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37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
#ifndef GAME_MWCLASS_CREATURELEVLIST_H
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#define GAME_MWCLASS_CREATURELEVLIST_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class CreatureLevList : public MWWorld::Class
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{
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void ensureCustomData (const MWWorld::Ptr& ptr) const;
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public:
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virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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static void registerSelf();
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virtual void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const;
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///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel().
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const;
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///< Read additional state from \a state into \a ptr.
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virtual void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const;
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///< Write additional state from \a ptr into \a state.
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virtual void respawn (const MWWorld::Ptr& ptr) const;
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};
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}
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#endif
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