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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
#include "controllers.hpp"
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#include <MyGUI_InputManager.h>
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#include <MyGUI_Widget.h>
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namespace MWGui
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{
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namespace Controllers
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{
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ControllerRepeatEvent::ControllerRepeatEvent() :
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mInit(0.5f),
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mStep(0.1f),
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mEnabled(true),
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mTimeLeft(0)
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{
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}
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ControllerRepeatEvent::~ControllerRepeatEvent()
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{
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}
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bool ControllerRepeatEvent::addTime(MyGUI::Widget* _widget, float _time)
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{
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if(mTimeLeft == 0)
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mTimeLeft = mInit;
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mTimeLeft -= _time;
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while (mTimeLeft <= 0)
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{
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mTimeLeft += mStep;
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eventRepeatClick(_widget, this);
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}
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return true;
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}
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void ControllerRepeatEvent::setRepeat(float init, float step)
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{
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mInit = init;
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mStep = step;
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}
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void ControllerRepeatEvent::setEnabled(bool enable)
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{
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mEnabled = enable;
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}
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void ControllerRepeatEvent::setProperty(const std::string& _key, const std::string& _value)
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{
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}
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void ControllerRepeatEvent::prepareItem(MyGUI::Widget* _widget)
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{
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}
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// -------------------------------------------------------------
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void ControllerFollowMouse::prepareItem(MyGUI::Widget *_widget)
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{
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}
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bool ControllerFollowMouse::addTime(MyGUI::Widget *_widget, float _time)
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{
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_widget->setPosition(MyGUI::InputManager::getInstance().getMousePosition());
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return true;
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}
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}
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}
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