
}
bool isInCell() const
{
return (mContainerStore == 0) && (mCell != 0);
}
void setContainerStore (ContainerStore *store);
///< Must not be called on references that are in a cell.
ContainerStore *getContainerStore() const;
///< May return a 0-pointer, if reference is not in a container.
operator const void *();
///< Return a 0-pointer, if Ptr is empty; return a non-0-pointer, if Ptr is not empty
};
/// \brief Pointer to a const LiveCellRef
/// @note a Ptr can be implicitely converted to a ConstPtr, but you can not convert a ConstPtr to a Ptr.
class ConstPtr
{
public:
const MWWorld::LiveCellRefBase *mRef;
const CellStore *mCell;
const ContainerStore *mContainerStore;
public:
ConstPtr(const MWWorld::LiveCellRefBase *liveCellRef=0, const CellStore *cell=0)
: mRef(liveCellRef), mCell(cell), mContainerStore(0)
{
}
ConstPtr(const MWWorld::Ptr& ptr)
: mRef(ptr.mRef), mCell(ptr.mCell), mContainerStore(ptr.mContainerStore)
{
}
bool isEmpty() const
{
return mRef == 0;
}
const std::string& getTypeName() const;
const Class& getClass() const
{
if(mRef != 0)
return *(mRef->mClass);
throw std::runtime_error("Cannot get class of an empty object");
}
template<typename T>
const MWWorld::LiveCellRef<T> *get() const
{
const MWWorld::LiveCellRef<T> *ref = dynamic_cast<const MWWorld::LiveCellRef<T>*>(mRef);
if(ref) return ref;
std::stringstream str;
str<< "Bad LiveCellRef cast to "<<typeid(T).name()<<" from ";
if(mRef != 0) str<< getTypeName();
else str<< "an empty object";
throw std::runtime_error(str.str());
}
const MWWorld::LiveCellRefBase *getBase() const;
const MWWorld::CellRef& getCellRef() const
{
assert(mRef);
return mRef->mRef;
}
const RefData& getRefData() const
{
assert(mRef);
return mRef->mData;
}
const CellStore *getCell() const
{
assert(mCell);
return mCell;
}
bool isInCell() const
{
return (mContainerStore == 0) && (mCell != 0);
}
const ContainerStore *getContainerStore() const;
///< May return a 0-pointer, if reference is not in a container.
operator const void *();
///< Return a 0-pointer, if Ptr is empty; return a non-0-pointer, if Ptr is not empty
};
inline bool operator== (const Ptr& left, const Ptr& right)
{
return left.mRef==right.mRef;
}
inline bool operator!= (const Ptr& left, const Ptr& right)
{
return !(left==right);
}
inline bool operator< (const Ptr& left, const Ptr& right)
{
return left.mRef<right.mRef;
}
inline bool operator>= (const Ptr& left, const Ptr& right)
{
return !(left<right);
}
inline bool operator> (const Ptr& left, const Ptr& right)
{
return right<left;
}
inline bool operator<= (const Ptr& left, const Ptr& right)
{
return !(left>right);
}
inline bool operator== (const ConstPtr& left, const ConstPtr& right)
{
return left.mRef==right.mRef;
}
inline bool operator!= (const ConstPtr& left, const ConstPtr& right)
{
return !(left==right);
}
inline bool operator< (const ConstPtr& left, const ConstPtr& right)
{
return left.mRef<right.mRef;
}
inline bool operator>= (const ConstPtr& left, const ConstPtr& right)
{
return !(left<right);
}
inline bool operator> (const ConstPtr& left, const ConstPtr& right)
{
return right<left;
}
inline bool operator<= (const ConstPtr& left, const ConstPtr& right)
{
return !(left>right);
}
}
#endif